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Everything posted by Never Jhonsen
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This is a bug that a few people have gotten I was one of them.
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My goal is to get a saw, leather, and Iron before the end of the first month. After that, it’s all about building out, big and luxurious, and whatever pace I feel like being in the mood for
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When it comes to rooms, the largest you can create is a 14x14x14 cube; this is the inside measurement. Anything bigger and the game won't give it a room benefit I know you can have some trapdoors/doors on a room, but I think there is a limit of 6 total? Them being open or closed matters not, it will still register as a room I wish I'm a massive hoarder ingame, and having a large warehouse as a storage room would be wonderful. Alas, I have to keep them down to 14x spaces. You CAN build multiples of these cubes that share a wall, and put a double door setup betwixt them. I do this with a 2x2 setup of four max-sized rooms, double doors connecting them all.
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I've had this happen to me once in 1.19 and a wooden bed. Went through two days before I caught it and used SHIFT to wake myself up. I couldn't explain it either, nor could I tell you how to recreate it. I can warn you however, when it comes to sleeping and waking up, wait a few in-game minutes before logging off. I don't know if 1.20 fixed it, but in 1.19 and before, if you log off right as you wake up, logging back in will keep time passing at the same rate as if you were asleep. The only way to fix that is to go back to bed and maybe wake up with time being normal.
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I'v been having this same issue when I travel more than 1000 blocks from wherever I log in at. Started in 1.20.0, still going on in 1.20.4 Entities, tooltips, sounds, music, and even player bobbing all vanish the more my computer has to load, but relogging/reloading the world fixes it for me. I'm assuming my issues are because I'm playing on an Intel Pentium 6th gen CPU, a single core processor from roughly a decade ago, and that can't keep up with the game's processing demand. (My poor 2060 is having to do a LOT of load-bearing )
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Is the falling dirt that disappears a known bug in 1.20.4?
Never Jhonsen replied to Yerik's topic in Questions
I've been experiencing this issue as well, although my dirt'll only wiggle for about 3 seconds before vanishing. It's been very annoying to me, as my main base is deep in the middle of a forest, and in trying to preserve (but lower) the forest floor, it keeps wiggling and vanishing instead of falling into the place I wanted it to go -
That worked I set myself to Creative, teleported to his place, went back to Survival, then used his Translocator to first go home, and then back to his cave. Thanks for the suggestion!
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Restarted the game to try your suggestion, but tragically it did not help Listening to the translocator whirl about while I type this out, in the safe confines of my own home 35 thousand blocks from Tobias' cave.
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So I've done all of Chapter 2 that I know of, got the Translocator schematic and part, went home, and built the Rickety Translocator. I was given the impression that all I would have to do is place it, and it would send me to Tobias' cave. So I built a room for it, placed it down, stood on it, and waited to be teleported. While the translocater did spin up, I did not get teleported anywhere. I tried standing inside it for a full 60 seconds, I tried going into Creative Mode to break//replace it, and even tried relogging, but to no avail. It's been about a real world month since I did all the Chapter Two adventures, so I may be forgetting something, but as it stands I don't remember anything else that I could be missing. I also haven't been able to find any information about it either online; no posts on the forum, nothing in the handbook (asides the crafting recipe), nor a page about it on the wiki. Is there something I'm missing, or is my save just not going to let me use a rickety translocator?
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A new player asks a million questions.(Not really)
Never Jhonsen replied to Orangatuan's topic in Discussion
One of the traders, I do believe it's Treasure Hunters, sell Temporal Gears as well from time to time. Check in with your local T. H. Trader every stock refresh and see what he has for you -
Repaired my first translocator - took the leap of faith - died ofcourse
Never Jhonsen replied to Lingam's topic in Questions
Sounds like your new translocator is deep underground It happens from time to time What I do is block in my translocator room, and then use ladders to dig straight up. You might see some ruined ladders already in your translocator room, I like to use those and continue from there with fresh ones. If you wish to explore the deep caves where you're at, I would recommend plate armor, a shield, and your falx blade. Me being me, I wait until full iron plate before I go into the deeper caves, but I suck at fighting -
Suddenly getting "Multiplayer Hosting Failed" and not sure why
Never Jhonsen replied to Aranai Ra's topic in Multiplayer
I started having this issue back in 1.19.something, and have yet to figure out how to fix it. My game went from hosting just fine one day, to failing everytime since. I have also tried resetting everything, messed with the game, router, firewall, and even wiped my router, but I just can't seem to host a game anymore. I can still join friend's hosted games with no issues -
My favorite feature about this game is the fact that you can place and store things on the ground. I am ALWAYS looking for more ground storage options, and would love to be able to place things in bigger stacks. Sticks deserve to have bigger piles than just 4 or 9. I used to have a mod way back in 1.15 that allowed stackable stones, and I think stackable flint as well. Being able to just grab a few stones for a small craft, instead of getting into a chest and breaking a stack down, was such a great feature
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As soon as a Vinyl is released I’m snagging one up. I already got the digital album on BandCamp a few years back, it’s such a great collection.
