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Everything posted by Zane Mordien
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A General Discussion on the State of the Forums
Zane Mordien replied to Teh Pizza Lady's topic in Discussion
But was it really off topic? Well you haven't ignored me yet so I guess I'm not .. too bad. Although I have my moments. One of those bad days as @Rick Howd pointed out. I try to catch myself, but my love of being contrary gets the better of me. Just know that you guys are saving my marriage by being around so I can be contrary on the forums and not to my wife .. as much. -
Has anyone else had an issue with throwing your fireclay bricks by accident? I noticed this in Pre4 and 5 and now in rc1 and 2. I'm stacking the bricks and it will just throw one occassionaly, which is probably because I slightly got off the stack maybe? This is one of those features I can live without. I never want to throw my bricks like rocks.
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A General Discussion on the State of the Forums
Zane Mordien replied to Teh Pizza Lady's topic in Discussion
I don't see it like you do. There are people who get stuck on their thing and you just have to not engage them after they state their opinion. There have been one or two that have gone a little far and they got warned. As far as forums go that I've been a part of in my time, this one is no where near what I would consider toxic. -
I haven't really considered all of the clothing, but the grass stuff is a little to easy IMO.
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A General Discussion on the State of the Forums
Zane Mordien replied to Teh Pizza Lady's topic in Discussion
I guess I'd rather have new discussions about the same topics occasionaly then have 1000+ page posts that no one is going to bother to read anyway. Although I guess nowadays you can have AI read it for you and summarize it. I believe feedback is good for the developers if they even bother to read the forums. Will they act on what we post? Probably not, but every so often maybe something interesting is posted that they take an idea from for the future. Man, working with the Japanese nearly killed me, because they would agree in a meeting to be polite and then the next meeting they wanted to reopen the issue and discuss it again. It was a steep learning curve to figure out how to discuss things with them productively. Always and I mean Always speak up. Just don't take it personal when people don't agree and don't get sucked into the spiral of trying to change someone's opinion because that will never happen. I have lots of bad opinions and that's okay. Some people will always say whatever mechanic is perfect, some will say burn it all down and someone will say that's just a bad idea. I've had to sit through so many training classes at work on how other people perceive what you say and do. For me personally, I haven't taken any great insult by your comments to whatever crack pot complaint or idea I've had. -
I'm a /gm 1 or /gm 2 person myself.
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Well, I was impatently waiting for my anvil mold to cook. There was nothing left to form, organize or cook until I got that sweet saw blade to make chests.
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More like Tyron and Saraty were sitting around thinking of new ways to make the player stand still longer so a ninja bear could sneak up behind and eat them! The whole eldrich horror thing is just a cover for Saraty's secret desire to make a bear mauling simulation.
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Amen, I spam torches when mining. I can always make more later. Probably, but I prefer to have direct access to my iron mine to avoid such problems. I would have probably mined back up to the surface from the ore vein and closed off the tunnel. I try to mine everything out in 3-4 days, replacing torches everyday, and abandon the mine after that. I might have to skip a day becuase of a temporal storm so I always make sure to refresh the torches before I go.
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I understand, but as you mention they have it locked behind copper. I think that is just what they intend for progression. So if they let us make leather easier, then they would add something else needed to make a backpack that you can only get after you have bronze. Some new resource that would gatekeep backpacks. To be honest, I'm surprised they haven't done something else like this already, because who makes the hunter backpack or linen sacks? My first playthrough I did, but after I realized the importance of linen and hides I never did it again. I find the occasional linen sack but I'm not wasting linen on it.
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Be careful of those videos they will lead you down a primrose path. You don't need to hunt down "Very High" readings for most ore. A decent reading is often good enough and even poor if it is really close to base and you don't want to look further. Iron for example has very large ore veins that are hard to miss. Sometimes the RNG makes a massive difference. Save your old world and when you want a challenge after you understand the mechanics of the game better go back and finish the playthrough. I did that with my first world and it was a lot of fun for me to go back and see just how much easy stuff I was missing before.
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No, The lighting rules are the same for all rift activity levels. The odds are much higher though of drifters and friends spawning at that rift activity so if one little area isn't perfectly lit up you are more likely to get a spawn. How did they pop on you as you climbed the ladder? Did you have multiple side shafts? If so I recommend always closing off your side shafts when not in use. A saw blade locust can spawn in a 1x1x1 area. This has happened to me before when I was in a mine shaft and I had small side shafts mined out for prospecting.
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The fishing crops are sort of poinless since it takes an entire growing season to grow them. At least the Fennel. Other than that, Fishing always bores me to death in every game I've ever played. I guess if I need food that bad I'll do it. The next time I do a snowball earth playthrough for example, I will use it since food is pretty hard at first in that scenario.
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It's just RNG. Don't forget that limestone or chalk rock layers can be under the sandstone rock layer. If I don't have limestone or chalk to start with I usually pick a direction and travel until the stone changes. If that didn't work then I pick a new direction the next time and try again. It's usually closer than you think.
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That's exactly what I did.
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Biggest issue I have is they are hard to spot. I had a real issue getting enough to eat for a few days, so I had to resort to eating roots until I was able to spot them better. New players might find it a lot harder to feed themsevles which would suck. Your posts remind me of how much I hated Bowtorns when they were added. If you read back that far in the posts/discord there used to be about 50 of them hanging around outside your base after a temporal storm or a high activity night. They are still here, although they have been tweaked so you have some hope, but I wouldn't get my hopes up they will be what you want in the end.
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Postponed is what Tyron said in the update post.
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I can't help myself personally. I also test out every new release in the same seed so I can see what sneaky things in the world generation got changed. They have tweaked the world generation a few times and never mentioned it in the patch notes. Nothing crazy, but I just like seeing how things slightly change.