Cetasaya
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New Story Location bugs? (Spoilers but not really)
Cetasaya replied to Zane Mordien's topic in Discussion
**This whole ass post is spoilers for chapter 2, yall** Yeah I hated that place. I tried for HOURS to find a path up that thing before I just flew up there. Then the boss just knocks you off the tower in one hit almost every time... ganked it with the purple admin sword. No drops i was pissed. But the area around it is PRIME mob farming and treasure hunting. Very very nice loot. Terrifying though. God those noises. Those mobs hit hard too. I set up a FOB and a respawn there and just farm and loot away until it's picked clean. I go methodically in a big spiral from the outside inward and leave no chest unlooted. Resonance Archive, 10/5 amazing. World class. Incredible. The Lazaret, 2/5 Tiny, but still interesting. Naydia, 5/5 Build my main base near there every time now. Tobias' cave, 3/5 Gorgeous but small and doesnt really have any reason to come back. Rustlands bubble thingy, 4/5 great farming and loot as mentioned. Timewalking tower, -19289239/5 Total garbage from literal top to bottom. Throw it out wholesale. Dont even bother reworking it, parkour and the boss are both ass. -
I do that in Minecraft. My god ive gone literal rl hours to find that perfect spot. Vintage story's terrain gen is much more muted. You can often find some crazy beautiful areas but a nice nexus of temporal stability, temp, percip, ect. is easy to find and vintage story's beauty has a really high floor. Its almost always beautiful from any spot. Linen gambeson or copper chain is usually enough. So are the lowest tier of poultices. Just dont lose focus in the boss fight and kite the mobs in the mines with a bow. The difference between wood and linen armor is massive. The difference from then on is much smaller. Dont forget to take it off in the RA's safer areas, cause it murders your food satiety. Anywhere that isnt the commons, mine, or boss room im flapping my dogs and dong down the halls stark naked and using my body's clothing spaces as extra loot storage! On a side note, i just remembered my current playthrough's RA run didnt get me any forlorn or blackguard armor from the armory, man I was ripped off!
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Yep, when eldrich spawn near my base all i gotta do is run about 200ish blocks away in the morning and theyre all gone. You dont even have to linger away at all just run and run back. And surface bowtorn have bad drop rates anyway theyre just a hassle. I just despawn all the surface mobs.
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Yeah it either needs more uses or it needs to go imo. We got resin but not delicious maple syrup? Cmon man.
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Thats a very tough call. I want to share my opinion on the comparison between the RA and chapter 2 but I feel that would unduly color your experience. Sometimes when I hear a another person talk about a game or movie or whatever they kinda influence my opinions a bit and their words hang heavy. But chapter 2 is 1000% worth keeping as spoiler free as possible for yourself imo. But I dont have any responsibilities as I am a freelance artist working from home. If you do have a family and a job and cant spare the time, the travel might be a bit much. I got the time to REALLY dive deep into whatever game im playing though. **Light spoilers ahead for those that havent done the first dungeon** There is an item that the boss for the RA drops that will enable you to get the elf for half off. Its useless except for decoration otherwise. **Light spoilers have ended** To help afford the elk, I made an index card listing everything that every trader buys and sells (pictured, i write very small lol) and took everything I had that was valueable to the lads and went around my area and hit every trader. This is around an ingame year or so after completely licking the RA clean of all its loot and being in the bronze age for a good while so i had a half sailboat's worth of tasty goodies. Long story short, new bronze tools, aged crates, jewels, bread, wolf pups, owl treasure chests, and lanterns are the most popular items they wanna buy. Removing the edit protections from the RA and taking all the crates, chests, containers in it have netted some sweet gears for me. Focusing on panning for low quality jewels, baking bread, and smithing bronze tools are the reliable ways to generate gears as well. Youre gonna need a girdle and saddle at minimum so youre gonna need leather and copper too. But I dunno... I dont like the elk. I mostly sail. Like I said, my oceans are pretty much connected. Getting the elk on and off the boat is a pain. It LOVES to rubberband back to the treasure trader i got it from, especially if I save and reload while its in the boat and standing. Roping it sucks cause you gotta click a specific spot. Fetching the cooking pot, accessing the saddlebags, ect. all got TINY little spots on its body. And its call scares the sh!t outta me too. Freaking nightmare fuel. It gets hung up on just about everything. I think the elk is just bad. And the fact that you gotta generate the world around its really bad traversal to even make it useable is just worse. The elk needs a lot of work it should just be scrapped. Its impressive from a technical standpoiint but it's a complete chore to use imo. Plus the elk takes up three chest spots in the boat and its saddlebags dont even replace one in terms of storage. You can make it work if you're willing to make some concessions and practice on it, but i'm not. This playthrough will be the first and last time I use the elk. So shears are a permanent part of my kit. And ladders to hop up and over mountains instead of having to run around them. One ladder every two blocks up does the deed. And of course shears help find the sticks needed for ladders quickly as well. Sticks are massively OP and are used in a crazy amount of recipes im always running out of them, so i got two pairs in the boat at all times.
