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copygirl

Very Important Vintarian
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Posts posted by copygirl

  1. 44 minutes ago, Linwyn said:

    Hi copygirl - LOVE this mod ❤️

    Just wanted to let you know that it worked beautifully for 1.15.2 - thanks for updating it.

    However, it crashes on 1.15.3 when you go to set down a chest that you're carrying. Seems to be related to sound files? Here's the log.

    [...]

    Thanks again for a great (& essential imo) mod :D

    Thank you very much. 💚

    Seems like a binary incompatibility. I just had to recompile the mod. v0.6.1 is out.

    • Thanks 2
  2. 16 minutes ago, Zsolt_HUN said:

    i have a problem whit this i dowloaded the mod i trien so many times but i cant figure out what is the mod wants me i cant do any thing whit it .

    at the mod menu it say: unaable to solve some mod dependencies

    Did you download the right version for the game version you're playing? CarryCapacity 0.6.0 is for Vintage Story 1.15.x and CarryCapacity 0.5.3 is for 1.14.x.

  3. 3 hours ago, Laskuna said:

    Hi, have a sugestion. If chance to get soil faill, mybe better give lower tier soil block, than give nothing (low fertility soil when breaking medium fertility block witn no 100% nutrients.)

    Xandu's Farmland Drops works in a similar way to what you described.

    3 hours ago, Laskuna said:

    Or to use just to rearange fields and no exploit add new type of block who after placing have only 50% of nutrients. Exsample: removing terra peta block give you "used terra peta" item (wip name) , after placed and plowing have actual 50% nutrients but its normal terra peta.

    That has two issues: First, it makes it difficult to allow stacking those blocks in your inventory. The second is that it would require making dirt blocks tile entities, which due to how many exist in a world is not a good thing for performance. The only way I could see this working is if you simply got farmland blocks (with nutrient data) back when you harvest them. Personally I think that deviates from Vanilla a little much.

    I like keeping this mod's implementation relatively simple and straight-forward. The main goal for it was to allow getting your rare earth blocks back after you tilled them. The chance to not get it back when the nutrients aren't full was a tweak that was added later on to prevent people from abusing the mechanic to quickly and easily refill nutrients.

    • Like 2
  4. 1 hour ago, Deviator said:

    I'm getting thrown upwards when I try to round a corner 2+ blocks high. It is like it is trying to make me step up when there is no step there, like bumping into a tree as you pass by it. Any idea why it might do this? I removed all other mods and still happened.

    I'm noticing a little "bump" as I'm walking around corners but nothing as severe as you describe.

  5. 39 minutes ago, RedPine said:

    Buggy behavior if you try to use the backpack slot while inside a claimed area like the trader wagons.  After trying to take it on and off, I got weird behavior including but not limited to:

    Unable to switch held items (forced to hold reed basket).
    Rightmost backpack (a reed hand basket) vanishing
    Crashing

    I'm aware of this issue and I apologize. I've been putting off a needed complete refactor / redesign of the mod for a long time and I'm lacking the motivation and personal interest in both Vintage Story and modding in general to actually get around to do that.

    • Sad 1
  6. 5 hours ago, jakecool19 said:

    Hello copygirl, in a server I was playing on the mod crashed me, when I approached my base several times. Most of the farmland is not in use as I had depleted the nutrients, except for a few flax plants. Here is the crash log:

    An earthworm from another mod is trying to break the farmland block. I suppose I did not write the mod anticipating that. You could remove the other mod for now. I will work on an update.

    • Mind=blown 1
  7. On 3/18/2021 at 10:57 AM, Rob Diggler said:

    i am haveing an issue with the basket showing in your picl  i can pick it up and i look in the air but im unable to place onto my back.  

    Make sure you don't already have something equipped on your back, and that you're using the latest version. Version 0.5.3 fixed an issue with blocks not being carryable on back due to a change to the game, but that was a while ago.

  8. 1 hour ago, Cjleeh said:

    Here is the file. :D

    Looking at the file, my mod is loaded properly and there doesn't appear to be any errors. Not entirely sure which other mod to look at first. Did you update the game and the mod stopped working, or did you just recently add it? Did you update or add another mod recently? You could see if disabling any of the other mods would suddenly make Farmland Drops Soil work. (Can't offer more debugging at this moment, I could only make sure this worked with the Aura Fury modpack in singleplayer.)

  9. On 2/27/2021 at 7:19 PM, Cjleeh said:

    @copygirlNow that 1.14.8 is out, would you please update the mod? It is not working in 1.14.8 stable. So I am just guessing that there were changes that broke something. Thankyou!

