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i can see what you mean. i imagine they set it to be as punishing as they reasonably expect the system to go so that when they flesh it out later they have room to work with. the opposite would be making it more lenient and when the system is built out risking having peoples legacy builds break which might miff some people.
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This is about the chiseling requirements for a greenhouse. ive been working on a greenhouse design for my survival world and after getting a design i liked because of some random chisel block not being thick enough it wasn't counting as a proper greenhouse. i ended up just getting a mod that made all chisel block count for making rooms regardless of thickness. obviously that would probably not be suitable for the base game but is there anyway for the chisel requirements to be lighted up for this kind of thing? To me it just causes needless frustration for the player and i cant really imagine how it would break the game if my greenhouse was 4 voxels thick instead of 8.
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I honestly dont think they would. maybe this is cope but Maltiez was probably only kept on so that he would agree to give the mods over to a custodian to take care of. Config lib, imGui lib and Overhaul lib all total around 1,000,000 downloads, for a more niche game like vintage story that is an insane amount of people who rely on these mods staying up and updated to the latest version. i dont make mods so idk but whats the alternative? hoping a fork of it is good enough for the community to codify as the new standard. if Maltiez mods weren't so load bearing they would probably be on the construction site given they left their last job for this. man anyone remember when this game not being on steam was its biggest point of contention lmao.
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I see what you mean, the only hypothetical way i could see to please everyone is to show what he said in the chats to clear Anegos name and even then i know for a fact a portion of the community would still not accept that. I dont think any dev team wants their internal chats open in the air for people to see so i don't imagine Tyrone putting his folks out to dry like that. I wouldn't if i was in his position Honestly im still up in the air if keeping Maltiez on the team was a good choice or not. on one hand its an awful look for Anego that someone can go around having a crash script in there mods hitting random people (even if accidentally) and be working on the game. On the other hand if the work they do helps the game reach its final vision throwing them out would only really hurt the development of the game. i imagine only like >1% of the player base even know this is going on right now tbh. Maltiez should go buy a lottery ticket because they are so luck to still have a job lmao. The only thing i could really expect to happen is maybe another post about the people effected "we are sorry about your servers crashing blah blah blah" the current response is just kinda "here is what happened here is what we are doing". some people want nothing short of a humiliation ritual so it wont appease anyone but it could help those who spent hours trying to debug their servers to at least know the team at least sympathies with whats happened.
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i kinda disagree with the "Though I also don't think there's any response Tyron could have possibly given that wouldn't result in a chunk of the community leaving" part. unless there are some Maltiez super fans i don't know about it seems like after this he has no good will left from the community especially with his response. I think the most indefensible parts are that Maltiez apparently just blurted out what they where doing in internal chats and somehow no action was taken on this??? even if the code had been already removed having done it in the first place is still breaking the terms of use for the mod-db and cause enough for the ban. unless Maltiez was speaking in riddle or something.
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i believe there is a brewing system the devs have talked about. it would be cool to see because yeah aside from horse tail and woad most of the flowers are for decoration and bees. it would be cool to have alot of the mushrooms work into it as well as there are so many that are just food or food that hurts you.
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From the looks of it they not only pulled the wool over those who downloaded the mod but the dev team themselves. Its a little funny to me because if they had just made a "target X hacked client anti cheat" mod they would have avoided all of this. If any of the Anego team is reading this i still trust you guys to make the right choices. The terms of use for the mod-db are the rules which govern to safety of those who use it, if it can be broken for the "right cause" or the "right people" it is worthless to us. Im not going to try and say what should be done, but if actions like this are allowed to continue on the mod-db ill probably just stay with vanilla.
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I personally prefer the older one. i know they where both made digitally, but the original looks more like it was done by hand. i think conceptually having the logo for the game about living in nature and creating something from it having a logo that looks like someone could have painted it by hand with very earth natural colors fits. i might just be reading too far into it though. i do like the text being on the bottom it makes it easier to read and the machinery looking how it does in game is cool. i guess if i where to do it id take the new logo and try to bring back the more de-saturated color palette and the more hand painterly look.
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a guy named Onyx on YT did a video on this and explained it way better then i could but this feature is more or less already in the game and can be found used in some story structures. The only problem is that there is no (known) way to recreate it in survival or creative so we are kinda sol on using it in our builds.
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Just a small thing honestly and if i wasn't dog water at coding id try to make it but i think the ability to sort way points into groups on the side of the map in order to sort the way points so you don't have to see them all at once, can lead to a lot less map clutter. bonus points if you can set them to be enabled/disabled by default.
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A month or so ago a user named Maethius made a post about being able to tp while riding on your elk and it should come with you. Just make sure to tp a little above ground level so it wont get stuck in the ground, I'm getting all this second hand so id test it out in creative first if it was my world. Also i don't know why but when i get far away from my elk the map shows it as being back at my base even thought if i tp back hes not there, But if i retrace my steps a bit once hes back in render range the map fixes itself. I know this doesn't really answer your question but i hope it can help in some way with finding your elk. The new content is always a little finicky so no shame in changing game modes when it starts acting up.
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Khondza changed their profile photo
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New Story Location bugs? (Spoilers but not really)
Khondza replied to Zane Mordien's topic in Discussion
I had trouble at the third location i really enjoyed the 1,2 and 4th locations tho and all 4 look beautiful. -
Khondza started following (Spoilers) RT questions/bugs?
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this is ur last spoiler warning