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DandyDan

Vintarian
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  1. Anyone else having issues making pies? When i put the 2 dough on the table to make the pie, the dough remains in my inventory as a phantom item. If i try to fill the pie and pick it up, the pie disappears and when i pick the dough and filling items off my hotbar the numbers revert back to before i put them on the table. I have made it work before but i cant figure out the correct sequence of events to work around it.
  2. Hi Guys, Yes I also upgraded from 16GB to 64GB RAM and saw no big effect. Removing Bricklayers had big impact. One thing that I feel also really impacted both frames and lag spikes was changing the wildcraft settings to reduce the swamp plant spawn amounts down to 1-10% of the original values. Some plants like Tule and Cattails might be spawning 1500 tiles per iteration. I changed it to 15 and have a much smoother performance. After all the changes i am seeing almost no lag spikes walking around, and maybe one lag spike per 30min when i open the map or the inventory. Especially opening the map / inventory the first time after loading the game, but not as much afterward. Like Jack is saying, CPU seems to be the bottleneck and specifically the garbage collection process seems to be set up to run a massive load all at once instead of spreading that load out.
  3. Hi Streetwind, Thanks a lot, it makes a lot of sense. It seems that depending on the circumstances, having those mods installed increases the package size for garbage collection. Then, the CPU hits its limit while the collection process is ongoing and that stops the display or generation of new frames for a couple seconds (somehow). Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz 3.60 GHz 16.0 GB RAM RTX 2070 super VS 1.18.6 NET7 on SSD I did try the chunk load optimization setting at both ends of the spectrum with no improvement. However as I said the game runs without any real issue if I am not sprinting to generate new chunks.
  4. Ok, final update. What i neglected to test in all my experiments was to let the game get well past initialization. If i create a new world and let it run for about 10minutes, the lag spikes are basically gone. It only spikes on occasion when i am sprinting to toward undiscovered chunks, and even then it doesnt always cause a spike. I've seen it dump 5-6GB without losing any frames. Number and memory requirements of the mods loaded seems to have a big impact to baseline usage and how many spikes you will get, but i am able to load my full list with minimal issues after about 10min of settling time. The NET7 update had a very noticeable improvement in performance as well. The memory management system seems to be way more reactive but stable at the same time. Also, baseline memory usage was like 50% improved over the standard version. Switching from single player to dedicated server would probably smooth out gameplay but i need to be able to pause the game at will.
  5. Hi All, I've been really enjoying this game recently and slowly adding mods as I discover things. Problem I am having is that as I explore the map, my CPUmem raises from around 6000 until it creeps up to 10-12k. Once it gets too high, the game starts to stutter, then does a big freeze and returns back to baseline. Can anyone explain what CPUmem really is, why it might be increasing, and why does it have to dump all at once instead of slowly as I play? I've messed with all the settings and my key finding is that view distance really reduces the baseline, but not the issue of inflation and lag dumping. Gameplay is really stable if I am not travelling very far. Thanks Edit: After testing, i was not able to fix the issue. But i did find that the culinary artillery + expanded foods and the expanded matter + bricklayers sets are a major contributor. If i try to run with either set, it breaks performance. I wonder if the .NET 7.0 version of the game works better with these mods, but most other mods don't seem to be updated right now. I know for sure that wildcraft is missing textures on the .NET 7.0 version. Edit2: Actually the NET7 update works with wildcraft, the issue was that it just needs more space in the texture atlas. I'll continue to see if I can narrow down the problem to one mod. Edit3: Found a correlation with the RAM optimization setting. Turning it to aggressive definitely increased the frequency of lag spikes on the NET7 version. Trying to figure out how to turn the setting off as there are only two options available: "aggressive" and "somewhat".
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