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I made the trek with an elk, and I can tell you that you’d save a lot of money by not even bothering with it. I think it took more time trying to avoid forests and lakes than was saved in traversing with the elk. Sure, the elk can cover a lot of ground through the deserts and plains, and it has more storage, but multiple times I’d have to trek about 2k blocks South just to avoid something the elk can’t handle. Next time I play through this game I’ll be making that trek on foot, I’ve come to hate that elk
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suggestion Glassblowing & Glass Crafting
Never Jhonsen replied to Snaggleskull's topic in Suggestions
I would LOVE to have scroll racks full of wine that can be stored indefinably; maybe instead of a spoil timer, it has an age counter. Glass bottle, sealed with a honeycomb cork. We could also make better lanterns with glass blowing, give them a little farther reach than a standard quartz lantern According to Wikipedia, glassblowing's been around for over 2000 years, so that would fit in Vintage Story's time setting I am always a fan of more immersion; glass vases would be awesome -
The Wheel Fell Off the Trader Cart
Never Jhonsen replied to Jeysong's topic in Videos, Art or Screenshots
I have always wanted to get ahold of those wheels in Survival, I am thoroughly jealous What a great find -
Map locations and Schematics storable on Scroll Racks
Never Jhonsen replied to Never Jhonsen's topic in Suggestions
I was thinking about that whilst traversing to the Chapter Two content, how those markers worked in play-throughs without a map. Alas, I was never motivated enough to make a world and find out I guess mapless play-throughs would have more reason to want to save all those lore markers, asides from creatures like me who simply just hoard everything -
Map locations and Schematics storable on Scroll Racks
Never Jhonsen replied to Never Jhonsen's topic in Suggestions
I understand what you were thinking at the time, however that's how regular scrolls and also books work as well. You right-click them on a rack/shelf, and also right-click them to read. -
I am a hoarder in game, and have a habit of keeping everything I still have the paper my trader friend gave me that marks where The Resonate Archives are on my map, even though I don't need it anymore. Same goes for all the Chapter Two papers that mark locations on the map; I kept them even though I don't need to. Currently, I have a chest for all those papers, as well as my schematic papers. I would like to put them in my library on a scroll rack, so one could casually pull it out as needed. While I understand that a chest is more practical in terms of space, that's not what this game's about - it's about the aesthetics of putting your scrolls on a rack and books on a shelf, where they belong. And I think these paper items should be rolled up and stored on a rack as well. I think this should also apply to Treasure maps, as I have two laying around in that same chest.
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I miss my blue skinned purple haired Seraph In 1.19 I used a mod to keep him around, but that mod didn't get updated for 1.20, so alas I had to admit defeat and venture back to the Brown it was replaced with. Nothing wrong with brown hair; I have long brown hair in the real world, but dang it I like to have my fantasy purple hair that could never work on the real me
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Fix missing textures with the 1.20 update
Never Jhonsen replied to Never Jhonsen's topic in Questions
I tried this out I did "/wgen regen 8" and at first, it did fail with the error down below After quitting the session, disabling that one mod, and relogging, I ran the command again, it it worked with no issues, AND fixed the world gen problems! I would LOVE to throw an issue onto the bug tracker (:< (:< I gotta scan through first, make sure there isn't already a similar one, but I'll throw this issue up on there, as well as mention it to the mod author of that music one. It's a cute song, and I like it, but alas it might have been causing issues in the background that no one would have predicted Thanks to both of you for helping me work through this -
Fix missing textures with the 1.20 update
Never Jhonsen replied to Never Jhonsen's topic in Questions
I don't think it's a mod issue in the slightest; none of these would effect any land generation. With the exception of QP's Chisel Tools and Shelfish, they're all visual-related mods. I keep my modlist this simple just for that reason, as the last thing I'd want is to lose a world because a landform mod got abandoned before a new update. This is a world created in 1.18.0. I did have a few small issues with my previous Main World in 1.17 that I had originally created in 1.13 (A world I'd still be using if it wasn't for The Resonate Archives needing a new world at the time ). I didn't want to start a new world as I LIKE keeping old ones going as long as possible, but after exploring The Lazaret and all the clutter being missing, as well as a lot of invisible blocks throughout the area, I may just have to make a temporary world just to explore Chapter 2. I did pop into Creative and did some Pick-Blocking. All the clutter blocks got renamed to "Clutter:-", which would be why they're not loading textures. I think this is an issue of the world generating the new landmarks incorrectly. If I can delete The Lazarth's chunks and regenerate it, I think that'll fix it. I don't know anything about chunk deleting in this game however, it's all a new thing for me. -
Fix missing textures with the 1.20 update
Never Jhonsen replied to Never Jhonsen's topic in Questions
Did a full reinstall, deleting both the game folder and the data folder (But saving SAVES and MAP). However, this didn't fix my texture issue; I'm still missing all those textures. I saved the MAP folder as I assumed it was for my world map, and I didn't want to lose that. If that's a texture map folder let me know, and I'll delete it -
Fix missing textures with the 1.20 update
Never Jhonsen replied to Never Jhonsen's topic in Questions
That's good to know I was afraid that those were a sort of door block. I should be fine then, however if someone knows how to fix this then I would like to know AS long as there isn't anything missing inside Sadly I did need that hint I assumed that everything in that image is all that there was above the ground. I wouldn't have entered that ravine otherwise; it was steep, full of trees, and with soil instability on, looking down into it could have been danger. Unfortunately, the entire entrance is full of missing blocks. I'll try reinstalling the game; it's a lot of work I don't really like doing, but hopefully that fixes things up I'll also delete those two main directories at the same time, make sure they're gone and out of the way