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Topminator

Vintarian
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Everything posted by Topminator

  1. here is my 2 cents as a killing floor player who still wouldn't enjoy detailed butchering: fighting is fast and chaotic (theoretically) so you don't focus too much on the detail, meanwhile butchering is slow and calm, so it's harder to not focus on the detail while you do your thing. and the only problem is organs and carcasses, bones are not animal shaped enough to count, while chicken legs and steaks are food shaped so they're fine. that's not how you sell a product, the devs' job is to make a product that appeals to many people. Not many people kill animals nowadays, expecially videogame players, so being a bit squeamish of that is pretty common, and the devs are already targetting a niche (people who find minecraft too brainless), which means the devs would target a niche of a niche.with that imo having a hook and a silly hold right click with a knife/cleaver to drop items not all at once but a bit at a time (kinda like the falx does with drifters) is in my opinion the better option for both players and devs (no extra models needed and a reward for home processing) if you want blood draining then holding right click with a knife until the animal starts to release particles and putting a bucket under the hook is an idea to not add any new models
  2. I suggest being able to add nuggets of the target alloy when making alloys. Let me try to explain multiple times what i mean so i'm sure people understand what i mean: I have tin bronze nuggets and i am making new tin bronze. i should be able to mix in the already made bronze nuggets in the same crucible i'm smelting the copper and tin in, but right now i can't because bronze is not in the recipe for bronze. To be able to do this i suggest adding an "Alloy Filler" to alloy recipes and adding the filler amount after the alloy % calculation is done. (alloy1+alloy2)+alloyFiller=alloyTotal is what i'm thinking of.translated to a math equation Right now having for example 90 copper and 10 tin will give you a ratio of 90% copper and 10% tin, which is valid for bronze, but when you add 100 of bronze to it, it makes the ratio 45% copper, 5% tin and 50% bronze, which is invalid for bronze. But if you calculate the bronze out of the ratio and before the amount then you can have 90% copper and 10% tin from the 90 and 10 of ores, then you add in the 100 bronze directly to the total, getting 200 bronze. Basically if the nuggets are of the target alloy of the recipe then count it as filler, adding to the amount but not to the ratio. I hope i got it across
  3. yeah, a wooden beehive that drops itself locked behind a steel saw maybe, make it unmovable though so you need the reed one to bring back home the bees. and then quadruple the cost for the reed one.
  4. that looks generic, won't it make filled crocks with the same recipes stackable too?
  5. i think crocks should work like pots, you should be able to stack them when they're empty because in the end they're just smaller pots, no?
  6. i'm tired of clicking around the inventory like a factory worker when i need to craft a lot of stuff (fire bricks, refractory bricks, firewood for charcoal and some modded recipes are the biggest offenders). please add a craft entire inventory combo so i don't have to go back and forth 50 thousand times to craft what i want. maybe the hotkey could be alt+LMB for crafting until inventory is full and alt+MMB/RMB (or maybe ctrl+shift+respective mouse button for both) to craft everything you can (dropping everything that doesn't fit on the ground) ps. i know mine is a specific case since i'm creating multiple maxsize charcoal pits and cementation furnaces, but i think it would be a cool thing to add, so i'm asking with hope.
  7. Oh, yeah, increase monsters hp and give falxes double damage against them horrors beyond mortal comprehension
  8. I like the idea, but together with this we also need flipping upside-down forged stuff or manually raising pixels up, so you don't need to make a tower then split it all to get an unsupported pixel with space underneath it (the hoe recipe does this if you need an example)
  9. The problem is cold is not that dangerous. You dry up fast, you can sit in a 1x1 hole to heat yourself and cold damage is not that high anyway. Clothing is also not that useful, it's useless inside rooms and it's also useless if it's insufficent. In both cases you might as well be naked, it'll save you flax.
  10. I agree with this thread. Make iron spears too heavy to throw to balance them out.
  11. The thing is flint makes you able to make stone tools when you're surrounded by sedimentary rocks. If you spawn on non-knappable rock you can still search for flint instead of having to walk all the way to another rock with no tools and hope you can make tools out of that one.
  12. Just buff the bow then, bring it to 4.5/5 damage so it rivals bronze spears with steel arrows (2.5 damage)
  13. it's how i survive in the arctic, trap bears in pits, feed them nearby foxes then kill and eat them. it's trading half a fox for like 2 fats and 12 bushmeat. later on you can start farming rabbits and feed them those (or farm musk ox, but where's the fun in that?)
