Jump to content

Plum

Very Important Vintarian
  • Posts

    12
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Plum's Achievements

Berry Picker

Berry Picker (2/9)

6

Reputation

  1. Hiya! I did a search for "map icons" and found one result; it was a suggestion from a year ago. I'm old...'ish. Ok, I'm 52 but I have been involved in computers and writing/art my whole life. Needless to say, the ol' peepers just ain't what they use'ta be! I try and choose 'bright' colours when marking locations on the map, but man...they are just so hard to see for me! Admittedly, I play at a high-resolution, but I also play on a 65" QLED TV. It's just that some of the colours and icons sort of blend in a bit too much to the pixelated map. I suggest allowing for a variable Glow Effect around them or a flat "circular, solid colour" (just picture a solid black circle under the coloured icon, for example). Another option...and I THINK I saw this done...or I was dreaming...(EDIT: Nope, wasn't dreaming! ), was a map that was more "flat" looking and less "detailed pixel" looking. EDIT: LOL! Yup, I think it was an earlier (?) version of the map. Right here below. And, in case it wasn't obvious... I LIKE THE BEFORE VERSION BETTER. Is there some sort of Option or config tweek I can do to use the 'old/before' version? Probably hard coded now, huh? Icons would show up, for me at least, a whole lot better on the 'old/before' map! Paul L. Ming
  2. Hiya! It's a great game! Lots of fun if you aren't one of those "have to do it NOW!!!" types. In other words...it's a "chill" game not a "hectic" game. It takes time to gather what you need and to even make what you need/want. I MUCH prefer this over Minecraft, and as Village Story improves the gap between "Should I play VS or MC?" is widening in leaps and bounds. In fact, I don't remember the last time I played MC...but it was probably a good 4 months or more ago. I agree with you on the "fancifying" of some of the crafting; some simply particle effects might be nice (like 'spurting' bits of clay as you make a Bowl...or chips of flint as you knap an axe head...or some sparks when forging a sword blade, etc). Particles are a fairly cheap way to create a sense of time and space in a video game.
  3. Hiya! I'm all for it...as long as it's mostly cosmetic "goodies" for having high skill in something. What I mean is, if I can find materials to build something, I should be able too; I better not need "Skill level 15 to build this item". Well, actually, that'd be cool for SOME games...so put it in "Options" (re: "Skill Options: Cosmetic Only // Material Use Limited // Material and Schematic Limited", or something like that). However, being able to change the colour/look of something due to a Skill Level would be kinda neat (e.g., "Axe Level 5; you can choose between 2 different Axe looks; Axe Level 10, you get another choice; etc..."; basically, allowing you a sort of 'pre-determined chiseled-look' without having to do any actual chiseling). But having the game pop up a "You are now Level 17 in Axe!" is an endorphin releasing notice that gives me warm fuzzies...even if it doesn't really DO anything; it lets me know, the player, how far along I've gone in regards to playing the game. It can give me something to shoot for ("Ok, I'm hitting Level 20 in Axe today if it kills me!" ). Paul L. Ming
  4. Hiya! A bit late to the party, but... 1st = More RPG The reason is simple: I like to have "people" in the world. Without NPC's, doing NPC stuff in NPC area's...the world feels kinda 'fake'? Hmm...not fake per se, more like it feels somehow... empty and devoid of reason. I'd like to find a Keep/Tower with a couple houses around it with a Blacksmith, Baker, etc that I could interact with. Sometimes they might have quests, from simple "I'm almost out of [item]! If you get me 20 of them, I'll pay you [##] Gears!" to more elaborate things like "My pet Wolf, Wolfie was taken by Deep Striders during the last temporal storm. I shudder to think of what they did to him! If he's alive bring him back, and if not, he had a distinctive collar. Bring me either one and I'll reward you handsomely! There are caves to the NW of here...start looking there, please!". NPC's and seeing them wander around, not just standing in one place, would really bring it to life and give a player a sense of belonging and stability. 2nd = Improved Mod Support This goes hand in hand with my 1st choice. All those NPC's and quests, and such deserve to be fully "modifiable" by those desiring it. Being able to name my own NPC's on my own server, and give them 'quests' they can give out, or certain personalities, special abilities, looks, items, etc. To be able to more easily do this, some robust and vast tools would be needed; state machine type dialogue creator, reward system, easier model creation...or better yet, import/convert from a 3D format. As a '3rd'... Visuals. Vintage Story is already GORGEOUS...but it could use some more "oomph" in the visuals department. I'm picturing simple glowing objects/creatures (more than what we have). When I first played this game, my first 10 minutes into it I heard a wolf growl. I turned and looked into the forest and I THOUGHT I saw glowing red eyes...! My heart jumped, I thought "COOOOOL!", then discovered it was just my eyes playing tricks with some flowers/mushrooms or something (can't remember). So, yeah...animal eyes that 'glow' when they are near a light source ("reflecting" light), adding glowing paint to an object like a post/sign, glowing 'magic' items, glowing flowers/lichen/moss, etc. Paul L. Ming
