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Everything posted by Zane Mordien
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Rifts are random, so anywhere is the same. Now if it is temporally unstable near the lake and you can't build your base there, then yes that is a pain for trying to find the perfect place for your base. For me there are no shortage of interesting places to build so I don't have this issue, but I understand why it can be frustrating if you have a place in mind.
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I still don't think they will ever let you "wear" a container on your back. Strapping a chest to your back along with 4 backpacks doens't make sense. Even the 4 backpacks makes little sense. Moving a container around in your hands, I can see as something they would implement because it just lets you move things around your base. Longer distance would be too cumbersome. I've been wrong before though.
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@regex The easier option is just to go into creative mode. Open inventory and give youreself a temporal gear. They are 100% boring after the first WTF moment. The mentioned Jonas parts are worthless unless you are just a completionist. They can make some cool stuff, but by the time you can make it, it isn't that useful anymore. I'm holding out hope that they will find a way to make them more interesting one day.
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Question about the spawn locations during temporal storms...
Zane Mordien replied to Broccoli Clock's topic in Questions
Im deeply insulted !!! The bowtorn just requires 3 blocks tall? I have yet to get one indoors myself. Pre 1.20 storms spawned alot indoors IMO since the drifters were the only storm spawn and they require only 2 blocks or 1 for the crawler. -
Question about the spawn locations during temporal storms...
Zane Mordien replied to Broccoli Clock's topic in Questions
It's been that way since 1.18 when I started. I've had them spawn in small well lighted rooms multiple times over my good knows how many temporal storms. If you are 1000s of hours in and never had it happened you are lucky. All the threads I've ever read say that light has no affect and there is no safe radius. I've read multiple posts debunking the safe radius idea in storms. Shivers and Bowtorns require larger spawning areas so you don't see them in a small room like yours, but drifters very much can spawn in a well lighted area. Unless that's something that has changed. @LadyWYT@Thorfinn -
This is definitely the other end of the spectrum. I would mod it out and not even try it. Carrying 4 baskets is silly, but I feel thats more of a mechanic where they want you to gather resources, so they make it 4 instead of one basket or one backpack.
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Question about the spawn locations during temporal storms...
Zane Mordien replied to Broccoli Clock's topic in Questions
Light has no affect during a storm. Proximity is a myth from my experience. They will spawn right in top of you in a storm. Nerd poles will only be safe until nerfed by flying temporal storm mobs. Which will come one day IMO. -
Players can only join server in first five minutes
Zane Mordien replied to Lanner83's topic in Discussion
I've seen this same thread multiple times, but I've never really heard a definative answer on what causes it. Are you running this server yourself or a server hosting service? -
Question about the spawn locations during temporal storms...
Zane Mordien replied to Broccoli Clock's topic in Questions
The intention is for their to be no safe place in a storm. -
@Crabble Yeah, but salt is also just optional. You don't need it to progress through the story or make better gear at all. I treat it as a "nice to have", but I don't loose sleep if I can't find it.
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I would agree, except we 'return' from the "beyond" with our clothes.
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But we are not human. As a sereph I choose to believe we are fast runners. I've never played homo sapiens so there it makes sense for them to outrun and eat you.
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Oh for my unpopular opinion. 1. Inventory is fine the way it is. You are already wearing 4 baskets/backpacks.. a chest then attached onto your back makes no sense. 2. Wolf Pups should be killed on sight. I've watched so many streamers gush over how cute they are. Meanwhile I'm bashing their heads in with whatever I can find. I'll think of more later!
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This one has always bothered me, but I also almost never use oil lamps. I like the idea, but then again how does a candle burn inside a sealed container? What light source can you take underwater. Maybe stuff a bunch of the glowing "worms" from the caves into a lantern?
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One Bear? That's insane! I spawned into my last two playthroughs to the roar of the bear trying to kill me.
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No problem,since there is no shortage of bears to kill!
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I just wanted to say it. I hate the bears but at least now after I kill them I can make something useful early game instead of just making pelts I don't need. This has been one of my favorite additions to the game since I started playing in 1.18. Thank you devs! Now if you could just give me something useful from a bowtorn...
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@TheHound555 If you haven't done it already.. Turn off the music and then walk through a forest (avoiding the bears and wolves of course). The music to me makes it nearly impossible to hear the bees. Everything is sort of hard the first time in VS. Like people said above I found my first bees 3k blocks from my base. I came back to the exact same save file 1 year later and I found bees 100 blocks from my base in a patch of forest I ran through a 1000 times.
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@dakko thanks, I meant to come back and post the file names. I'm pretty sure it is the clientsettings.
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Wouldn't surprise me though if there was a cult of humans that worshiped Dave that we had to deal with in our travels through the story.
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I found that interesting right now because the main story is very linear. I wonder if that is what they intend and just because you release one chapter at a time it ends up being linear. Maybe later they will scramble it all up. Well my applogies if I reacted to strongly. People can dream of a more 'lived in" world. I wouldn't expect that either. Environmental story telling is what I'm looking to see. I'm thinking more the possiblity of scatter struggling outposts and the ruins of failed outposts. They don't have to be story related at all, but they build on the eldrich horror theme. Some of them might even be hostile to you because they have seen a sereph before who got people killed like in the "The Ghost" and they run us out of town. Ruined recent human settlements might hide dangers or just creepy elements. Make them all spawn in highly highly unstable areas so much like a deep mining run you have to be quick while you investigate.
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This is the thing that annoys me sometimes with your posts. You state thigns as fact that you can't possibly know. I agree with a lot of what you say in your posts, but this is just your opinion. If I went back in time to 1.16 and posted there would be a village and a flying mechanical bird, you would have told me it is impossible because it doens't match the lore of the game and it wasn't on the road map. Yet here we are. The game and it's world is still being developed. Only Tyrion and his wife know the full story and according to his interviews he hasn't shared it with many people. Maybe the lead story developer knows more, but you are stating things as fact that are not. NPCs were just added so obviously they were still in developement and thats why they didn't exist before. In future updates they may expand on that and add more NPCs to interact with or maybe they won't as you suggest but neither of us know that for a fact. The written lore talks of a past calamity and hints at something going wrong in the present, but just because there aren't villages and random NPCs today doesn't mean there won't be tomorrow. Just because it's not in a game lore book doesn't mean it isn't lore of the game. Tyrion added both of these stories to the website and he knows the lore of the game. Both stories allude to there being other settlements or a failed settlement. I agree that the game will be mostly wilderness, but I hope there will be something else in the future besides a couple story locations with NPCs. “He knew nothing of his surroundings. He didn’t seem to know how to keep himself fed and clothed. He kept asking for directions to a city in that silly accent. When I told him that Innswood had been overrun more than forty years ago, he seemed confused. He was lucky to have found me in the first place. Most of us round here are too young to know about that.