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Diff

Vintarian
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Diff last won the day on December 28 2025

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  1. Probably ArtGnat and Drifter Hater Club. ArtGnat's got a good mix of content from gameplay to build tutorials to game mechanics. DHC has pretty decently edited duo gameplay videos and a fun name.
  2. How'd you manage the little color previews in the ConfigLib? And getting widgets side by side in Display Offset? Is that from just using ConfigLib directly rather than going through AutoConfigLib like I'm doing?
  3. Yeah, we've got books: https://wiki.vintagestory.at/Special:MyLanguage/Book But you can't craft either scraped hides or leather until you hit at least copper.
  4. If it's still glfw that's freaking out, I'd say try exporting that LD DEBUG variable. I'm a little rusty on the finer details of environment variables but passing it in by prepending it *may* not propagate it correctly to everything in the shell script.
  5. Published to ModDB: https://mods.vintagestory.at/radialhotgear
  6. Oh yeah this looks way better AGearToSurpassMetalWeapons.mp4
  7. You know I've always thought it's weird and wonky that the gear indicator goes from full to empty-but-like-actually-only-half-empty-if-you-overthink-it.
  8. Odd, just taking this at face value, it looks like it's failing to load the glfw library. That's shipped with VintageStory itself, so I don't believe it's something you'd have to install. Log says to set `LD_DEBUG` to get more info out of it to explain why it's failing to load.
  9. It's serverconfig.json, and it's hanging out in the VintagestoryData folder.
  10. How'd you set MANGOHUD=1? Was it by setting a flatpak override with something like flatpak override --user --env=MANGOHUD=1 at.vintagestory.VintageStory MangoHud's readme seems to suggest that just setting an environment variable isn't enough for OpenGL games, that the game needs to be launched by mangohud. If that's the case, I still think it's possible but might be trickier. Based on this: https://github.com/flightlessmango/MangoHud/issues/726 I think you might need something like flatpak run --command="bash" at.vintagestory.VintageStory /usr/lib/extensions/vulkan/MangoHud/bin/mangohud /app/bin/Vintagestory for an OpenGL game like this.
  11. I don't know how the game determines these things, but if you just put your assets in other domains, won't they just conflict rather than overriding? If you're explicitly trying to override, why not try a patch?
  12. If you have Xfce running you almost certainly have a functional set of kernel-mesa modules and userland-mesa libraries and utilities installed. What are you seeing that is telling you that this is not the case?
  13. How'd you install .NET? How'd you install the VS server?
  14. Nah, there's not really a way to just install OpenGL because it's provided/implemented by the drivers for your hardware. On Linux, for Intel integrated graphics, that is indeed Mesa. But like. If you have a graphical user interface, you should have Mesa and OpenGL installed. Did you see an error message that sent you down this rabbit hole?
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