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Yeah i'll remember my first RA delving for a long, long time. Top tier environmental work. In any game. No spoilers, but the third and fifth story locations are VERY useful places to live nearby and theyre almost always VERY far away from spawn. Not essential, but useful. I usually build a sailboat (if my worldgen has an earthlike amount of water, which for me it always does) and completely fill it up with all my most valued stuff before even going to the second (the story locations seem to spawn in a curvy line away from spawn so carrying everything with you if youre not married to your early base(s) is more efficient imo) and onto the third. The distances between story locales are crazy long. Ive gone back and forth between the RA and my first base before the sailboat was added for far too many times lol. Now I (usually) settle permanently somewhere 100-1000 blocks from the third location (and in a spot that has good temporal stability, temps, percipitation, hunting, traders, view, ect.) and a self sufficient FOB near the fifth. Next playthorugh I might cheat and fly in creative to the third location and start completely fresh from near there in survival, that would be sick. Or start in the RA after i clear it of mobs in creative. FYI for anyone reading this, the items that help you locate the story locales are all in the creative inventory. I hunted down the necessary NPC in creative to find the RA to take a lot of detailed pictures of the third location so i could use it as inspiration for my first base then figured out that THAT location comes from an item and yeah... 20 minutes wasted. 20 minutes is a LONG LONG time when the ONLY thing you wanna do is play the d@mn game and build your base and youre stuck flying in creative mode and your poor old rtx 2060 mobile GPU cant load chunks fast enough.
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I usually try to quickly upgrade ore tiers whenever i can mine at least a dozen or so ingots. And bronze age has always been lightly kissed (bronze pickaxe for mining iron, and I think a bronze anvil is needed to work iron but I forgor) as iron is FAR more plentiful than tin, bismuth, or zinc. Hunting for tin or comm. traders selling tin sucks ALL the eggs. And ive never gotten to steel, ive always settled for easy and simple iron tools and armor. Iron armor is already broken beyond anything any mob could ever do. And steel armor aint gonna help with anything iron cant save you from anyway lol. But this playthough im doing now i tried to keep it as slow and deep (giggity) as possible. Cause you miss a lot of lower tier content when you're chasing iron. I wanted to see how far a player could get without metal. But I missed my beautiful chisel. So I caved a bit after looking at my unchiseled house one too many times and got some copper and then did the first chapter dungeon. Now I relaxed the rule and am not graduting tiers until i make a full chainmail armor set of the current one. Im in the bronze age now, have a dozen stacks of raw iron nuggets and a LOT of copper and about 11 bronze ingots and plenty of bronze tools. Just need to stumble upon one more vein of casserite, get those last eightish bronze ingots, make that set, and start my iron age. But winter is ending in a month and im getting that greenhouse up, i'm about to start year three lol so that's gonna have to wait a bit longer. Im dreading the casserite hunt and I already checked my local comm. trader and all he wants to unload for the next three days is linen, linen, linen. Next or maybe concurrent playthrough; total stone age. "What's metal? I dunno. But watch me unga bungaa this stone spear right into that difter's face hole."
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More good news is that resin isnt THAT important or used much. Its used only for lamellar armor and mechanical parts. In vanilla. For now. Essential, yes, but once you got your windmill(s) up you're gucci. Of course, if you need it and you aint got it and you dont really need any other foragables or trades at that moment, its a pain to have to hunt down when you just just want to freaking grind grain or halite lol
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Aww hell nah. If thats true I might chase just high or ultra high readings for everything except halite. Those readings ARE the CHANCE of ore spawning and not the ACTUAL ore thats there... Hopefully that chance takes into account blocks deleted by caverns and water, if not...
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That's a thing? Thought it'd reduce harvested drops down to 1 worst case scenario and not down to 0 damn. And the wiki states its 15% so well under the human perception's margins of error and simple unluckiness. Their class actually might be the answer. Seems very likely. Whats your class OP?
