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Everything posted by Zane Mordien
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They definately need to go away after the book is read.
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I read the title of the post and I was wondering, how you could not find Galena since it's everywhere... but a deep deposit changes things. I've honestly never looked for one. They must exist. I can't exactly ever remember hitting one, but I wouldn't even stop to mine it out, since I am never looking for it after the first little bit I find on the surface. Good luck!
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Same, I had to toss mine outside because they are distracting.
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So when did these particles start showing up around lore books when they are placed on the ground? I just started a new playthrough and I swear these don't exist in my 1.20 playthrough that I haven't updated to 1.21.
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It's not important. You are just blocking the new treasure hunter trader. There is a way to respawn the trader somewhere else, but if you already have a treasure hunter trader than it isn't a big deal.
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It would be cool, but I doubt they will do anything like that. I would be great idea for the "adventure" game.
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I wish that was possible as well. It is sort of annoying building your base where it is stable only to find out later it is just barely stable, so it takes forever to regain stability.
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Constantly losing sanity but nothing is happening?
Zane Mordien replied to Danny97's topic in Questions
Never seen that myself, but it could be a freak bug. -
What do you mean? Just have the same mods on the new computer and it wont know the difference. I've moved saves with mods all the time. Check the version of the mods to make sure they match if you are having a problem.
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Rip that hard drive or nvme drive out and save your world!
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So you just go to the forums of every game you don't like and complain it needs to be more like x game of the same type? It needs to understand your feelings because you no longer want to play it? Sounds like I don't care to listen anymore the same as my x. Your opinion has been registered and it means a lot to me. Enjoy the rest of your life.
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There is no point to miss. You remind me of a girlfriend I had when I was 20 who dumped me and then complained 3 weeks later that I wasn't spending enough time with her to talk about her feelings.
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mob Shivers should be able to climb up walls! (and ceilings too maybe)
Zane Mordien replied to DUCATISLO's topic in Suggestions
Was it always 2 blocks, because I thought it was more like 4 at first. -
You can pause the game in single player while you have the map open. It's not perfect as you can't move around the map and look at things because it won't load new areas, but it gives you safe time to create map markers.
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Definately tied to world seed. I've played the same seed many times and the stability has been the same in the same locations since 1.18. I've never seen anything but lowering stability the lower I got in the world. I don't think it's possible to get a higher stability below a lower stability area. I've seen rare areas that are stable down to mantle, but it was stable at the surface. It's just how the game works. It can be unstable at the surface and stable at mantle.
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mob Shivers should be able to climb up walls! (and ceilings too maybe)
Zane Mordien replied to DUCATISLO's topic in Suggestions
I thought shivers climbs walls when they were first introduced in the release candidates. -
Well Tyron has stated in interviews they will change one day if that makes you feel better. He wants to make all animals have more natural reactions. I think they are too much, but they don't bother me too bad anymore. I just carry around a full inventory of flint spears and blast them (see profile picture). Flint spears are disposable, so its no big deal if I leave some behind. I've played this game for too many hours and I typically just pan for most of my copper. I find maybe 10 pieces of the 40 I need from surface deposits and then I get the rest from panning. I can see how that isn't fun for most poeple, but I just watch TV while I'm doing it and its fine.
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The crickets bother me more than the monsters. They sound like rattlesnakes to me, which triggers signals in my brain.
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I use this mod to help me with these things. It will tell you if it is a room, greenhouse or nothing at all. Simple HUD Clock Patch
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I don't see where anyone else told you to press C to check the wind speed. Its listed there with other stats such as time of day and temperature. I think other people have given you good input on the set up so I won't reapeat it. I am a minimalist myself so I don't use a clutch. I just break out the small gear when im not using something. Good luck!
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One windmill with 3 sets of sails or 3 full windmills? What is the wind speed? It sounds like your saying just 3 sails in one rotor which is a pretty weak amount of torque. If the wind speed slows down it would stall for sure even on a quern.
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Let’s think about players who like to play this game for a long time.
Zane Mordien replied to kalifer's topic in Suggestions
I wouldn't go that far. It's a pointless detail at best.