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Everything posted by Zane Mordien
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Have you check both of these? I copied this from another post by idiomcritter Make sure you IP address has not changed. (https://www.whatsmyip.org/) and then checking if the port is still open (https://canyouseeme.org/)
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Have you googled your router and how to port forward? Some routers just suck.
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I wish. After playing other games where I can sort, lock inventory spots, and transfer like items to a chest with the click of a button it gets annoying doing it the manual way. Looks like I need to search for a mod though so that might be my fault.
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Clay is a mineral. Can we put it in the mining bag please?
Zane Mordien replied to Sam Morris's topic in Suggestions
I like the idea after some thought. Early game it would be overpowered, but you won't have a mining bag until bronze if I remember right. At that time it would be a good reward and small time saver. Clay is usually so close to your base that this would probably only greatly impact fireclay or if you wanted blue clay and it was far away. -
How do you keep your same world through multiple updates?
Zane Mordien replied to breeze108's topic in Questions
I am always impressed with how much care they take to make sure games stared in older versions are still playable. -
How do you keep your same world through multiple updates?
Zane Mordien replied to breeze108's topic in Questions
I have a world that goes back to 1.18 and its fine. Terrain generation changes are the main issue. It looks janky when you hit new areas. -
Treasure hunter map not generating for Resonance Archives
Zane Mordien replied to MrSkyraw's topic in Questions
Weird, I always have multiple pickaxes in my inventory when I do this and it hasn't been an issue. -
So true. I searched high and low in one world and then afterwards I found a hive 100 blocks from my base.
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Well at least your first go through was fine so you know what it should be like.
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Down with the Sinister people! No left handed seraphs allowed!
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Add a mechanism to let players stabilize surface areas.
Zane Mordien replied to Mac Mcleod's topic in Suggestions
I don't really get how it is intuitively a sanity meter. In real life do people go insane and sane depending on where they stand or how deep they go into a cave? I would say there is nothing intuitive about it. Some Youtubers call it a sanity meter and that has caught hold of some people. -
Combat is too shallow for it to be so integral to the game.
Zane Mordien replied to Tabulius's topic in Suggestions
I don't love them, but since they dialed back the spawn rate they make more sense. They spawned at a ridiculous rate at first. -
That's what a torch is for!
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Forum suggestion: Ease up on that reaction limit
Zane Mordien replied to Echo Weaver's topic in Suggestions
I couldn't resist. -
Combat is too shallow for it to be so integral to the game.
Zane Mordien replied to Tabulius's topic in Suggestions
I agree, it would be nice if there was a middle ground between the iron age and night vision. It can be unlocked by story progression, but that is always my idea. Unlock it by story progression. -
You just have to break the branches of the tree. There is no other way to get seeds.
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Ive had music off for so long. I want to hear the bears and bees.
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Combat is too shallow for it to be so integral to the game.
Zane Mordien replied to Tabulius's topic in Suggestions
I feel your frustration. I love the game, but as combat becomes front and center there is something lacking. The days of saying the game isn't about combat are over. I could have ignored it more if Chapter 2 didn't lean into combat yet again. If the boss at the end was some sort of puzzle or skill challenge it would have backed away from the combat requirement a little. Maybe I missed some lore, but why exactly do you need to fight the boss to pick up the lense? Was it holding it there with it's mind powers? Magnets that get disabled when it takes off? -
Mindful may not be a good enough waring. "ACHTUNG! DANGER! CAUTION! This command will nukes anything including your elk."
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I get your point, but I think that is just how Tyron wants the game to be played. He doesn't want you to run around underground like in Minecraft and bring up easy hauls of ore. 1) Stability - This is the backbone of the lore, so it is fully intended to inhibit you as you mine. 2) Food - You shouldn't be traveling that far from your base to find most ores. I think that is why there are so many options of bronze. People get so stuck on one ore they travel far and wide instead of realizing what is around them. I'm not saying this is you, but some people get stuck on the idea they have to find high or very high readings when they don't need anything better than decent. Heck even poor is good enough sometimes. 3) Durability - Definatly this is my bane as well, but again I think this is 100% intended to force you to make more copper pickaxes early on. All of that being said, there are some really cursed seeds out there where you could drive yourself crazy trying to find what you want. I've played countless seeds and 1-2 of them would have made my life miserable as a new player. I was pretty lucky that my first seed was very easy with ore and lack of bears/wolves near spawn.
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Season has nothing to do with it the last time someone posted the code. Unless it was updated in 1.21, Its all RNG and the bears always spawn sooner or later.
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I would agree it needs a better in game tutorial for new players. The guarantee of success will not be a vannila change. From listening to Tyrons interviews that just isn't something he is going to change. If you keep playing, you will realize how stupid easy it is to find the normal ores. I remember it was hard at first and the most popular video on prospecting leads you down a primrose path, which doesn't help the average player.
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My last playthrough started with the roar of a hungry bear. Brown, black, grizzly... who knows it ate me before I moved very far. Generally though, most people aren't as good as you a taking advantage of bad pathing. As the bear ate me, I was thinking how the F does Thorfinn shake them so easy.
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I can't make a cementation furnace
Zane Mordien replied to Angel Johanan Cuevas Ruiz's topic in Questions
It looks like your floor might be wrong. I can't see exactly but it should be grates that should be in the floor. Maybe just a bad angle and they are there. The in game tool will show you anywhere you have a bad block. What do you mean by this? After you fill it up with iron and whatever coal you used it should say it is ready for heat. If it doens't say that it isn't working. -
I suggest you start with smaller pits. Most of my pits are 2x2x3 at most. Each stack of firewood has to be exactly 32 pieces. If it is 31 then the pit burns up and you get nothing. It doesn't mater if you walk on it, rains on it, dance on it... NOTHING else maters as long as you don't open it back up until it quits smoking. If you don't see it smoking out the top after you cover it up.. you failed. Good Luck!