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Everything posted by Spear and Fang
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no animals were harmed Primitive Survival
Spear and Fang replied to Spear and Fang's topic in Mod Releases
New version posted @Hexedian Doubtful, that was a pretty minor bug fix. -
no animals were harmed Primitive Survival
Spear and Fang replied to Spear and Fang's topic in Mod Releases
Appreciate the info @Hexedian! I should have an update ready to go tonight. -
I'd rather not add yet another set of blocks and recipes if that's what you mean, although that was my initial thought too. Perhaps getting sneak click involved would be a more eloquent solution.
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Bump: Sorry, nothing new. Just a few minor bug fixes and improved compatibility with 1.14.0
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I'll have to give it some thought. It might be something for the next release if I can come up with a strategy for implementing it. I might have to dust off my copy of minecraft.
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I'm almost certain that stairs can't do that in Vanilla. Is that even a vanilla minecraft thing? It's easy to rotate a stair like that in my code, but I can't wrap my brain around how I'd decide that the block needs to be rotated like that based on your picture.
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Ha! I'm not sure if I understand the question - and I barely understand the logic. Maybe this picture helps... Near the end of the logic, I focus on what's already sitting in the two spots closest to you that are adjacent to where you are about to place the block. If there's an upside down regular stair placed FIRST (in either or both of those spots), and the angle between where you're standing and the target spot is even remotely close to 45 degrees) it will put an outside corner next to it (whether you're above or below). You would still have to target the top half of a block to flip the outside corner upside down (like where my crosshairs are pointing). Maybe that's the answer you're looking for?
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Exactly. Thanks @DArkHekRoMaNT
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no animals were harmed Primitive Survival
Spear and Fang replied to Spear and Fang's topic in Mod Releases
I pm'd you. -
no animals were harmed Primitive Survival
Spear and Fang replied to Spear and Fang's topic in Mod Releases
Place the relic and go from there... -
no animals were harmed Primitive Survival
Spear and Fang replied to Spear and Fang's topic in Mod Releases
@Travis Pluid Have you got the lectern? You can't open the book without it (and a couple other things)...it's a jigsaw puzzle of sorts. The bigger question is whether or not you really want to open THAT book. -
I made a disturbing amount of changes to the 7 json stair blocks as well. It would be one heck of a patch!
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So true about the spirit orbs. Every time I playtest this mod I spend an hour chasing those things around in the dark. Kudos to @Unclesid for that.
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Thanks @Devestatio! This was indeed originally posted on Halloween, but sadly, I ended up having to blow up the old post to get it reposted with this shiny new layout/documentation. Maybe there will be some new additions for next Halloween, since it was a lot of fun collaborating with @Tech_Rabbit over on the RabbitTech Server for their big Halloween event.
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no animals were harmed Primitive Survival
Spear and Fang replied to Spear and Fang's topic in Mod Releases
Minor update released. Bump. -
no animals were harmed Primitive Survival
Spear and Fang replied to Spear and Fang's topic in Mod Releases
New version on github. Bump! See the original post for download links and more. ! -
no animals were harmed Primitive Survival
Spear and Fang replied to Spear and Fang's topic in Mod Releases
Whew firepits is a little out of my league. This is one for Tyron, so you might add it to #suggestions on the Vintage Story Discord. -
no animals were harmed Primitive Survival
Spear and Fang replied to Spear and Fang's topic in Mod Releases
Have you found the book yet? There's a clue in the book. -
no animals were harmed Primitive Survival
Spear and Fang replied to Spear and Fang's topic in Mod Releases
There's a clue in the book. If you and find the book and can figure that part out... -
I'm going to say no. I believe this mod got rebranded as "Immersion", but it apparently doesn't work anymore either. Real life got in the way for the dev, so it's on hold.
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no animals were harmed Primitive Survival
Spear and Fang replied to Spear and Fang's topic in Mod Releases
Good things come to those who bait! -
no animals were harmed Primitive Survival
Spear and Fang replied to Spear and Fang's topic in Mod Releases
Another new version up on Github. brief description of changes in the original post! -
no animals were harmed Primitive Survival
Spear and Fang replied to Spear and Fang's topic in Mod Releases
There's quite a bit going on behind the scenes, but nothing related to the things you've mentioned. It's fairly basic but seems to be reliable and predictable game-play wise (which was no small feat, because modding in water presents a lot of unique challenges). The fish traps all have their own unique and random behaviors and considerations, fish can die and rot right in traps (if they don't escape first) and bait can rot too (if it's not stolen first), different fish offer up different amounts of nourishment, and they're pretty tough to process (cook) and manage (inventory wise) since there's many types. Honestly, I made it relatively easy to catch fish because that's only a part of the process. I'm kind of enjoying playing it, but I'm a little biased. I snared my first rabbit not too long ago so there's that too. If you haven't taken it for a spin yet you might hold off until the next release (maybe in a couple of weeks). I've got some basic animation working now for the fishes, which, along with the particles (bubbles) has made things a little more lively.