  14. why wouldn't you want to trap them? feed them a small animal to get them to good weight then slaughter them for double fat drops! (and bushmeat)
  15. It being hands off (and thus easily scaleable) is the point of having it though, just put the barrel(s) outside in the cold and wait. Not only that, ice floats on water too, so it being hands off makes sense. Maybe you could hammer and chisel the ice into chunks/cubes like you do with stone quarry's stone slabs. Or you could put a piece of flax twine in the barrel to raise the ice block with, to get it back you need to break/melt the ice For methanol you don't throw away the first batch on the regular distiller, so it's safe to say seraphs are immune.
  16. but that's the thing, if you make it exclusive to cold regions then the current distillation still makes sense if you live in a hot zone or if your wine is about to go bad in summer! besides the distiller is still needed for aqua vitae so it wouldn't become obsolete. you can account for the alcohol left trapped in the ice and make it give out a bit less than you would get in the distiller on every alcohol, so 10:1 alcohol leaves 4L instead of 5L for a full barrel and 20:1 alcohol leaves 2L instead of 2.5L for a full barrel. this way you're trading a bucket of the stuff for an easier time. it also gives a different process for the first stage instead of boil twice, so it's more fun in my opinion.
  17. oops, ctrl-enter posts the post, let me complete it here. aqua vitae bandages are not competitive to honey-sulfur unless you have no bees, and even then traders can sell honey. you can use the melted wine cubes in soup for like 25-50 fruit saturation/L maybe? so it has an upside over stews and put regular wine in soup too because why not.
  18. it's a thing irl. the distillation setup takes ages as it is now and to make a meaningful amount of aqua vitae you need like 5 of them at least. it's just not competitive compared to speed up the process i suggest to have the option to instead have wine freezing into brandy. how it could work is you put wine into a barrel outside when it's very cold (like -10c and only outside a room, so if you don't want brandy it stays as wine in your cellar) and it takes like 12 or 24 hours of continuous freezing cold so it's an advantage exclusive to colder regions (or a high enough mountain). and maybe you can melt and put the leftover wine ice in soup. Because soup's only use is for when you're short on meat, otherwise you have no reason to make it. it's bad because only 3 ingredients and meat and veggie stew do what soup does but better). you could break the block into ice cubes/chunks by hand (no hammer or chisel because the ice is porous), you heat it in a pot until it melts into low-grade wine then
  19. why is it only bricks? it should be all pottery!
      • 1
      • Cookie time
  20. A suggestion for spelunking for rock, having a big 2x2 or 3x3 boulder (not raw rock but a boulder) and have it have a chance to be made of the rock from all lower layers would be a good and immersive way to know what rock is below without digging a hole deep enough
  21. The devs already stated that they won't be adding that because they prefer it to be 1 ingot=1 tool, however i believe that having the system refund you 20 nuggets every 42 voxels splits(1 ingot) should be a thing. I also believe that being able to split all voxels not directly connected to the recipe should be a thing. As for your ruined iron blooms put them under a helve hammer and it'll magically recreate the split metal. It probably works with blister steel too... Edit: maybe add a recipe for "metal lumps/cubes" of 18 voxels each where you split an ingot in half and get two lumps that you can use as material on an anvil, that way recipes don't seem like they waste an absurd amount of metal and we can have more control over how much metal we use up
  22. Make it so moving water sources needs steel so to reach it you are encouraged to use wind or existing rivers to work blooms and make refractory dusts. Then make it time intensive to move, make it need something like at least 500 connected water sources with air above them or something, using a bigger lake/river maybe could give a bonus, also when water freezes no more water power to make wind still be relevant after making waterwheels
  23. Then since stone is too light you can use iron for the weights, or lead if you don't care about lead poisoning. they're both way heavier than stone at about 7.8 and 11.3 as opposed to 2.3, they would both fit one block. Or just use directly an anvil as the weight and have an iron plate unter it. However you can also make that 3 blocks high stone pillar into one block high with the same science behind the magical 1mq crates made of common and regular wood that are able to store 1280 mq of dirt, if made of special wood they can go as far as to store 1600mq of stuff. And lastly, about your practical note, the answer is : Right now i have a barrel full of brandy for each berry plus 2 more barrels full of aqua vitae.
  24. same problem here, sometimes (randomly) after eating any cooked food the hunger meter is stopped for way longer than it's supposed to. for me it also happened with milk and berry juice. i am pretty sure that drinking 150 sat of milk shouldn't give half a day of free food
  25. In my case it only works after one turn and the press needs two turns. However the press always juices at full speed regardless of how much the screw is turned, so the screw needs to go down just for resetting, quickly right clicking to start squeezing makes it easy to use 2 presses at the same time. With that said the only advantage (that i can see) of a screw press over a gravity press would be giving an extreme squeeze without having to manage giant weights, and even then automatically resetting the press on command would be easy to accomplish with a simple crane and a transmission
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