    I tested it in 1.14.8 and it appears to still work just fine. (Placed down farmland or tilled it with a hoe, broke it in survival, received the soil block.) Perhaps another mod is messing with something, or the mod had an issue being loaded? Can you look at or upload the server-main.txt log file?

  10. 13 minutes ago, Craluminum said:

    Will you add the ability to move the flowerpot?

    It's so small, I would need to add another animation for it. One of the reasons I made it possible to move the planters in the past was because the plant itself would show up inside as you are carrying it. There has been a change in one of the recent versions however, and that's no longer a thing. Let's look into it when the mod is integrated into the main game..!

    • Like 1
  11. 6 hours ago, kittym0o said:

    I see, because I noticed, for me at least, it works in a new save but not my current save. I tried reinstalling the game, so far no luck.

    When you say "doesn't work", does that mean you can't see the interaction help ( JktFaLl.png.cf3203d7c749503da2334fac30d51037.png.430f84ec1a25d0253fdbe050b2f81d92.png ), or the circle doesn't show up when you try to carry things? Some people also don't realize that you can't pick up stuff when you have an item in your offhand slot. If that's not it though, can you send me the "server-main.txt" after trying to play the save file where CarryCapacity doesn't load?

  12. 10 minutes ago, SodaCrumb said:

    Picked up a labeled chest to move it to a new location and crouched, placed it down, however it my block did not show up as targeted as the chest placed. The game ate my chest and everything inside it. I relogged the game and the chest was just gone.

    What do you mean by "did not show up as targeted"?
    Did you by chance put it on your back..?

    If this is an actual issue it would be nice if you could find a way to reproduce it consistently, or at least give some more information as to how this happened, otherwise it will be hard to look into. I've been using the mod for years without such issues.

    10 minutes ago, SodaCrumb said:

    When hungry or cold, taking damage from either of these conditions. The player drops the chest each time damage ticks making it almost impossible to move chests as the delay between picking up the chest and the damage tick is almost the same.

    Dropping things held in-hand is an intentional feature. I suppose hunger and cold (temporal instability, too) causing this is a little annoying, but I could argue that you're too weak to properly carry anything in this way. It's a bit of a bummer that it makes it difficult or impossible to put something on your back, but shouldn't you be focusing on something else at that point? 😛

    Thank you for the nice words!

  13. 2 hours ago, Hrafn Rune said:

    Ah, I think I might know what the issue is then. The mod is loaded. Certain of that. But its a LAN world.

    Ah okay. For some reason when I looked into the the IsSinglePlayer flag, I thought it would get updated when you open your world up to the outside. There's actually two other flags OpenedToLan and OpenedToInternet but they're not exposed by the API, so I would have to find a workaround. For now though: Yes, it will only work when you connect to a multiplayer server.

  14. @Hrafn RuneMake sure the mod is actually loaded when you start into a world. You can do this in singleplayer too. Check your "client-main.txt" and search for "MumbleLinkSystem". Note that it will not attempt to connect to Mumble unless you're on a multiplayer server, though. Other than that, as long as "Link to Game and Transmit Position" is on and the Link plugin is enabled in Mumble, it should at least connect. I made sure it works on Arch Linux and Nikky tested it on Windows 10.

  15. 10 hours ago, Digitalr said:

    Really strange. I try with different world settings (from default to heavily modified), both, localhost server or singleplayer. I cannot find gaps in terrain :(

    Can you send me your whole "server-main.txt" so I can have a look at it?
    (The locale comma separator should only matter when parsing numbers - I don't do that for this mod.)

    4 hours ago, Melchior said:

    Wow - Floating islands....makes one wish for GRAPPLING HOOKS & ROPE LADDERS.

    Well, if you've been looking at recent development progress for 1.15 ....

    ropes.thumb.png.c2df57ba0b4a788562640596a1419b96.png

  16. 3 hours ago, Digitalr said:

    Its strange, but when i create new world, i have all chunks generated. No empty chunks - all looks like just as in vanilla.

    I found some issues I'll be working on but other than that it seems to work for me, both in singleplayer and when I run a server.

  17. This mod is inspired by the recently released Minecraft mod of the same name by my friend LemmaEOF. It removes 85% of chunks from generating altogether, providing a completely different play experience for those looking for something new - perhaps a little challenge to freshen things up? As there are no balance changes made to the game such as dungeon or ore spawn rates or even a guarantee that you spawn on a bit of land that would give you blocks to get to nearby chunks, some world customization is recommended.

    screenshot.thumb.png.a09599a7d1c6277ec1d2e4f97fd1be4a.png worldmap.thumb.png.b3942079892ae08ee3adc43f59d847fe.png

    [ VSModDB ]
    [ GitHub Releases ]
    Source code is available on GitHub as well.

    • Like 1
    • Cookie time 1
    • Mind=blown 3
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