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zartax35

Vintarian
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  1. Restarting and using the bone flute was the first thing I tried. Walked a few chunks away, then came back to the chunk but still kind of out of sight and used the flute, no dice. Tried that a few different times. Yes I was riding on the elk when it crashed. Seeing as how you can only have one tamed elk/ mount whatever at a time, we should have some kind of teleport command for it. thanks to everyone for pitching in
  2. Thank everyone! I'm still sitting at 0.26x during the summer so it seems all is well and I was tripping about nothing. Thanks for the tips!
  3. His icon on my mini map is still present, but he's not visible in the world. Can I get him back or is he just... Gone.
  4. No idea how to do the quote thing you did. This is a super comprehensive response, thank you for taking the time to type this up. Of course I'm aware of the "playing the waiting game" solution. The whole game is a series of waiting games and it doesn't really need more. I'm trying to work around this function. I do have the stabilitea mod and I think it's a great idea, and now that you've explained what's going on when you lose stability it actually makes more sense. I also had no clue killing drifters restored stability, I just never noticed! This should be a solid addition to my arsenal of game knowledge. Now that this picture has been painted a bit better for me, I almost retract my request for alcohol to restore stability, but now it makes me want it to have some other kind of function. Idk what, but it should do... Something. It's just such an in depth and cool system for it only to restore a bit of hunger and makes things wavy. Again, I love the stability mechanic, I had always looked at it as a kind of sanity that causes your mind to slip into the otherworld because you're going mad, I got this vibe because I heard this game had "Lovecraftian Elements" and alcohol seems to be the go to for dealing with the horrors of his storys. I just want more ways to either combat it or work with it to make the whole "Now go wait somewhere else" mechanic less prevalent and painful. At the end of the day we need some kind of item that you can grind for and create to restore some stability, and I just feel like being able to do that with a still would be awesome and really add some meaning to moonshining.
  5. Definitely want to actually visit the rust world, like another hellish place in an another block game. I just posted another thread talking about something like this but my biggest complaint was I wish alcohol restored some temporal stability or something. As for the storms, hiding in a coffin isn't very fun, neither is towering up and just hiding to wait it out. I need to feel like there's a reason I would want to brave the storm instead of just hide. Of course there's loot, but in the past I found everything I could manage to kill had just despawned by the time I could actually cut them up. Them spawning behind you no matter what also complicates things, which is actually awesome, but also hard to manage unless you just put a bunch of clutter on the ground which kind of feels like a cheap work around. I like the concept of the storms, just not the execution.
  6. Lot's of time in-game. Confused by cellars, specifically the temp. I had always understood that you know a cellar is functional if clay storage vessels have the "Other" spoilage rate at 0.19x. Now for this play through hit was like that up until winter, then it dropped because it's cold. Now it's April 2nd, and the spoilage rate tends to hover around 0.26x, which makes me feel like I've done something wrong even though 0 sunlight is touching the cellar, and it's got at least 2 blocks between it and the surface, all of which are solid dirt/ packed dirt blocks. I extended the cellar by making a similar size room right next to it with only one block in between them and a solid door, so it's technically another cellar but is also 2 blocks under the surface and completely walled in on all sides. Is this functioning as intended? Should I separate the cellars with a solid couple blocks in between them, maybe just make them completely disconnected? Do I need to dig deeper underground for a colder year round temp? I've tried searching the answers to this but they seem to be buried somewhere I can't find. Thank you.
  7. But it wouldn't be, if we had ways of restoring sanity/ temporal stability. I keep finding the metals I need are constantly in unstable areas. Which means I've got about 15 minutes of being sub surface before creepy music starts playing letting me know I need to leave. Then I have to go wait somewhere stable for another 15 minutes before i can return. In a game where everything takes a lot of work and time to make happen, this is just completely unnecessary and feels unfinished. However, I love the the threat of going insane and tearing the fabric of reality if you're not careful. When I first started playing the game, I assumed there would be a way to reduce the drain with equippable items and restore it by using items. Yes you have temporal gears, but after 70 hours in the world and plenty of drifters dispatched, I have 4. This is not sustainable. Let's be real here, alcohol helps the horrors of life go down easier, I think it should do the same in VS. Low tier alcohol restores a little temporal stability, high tier restores a lot. I'd be happy with a mod that achieves this. With all these equipment slots you'd figure that there would be at least one item that "lowers temporal stability drain by 5%" but there isn't, and there absolutely should be. I mean I'm wearing a temporal gear around my neck, that should achieve at least like a 2% buff. These are both things that would be really satisfying to work towards, and would fit in perfectly. As of now, the whole thing feels super unbalanced and unpleasant. Right now it just feels like you've tried to block half the world of with no recourse unless you just spend hours grinding killing enemies, which itself is not satisfying without mods. Addressing this needs to be a focus asap because this is really taking wind out of the sails.
  8. I'm noticing whenever I'm holding a tool part it says that it "smelts into 1x copper ingot" but I can't for the life of me figure out how that's done. It's a knife blade, but it doesn't fit into the crucible. How do I re-smelt a solid metal tool head? (I'm also using a mods)
  9. Hey Vintarians, I have this seed I really like that has a wonderful spawn environment, so I can't help but re-use it everytime the 1.19 preview builds get updated, and it always turns out to be seemingly the same world, but I'm curious- Does the new update actually get applied to it? Like- if I made this world on the prev4 build, and I use it on the prev7 build, does that new room to the Resonance Archives get added? And those new rubble rocks and antlers? Or am I just using an outdated seed that still looks the same? I saw a thread similar to this from 2022 but it didn't seem to have the answers or questions raised that I was looking for. Basically, I just want to know if the new content was actually added, even though the world appears the same, which is exactly what I'm going for. Any advice is welcome! Love this game to death, thank you to the devs for the amazing work.
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