  5. Hiya! Oooo....nice! Hey man, good ideas are good ideas....! I like MC for many reasons; mostly is the HUGE amount of 'stuff' you can find/craft. Oh, and more MOBS due to MC being such an ancient game! LOL! Paul L. Ming
  6. Hiya! SUPER hard to choose! My first thought was... "You forgot the option, 'All of the Above'..." Anyway...I had to go with Lovecraftian. Combat would be nice, but not needed, really, until we get more monsters and dangerous animals (bears, komodo dragons, anaconda, tigers, buffalo, etc). The Ocean was probably my second choice...for me, I *love* fishing in games. I can sit there and just fish for a good 10, 20, maybe 30 minutes before I want to sell my catch, eat, sleep and get back to fishing! Boats would be VERY cool...but I'd also like to see more than just 'boats like in MC'. Different kinds; a 'raft' for the beginner (2x1). Then 'canoe which can hold you and one 'block' of whatever (3x1). Then 'boat' which is the big one (2x3). Maybe go even bigger with a 'cargo boat' that is a boat but allows a rope towed behind it to pull a 'canoe'. Basically, boats should primarily be for transport of goods across large bodies of water. All the other stuff would be great too! I think the key reason my bro and his friends stopped playing was because of lack of 'stuff to do, explore and find'. Crafting is great and all, kind of the point of the game, but chipping wood for 4 hours...well, sometimes you wanna just go explore and see what's out there. Paul L. Ming
  7. Hiya! Oh wow, thanks! Downloaded it without a hitch. Plum
  8. Hiya! The original post has a link of: https://www.vintagestory.at/applications/core/interface/file/attachment.php?id=5373 ...and that is a link to, apparently the Amazon AWS. If not, then I have to do some looking into my computer ASAP! O_O I suspect that the php id tag of 5373 actually is a redirect to Amazon? I guess? (I've been out of the web site biz for over 20 years...last 'new fangled web stuff' was Java and CSS!) Can anyone confirm that the link doesn't redirect to amazon's AWS? (and yes, it's just any Amazon 'share' AWS download that BitDefender won't let me access; I COULD probably set up an exception, but then for any AWS that *does* have ill intentions, I've basically given them a key to my computer...and that's not something I'm willing to risk). Sorry for the hassle. It's just odd that some links here look similar to the above...but don't go to AWS (Copygirls "CarryCapacity" Mod, for example, is a direct link to GitHub. Paul L. Ming
  9. Hiya! Looks fun! But is there a different download location? My internet security suite doesn't like/trust/allow the Amazon AWS service. Maybe they could start being hosted directly here? Or maybe get some default FTP or something? I'm sure I'm not the only one with this problem/concern, but hey...figured I'd ask anyway! Paul L. Ming
  10. Hiya! (1) Hence the "Settings" mention. So it would be a simple toggle. Best of both worlds. (2) LOL! I hear you on the Drifters. I'm still a newb at the game, just taking it slow and easy as I go along. But I'm sure that once we start getting other monsters and whatnot it might be able to be a bit more 'in-depth' as far as lore/setting goes. Thanks for the input! Plum Fun
  11. Hiya! I woke up from a Vintage Story dream (I think it was VS...is was 'real', but was basically 'real life...but in VS'; walking on the dirt road was faster for me and my daughter; just grabbing and eating carrots off the side of the road; change from mountains, to plains, to swam in the space of a couple hundred meters; etc). Anyway....I had two instant Suggestions for what would be cool for Vintage Story. Both would take some implementing, but hey, anything worth doing and all that, right? (1) "Breakfast Scene". Eating is a thing. After sleeping, you wake up, usually, a bit peckish. What if you could create a "Breakfast Basket"? In it, you would put what you want to eat in the morning (from simple berries, to a fortified meat stew and bread). Depending on where the Breakfast Basket would placed before you hit the sack, a "morning cut scene" of your character sitting there would start when you woke up, Basket open, eating breakfast as the camera slowly pans