Hi All,
I've been really enjoying this game recently and slowly adding mods as I discover things.
Problem I am having is that as I explore the map, my CPUmem raises from around 6000 until it creeps up to 10-12k. Once it gets too high, the game starts to stutter, then does a big freeze and returns back to baseline.
Can anyone explain what CPUmem really is, why it might be increasing, and why does it have to dump all at once instead of slowly as I play?
I've messed with all the settings and my key finding is that view distance really reduces the baseline, but not the issue of inflation and lag dumping. Gameplay is really stable if I am not travelling very far.
Thanks
Edit: After testing, i was not able to fix the issue. But i did find that the culinary artillery + expanded foods and the expanded matter + bricklayers sets are a major contributor. If i try to run with either set, it breaks performance.
I wonder if the .NET 7.0 version of the game works better with these mods, but most other mods don't seem to be updated right now. I know for sure that wildcraft is missing textures on the .NET 7.0 version.
Edit2: Actually the NET7 update works with wildcraft, the issue was that it just needs more space in the texture atlas. I'll continue to see if I can narrow down the problem to one mod.
Edit3: Found a correlation with the RAM optimization setting. Turning it to aggressive definitely increased the frequency of lag spikes on the NET7 version. Trying to figure out how to turn the setting off as there are only two options available: "aggressive" and "somewhat".