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Panning is a chore ain't it? You need copper to mine copper but you don't want to hunt for surface bits nor sit all day agonizingly panning sand? You want that sweet tasty Gold Crown but don't wanna pan all those stacks of Bony Soil you've gathered? Well, lemme tell you about the wonders of auto-clickers! Specifically auto-clickers that allow multiple instances at once. My favorite is called Key Clicker Holder. Tiny and effective. Follow these steps and you'll be able to automatically pan a bunch of sand/bony soil blocks rapidly. Note: this process could probably be refined further for more efficiency but it works really well so I ain't messing with it. So after gathering all needed materials to pan... Step 1: Open Key Clicker Holder. Open it again to create two parallel instances. Step 2: Change the first to Hold, Mouse, Right Click, then change the hotkey to whatever you want it to be make sure its a key not used by your game's control layout. Step 3: Change the second to Autoclick, Keyboard, the key to the first's hotkey, frequency to 1000ms (1 second), and a new hotkey for this one (preferably right next to the first's hotkey) Step 4: Layout a bunch of pannable blocks out in front of you in a row where you wont have to move the mouse to pan each one as they disappear. Put a Wooden Pan in your active hand. Step 5: Press the second instance's hotkey (you wont ever need to press the first's hotkey) and watch as your inventory fills up with easy loot. Step 6: Do whatever else you need to do while your character pans! Note: Not a perfect method by any means, you will have to stop and start the sequence (by pressing only the second instance's hotkey) as you will need to move the mouse to finish off almost finished blocks and place new ones for the next batch. Because Bony Soil is unfortunately not affected by gravity and most peoples' world settings leave the physics of sand blocks either unpredictable or non existent. I don't even know if its possible to have sand blocks always fall straight down just like in Minecraft in Vintage Story. If you can, just stack em up infinitely in a one block tower and just let it run until its all gone! So barring that, just time how long each batch takes and set an alarm or listen with headphones and replenish when the panning noise stops restarting. Repeat until finished. You COULD record everything as a macro or program the timing and actions of placing the new pannable blocks with more instances but that's way too much work and complexity to be worth it to me tbh. It's possible though. How it actually works: Panning needs a click to take in material into the pan. It then needs a moment to release the click. Then it needs a hold long enough to pan, the release after the material is panned is automatic so it thankfully doesn't need to be defined. Then it needs to repeat from the beginning. The first instance takes care of the actual panning. The second takes care of taking in the material AND initiating the first instance's panning.
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Check if your inventory is full when you harvest. Resin is hard to see on the ground. And the inventory fills up FAST when we're wandering around gathering and scavenging and its very easy to break and run without realising your inventory is full of dirt and rocks.
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Wait, what? Ive played through all the story content and didn't need this item... At least I dont remember it. I'd ask for specifics but spoilers. None of my research even mentions this item. Guess ill take it with me throughout Chapter 2 then. Sounds like it might command/control the NPCs or something... Not something I need (or want) but if that's the case it sounds intriguing and I better back up my save before I talk to anyone. Or im being bamboozled. Oh. Oh no. I looted Dave's summoning focus. He's gonna slip through the rust world's veil and trample MY CABBAGES. Whelp... Good thing I looted a literal Altar block from a ruin. Candles. Tapestries. I got the works baby. 5 Star accomodatiins for unholy eldrich abominations! ...Dave's gonna have to wait a bit for the bed though. The ones I got are just a bit too small. Just a bit.
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Found the titled item somewhere in the RA. Its got the stats (but not the desc.) of the normal stick item. It has a durability bar and its empty Havent used it. Will not use it. It would probably permanently bug my save and kill my forst born or something, knowing this game lol. I probably shouldnt have looted it but im a loot goblin pack rat menace and I loot literal stones and dirt from every container. Is this item bugged? What is its purpose? Its obviously not meant to be lootable by a player in survival, so what happened here? Thanks!
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Items disappear when shift-clicking to trunk?
Cetasaya replied to TheCurmudgeon's topic in Questions
Same here. Loading up my Resonance Archive loot to sail back to base with. Full hotbar. Lore books keep emptying out the double chest but my inventory was completely full. Books just dissapeared forever. Emptied out my inventory hoping theyd pop back in from the ether as they sometimes do. Looked around the room and floor. Looked in the other chests. Nada on all counts. Good thing I made strick backups in case a bear paws me back to spawn while playing courier. This issue has plauged me and so many others for a LOOOOOONG time now. Its a common very easily triggered bug and the consequences can be heavy if someone doesnt keep backups and they happen to be moving critical items. I've had this damn issue as long as I can remember across many versions and multiple devices. Ive lost these lore books, ive lost my best bony soil panning loot (literally gold, silver, jewlery, ect.), tools, crops, you name it. Enough is enough. This issue needs to be addressed and it needs to be fixed already. It should have not been allowed past testing in the first place and the fact that its STILL happening is unacceptable. -
Youre awesome! Thank you so much! I saw the AutoMap mod awhile ago but was away from my PC thanks for reminding me.
