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Arsenik Milk

Very supportive Vintarian
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  1. These are all incredibly exciting features that I would love to see on the game eventually - especially rivers because I love exploration in this game. It looks like most of these focus on adding depth to existing survival mechanics (or fishing which, yes, please), with a couple others more related to exploration and homesteading. Some of these, at least from my end, sound like very simple technical changes (item heating overhaul - similar to Better Forging mod which allows stacks to keep temperature? Or include things like accidentally melting ingots on the forge by overheating them?), while others sound like major mechanical overhauls (a new status effect system sounds like a wonderful way to unify healing, poison, wetness, hypothermia, and drunkenness and allow for more mechanics down the road). Hearing all of these will likely not make it in is tragic, because they're all really exciting. My personal wishlist is for rivers, water wheels, and fishing. I wish y'all the best of luck. May every bug be immediately found.
  2. The overall build looks good. I like that you have the second floor using plaster above a mudbrick first floor. I also like how you used wood beams to connect the second floor to the first floor. The quarter logs jutting out at each corner is also a good addition (the quarter log corners do that to a lesser extent, if you're interested). That water well is also fantastic; is that a Hydrate or Diedrate addition, or did you chisel that? Some questions/suggestions: I'm curious why you didn't extend the overhang to all sides, but just on one face of the house. Did you try extending it all around? Perhaps that would help the build look more cohesive. I'd recommend extending the window frames a little bit outwards, so there's a bit more depth to the build. You slap a layer of slabs on the outside, then basically chisel them down to single nubs the same thickness as the rest of the window frame (looks like 4 voxels thick, but not sure). Additionally, the flat white plaster could use some detailing. I'd suggest looking at how this guy uses wood beams as detailing, similar to how you have the beams extend the first floor to the second: https://www.youtube.com/watch?v=XygAxSJBzSs, or what I like to do: add little cracks in the plaster with the chisel, exposing cobblestone underneath. Plaster is usually just a whitewashed layer on top, so showing the cobble/adobe underneath is cool. The second floor is also about twice as tall as the first floor, which makes it look a little lopsided. Perhaps shortening the second floor would make it look more appropriately-proportioned. The last suggestion I have is the roof, which looks a bit flat since it sits right on top of the walls and has no added depth to them. This video can help, as well as the one linked earlier: https://www.youtube.com/watch?v=w8OmgelFFHQ One last thing I thought about is that chimney. Adding a chimney is very cool; you could make it a bit bigger and more defined by adding a real chimney (item using mortar, so it may be a bit later game) on top, or rounding the edges of the block sort of similar to the well.
  3. That table with the table cloth is pretty awesome. Makes it look kinda like cracked leather.
  4. That smithy is a real highlight.It's neat to see all the projects underway, like the ladders halfway up the castle, lol.
  5. Really impressive. I always try to strive for that lived-in feel. I looked up the reference image, since I've not read any of the Discworld series, and see how good of a job you did. It's a shame we can't chisel the quarter log corner blocks - I feel that would fit much better for the roof of the overhang for the front door. I'd be interested to see how you decide(d) to decorate the interior.
  6. Take a look at SlowTox, which does this. It doesn't add smaller drinking containers, but they suggest good mods that do: https://mods.vintagestory.at/slowtox
  7. That little tree mural is awesome. I like the ceiling arches, too.
  8. Ahh, that must have been one of the adjustments they made. Cringe - I hope they eventually add some way of lassoing animals or something, because the crate trap is far enough along to be unviable, and the pit method feels cheeky.
  9. He used the slanted slate roofing for the bottom half, then the top half was chiseled out of slabs (and whole blocks so it sloped up half a block at a time). He then used the 4x4 mode to make it slope up 4 voxels at a time. He then did the same to the underside.
  10. Very well done. I really like the indents in the polished stone. The rammed earth really fits well, too.
  11. I thought this barn was familiar. I saw this video! Good work catching all those suckers. A note for future endeavors is that you should still be able to attach ropes to animals and drag them that way, instead of making them chase you. I did that for my rams and boars in 1.20, though I have not yet gotten to that in my new 1.21 world, so I don't know if they removed the feature for now (it was pretty janky, but that doesn't stop wooden beams from being a thing). If you're thinking of using ropes (if they still work as they did in 1.20), I suggest taking several and attaching them all to the same animal, since a single rope is very likely to break while walking back, because the animal tends to constantly try walking back to where it started, and you cannot overpower them in that case. But you can win by attrition if you put several ropes on them and drag them home slowly. The rams would still bonk you if you got too close, but you wouldn't be in mortal peril.
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