around for, oh, 3 to 5 seconds (however long the Settings say; I guess it could be a setting...?). So if the Basket was on a table with chairs around it...you'd be sitting on a chair as it pans around the 'kitchen', focused on you sitting there eating. If the Basket was on the ground, you'd be sitting next to it. If the Basket was on a window sill overlooking your garden, it would pan around you standing at the window sill, looking out over the basket onto your garden. Etc, etc. You get the point. WHY?: Immersion, obviously, as well as convenience. Every time I wake up, I eat. It's not different than any other time I eat. It would just be cool to sort of enforce that "You made it through another night with all the Lovcraftian horrors and REALLY disgruntled wolves!" feeling. A feeling of accomplishment, even if it is minor. Always good for Player engagement. (2) "Dreams". This is far down the road, I'm sure, but similar to the Breakfast Scene thing. When you go to sleep, you might get a dream. Tie these into the Journal Pages you can find, and/or Paintings. Make the dreams...'creepy' somehow. So if you find a painting of a lake/water... maybe you dream of flying down the side of a hill towards a lake, then over the surface, then you see a green glow underneath, you 'dive' in and start descending, deeper, deeper, and darker...unnaturally dark. As the green glow gets closer, you see that it's eyeballs covering a mass of fleshiness with horrible tentacles! ... ... Hey, we can have 3D objects in now, right? WHY?: A great way to deliver supposition without the player having to 'read everything' and have the entirety of the 'story' be just that..."Oh, found another page. Time to read again...". I love reading, but combine reading/finding with visuals/sound and you got yourself a memory! Anyway, that's my two suggestions. Maybe cool, maybe not, maybe they'll inspire someone else to have some idea. Plum Fun (Paul L. Ming)
  12. Hiya! My brother made some meat stew/soup/food. Then poured it into a bowl. He then got disconnected. The logs indicate, to my neophyte eyes, that after the food-bowl is consumed, the game can't find the 'empty bowl' again...resulting an an unloadable object. Hence, the log... 4.6.2020 21:59:46 [Warning] Exception at client 2. Disconnecting client. 4.6.2020 21:59:46 [Event] Player MrZom got removed. Reason: Threw an exception at the server 4.6.2020 21:59:46 [Error] System.NullReferenceException: Object reference not set to an instance of an object at Vintagestory.API.Common.AssetLocation.ResolveToDomainAndPath (System.String domainAndPath, System.String& domain, System.String& path) [0x00000] in <97f87400996549bcaa796080030a18a5>:0 at Vintagestory.API.Common.AssetLocation..ctor (System.String domainAndPath) [0x00006] in <97f87400996549bcaa796080030a18a5>:0 at Vintagestory.GameContent.BlockCrock.ServeIntoBowl (Vintagestory.API.Common.Block selectedBlock, Vintagestory.API.MathTools.BlockPos pos, Vintagestory.API.Common.ItemSlot potslot, Vintagestory.API.Common.IWorldAccessor world) [0x00156] in <e160795a538f4d649533661f023b3166>:0 at Vintagestory.GameContent.BlockCrock.OnHeldInteractStart (Vintagestory.API.Common.ItemSlot slot, Vintagestory.API.Common.EntityAgent byEntity, Vintagestory.API.Common.BlockSelection blockSel, Vintagestory.API.Common.EntitySelection entitySel, System.Boolean firstEvent, Vintagestory.API.Common.EnumHandHandling& handHandling) [0x00093] in <e160795a538f4d649533661f023b3166>:0 at Vintagestory.API.Common.CollectibleObject.OnHeldUseStart (Vintagestory.API.Common.ItemSlot slot, Vintagestory.API.Common.EntityAgent byEntity, Vintagestory.API.Common.BlockSelection blockSel, Vintagestory.API.Common.EntitySelection entitySel, Vintagestory.API.Common.EnumHandInteract useType, System.Boolean firstEvent, Vintagestory.API.Common.EnumHandHandling& handling) [0x00018] in <97f87400996549bcaa796080030a18a5>:0 at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction (_zPEoTHWUNtCMZ1Y7jHl7xInordd packet, Vintagestory.Server.ConnectedClient client) [0x001da] in <2d6eef6f99694be1be89f6f6b9c7766e>:0 at Vintagestory.Server.ServerMain.HandleClientPacket (Vintagestory.Server.ConnectedClient client, System.Byte[] data) [0x0005a] in <2d6eef6f99694be1be89f6f6b9c7766e>:0 at Vintagestory.Server.ServerMain.ProcessNetMessage (Vintagestory.Common.NetIncomingMessage msg, Vintagestory.Common.NetServer mainSocket) [0x0014d] in <2d6eef6f99694be1be89f6f6b9c7766e>:0 This same sort of Exception error due to "System.NullReferenceException: Object reference not set to an instance of an object" when I first started playing the game after purchasing. Thing is, he swears, my brother, that he was eating out of the bowl and getting sustenance from it a day or two ago without problem. Just happened today though. Thanks for an amazing game, btw! Absolutely LOVING IT! :D ^_^ Paul L. Ming
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.