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Shields take up your offhand. And that means no lantern. And considering that most enemy encounters take place in the dark.... That sacrifice is far too much. Plus you need to be crouching to truly take advantage of them. Absolutely not. Thats how you get flanked and cornered. Do NOT turtle up in VS. Its a BAD time. No armor not even steel plate can save you from getting surrounded cause you cant attack, heal, or bail when youre getting hit stunned to death. Doesnt matter what your defenses are. So any situation that a shield could help you you shouldnt need it in the first place. So youre just a blind, sitting duck and you can still get ganked and flanked if youre taking on more than one enemy at once. IMO shields in VS are bad. Really bad. We need a shield equipment slot, a lantern equipment slot, or have them MASSIVELY buffed in order to make them viable. Anything that takes away your lantern had better be borderline essential cause running around blind will kill you FAR more often and reliably than any enemy will. You dont need reflexes to elden ring strafe. Just keep moving around the enemy if you got the room and theyll never hit you, simple as that. They literally just stop tracking you while swiping their grubby little claws. No need for ANY armor if they cant even hit you. Armor is really for only their ranged rock throws and the Archive boss. If you aint got the room then time out backjumps for their telegraphed strikes between slapping them with a falx or start slapping them with spears and arrows.
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Thats a REALLY good idea. A seasoned hunter would totally be able to pick out a broken arrow from the bush better than any other class.
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Yeah its a 2 hit melee which is why i said none can hurt you much without a melee attack. No enemy has a powerful ranged attack and neutralising melee attacks is trivial when you elden ring strafe around them. And gameson armor is so overpowered compared to what you gotta do to get it compared to even copper armor it's ridiculous. So much so I rarely bother with metal armor until i get to steel. Now if youre caught fighting in cramped spaces or more than one double headed drifter then its gonna be a bad time. But arrows arent gonna help you in either case anyway so its a wash.
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Everytime Drifters spawn somewhere in an underground cave or whatever I have to either hear them constantly moan and groan or turn off Settings>Sound>Effects Sound Level which kills so many other sounds along with the drifters. Also, why are drifter moans under 'Effects' and not 'Entities'? And there are no tooltips explaining what is an Effect, Entity, Ambient, ect. sound either. I suggest we just get rid of those vague, nebulous categories and have sliders for each specific sound (or close to it, maybe we dont need 200+ sliders lol). One for each drifters, bells, waves, storms, rain, wind, thunder, pig squeals, rooster crows, ect., ect., ect.
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I mark the map like crazy. Traders, Bases, that Prospector Recorder Mod, Teleporters, Ect. And I noticed that if you put down a pickaxe mark and color it copper (reddish orange) it automatically changes the name to copper. Handy. I would like to have a Custom Marker section (not a tab, less clicks equals better UI design) added to the right side of the Waypoint box on the map. It would be a simple, small list that we could organise how we want of our own custom Map Markers that we can just click on without having to type in 'Treasure Trader' or 'Iron' everytime we need to. Click on the Custom Marker you made earlier, the game automatically backs onto the map, with your custom Mark loaded ready to place. And more map marker symbols would never hurt either. Simple shapes like triangles/squares, specific tree/fruit/crop/horsetail/resin symbols, specific animal symbols, windmill, farm, ranch, pier, bed ect. And a function to link symbols with a bold easily visible line as well. Mostly for teleporters. The line connecting them would be invisible until you clicked on one of the symbols. And a symbol/name searcher. Punch in "copper" and any symbol and its coordinates that contains "copper" in its name will be listed out and displayed ready for you to click on one and center the map on it. Same for the symbol or color. Search for a colorless trader symbol and a list off all trader symbols youve made will be displayed ready for you to rapidly cycle through them. Search for ruins symbols colored red and get ONLY ruin symbols colored red.
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Allow editing of protected lore locales as reward (SPOILERS)
Cetasaya replied to Cetasaya's topic in Suggestions
Oh okay. Yeah rng can screw ya if youre really unlucky. -
I think the arrows are TOO durable and op. And the reason why spears are more durable is cause theyre made of a thicker shaft. I know they both use sticks but im glad we dont have to carry around Thin Sticks, Medium Sticks, and Thicc Sticks lol. In valheim your arrows NEVER come back. Theyre easier and cheaper to craft but theyre also very inaccurate as well. Right now vintage story just doesnt have all that many enemies and none that can really hurt you without a melee attack with even flax gambeson armor. Hell even the one boss we got is trivial with even that low level of armor and some poultices. You can just get in there and wail with a copper falx and strafe their slow and telegraphed af swipes even against the most powerful drifters before hour 10 and just dominate.
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Allow editing of protected lore locales as reward (SPOILERS)
Cetasaya replied to Cetasaya's topic in Suggestions
oh nice. wonder if that was an intentional design choice? like a secret little skip for the clever and determined players.