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Facethief

Vintarian
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Everything posted by Facethief

  1. Volatile Story?
  2. Thinking on it, the overwatering feature of this could be problematic. If you set up your base in a rainy area to take advantage of preexisting medium fertility soil, then it’s likely to rain a lot. Maybe rain intensity could be tied to how much over 100% (as I’m assuming the overwatering feature would work) the moisture would go.
  3. The point of having so few forageables is to encourage establishing a farm/other source of food. Also, berries are easily common enough to live off of if rain is common or higher. This is mostly so that you can plant fields without accidentally eating your food, as rmb is eat and place for seeds.
  4. VS gas leak theory is real!!!
  5. The humble rusty gear worm makes its living in caves, eating the bioluminescent algae found within and the sludge at the bottom of pools. The mechanism by which it creates rusty gears is unknown, but many posit it consumes the iron found nearby seraph settlements in order to aid in its digestion, simultaneously producing rusty gears and making it incredibly inconvenient for seraphs to find any iron. While most agree that the rusty gear worm is the perfect being in the aftermath of the rot, in regions where the inhabitants are unfamiliar with the “lore” of this world, its immaculate castings are nearly worthless due to the lack of traders in such barbaric regions, being used instead for dye. In areas where “lore” is known, however, strange drifters have been known to consume this valuable commodity. The greater scientific community is welcome to join in this discussion, as the rusty gear worm may hold the secrets of the world itself.
  6. Starbound was the first big game for me too, but I liked some of the others you listed later on (RW, Terraria, TOBG, and more recently Deltarune). TOBG was one of the first games I played, but I never liked it as much as other games; but generalists are survivors. Another oddity of note; Scrap Mechanic was my first Steam game by a LONG shot, but the first computer I had to play it on was a Mac… It didn’t work, so basically didn’t play it until after the survival update 6-8 years later. Starbound did work, and the rest is history.
  7. I was mostly referring to the… uh… Dessication? Desolation? Defenestration? Whatever it is, the nasty place.
  8. For once, in RMKN’s defense (I can’t be bothered to write all of that), the rust does seem to “corrupt” areas strongly affected by portals and such. I think.
  9. Interesting. First, because of changes in 1.21, I’m pretty sure grinding shells would make lime. I think it could just do the same thing however, because it’s already something of a commodity, or quicklime could be used instead. Based on this, the recipe for fungicide would probably have to be tweaked given its similar requirements, or fungicide could be made more effective than DE/lime/quicklime. Second, an interesting use for rust fungus could be in making dye, albeit not at a 10:1 water-rust ratio as with rusty gears and scraps. A 2:1 ratio of water to fungus would probably work here. It would also probably be poisonous or maybe even induce instability, given its nature.
  10. My issue with Better Ruins, and I know others have expressed this too, is that the ruins it adds just put out “easy loot,” ore & tools & things on the surface. I personally play with lore disabled as I find the existing ruins too easy (there’s a ruin that has iron ore in its loot table), and I like building my own world (and I don’t like drifters too much). For me, the ruins ingame feel too much like TOBG structures, and that excludes the ruins with querns in them added by BR.
  11. The passive bear armors (sun & panda) give 40% defense.
  12. What I’m saying is, you can catch wolf pups, but you can’t sell or tame/domesticate them. It seems like they’re planning something with this feature, and I can see it being a fun(ny) feature or something that could put a lot of stuff on the stories page.
  13. PLEASE @Tyron, I’m begging you to change the “you are out of reactions for today” warning to “you are out of reactions for now.” It’s a weird and misleading statement, given you get more reactions if you wait. If you can change this, please do.
  14. It’s about the weakest armor in the game, BUT it does provide some warmth & it looks cool. EDIT: actually, it’s higher tier than wood based armor and has a higher % protection than jerkin
  15. Not for twine/cloth/“flowers”, I’m pretty sure.
  16. They better make the wolf cubs you catch sellable, because they aren’t already.
  17. That might’ve been the original idea…
  18. It refreshes over time.
  19. No. The roadmap shows what the developers plan to add, but not why. This, however, is more of what I would like to see. A list like this pinned on this forum would probably go a long way toward deterring certain types of arguments (we both know what I’m talking about). There would, of course, be those who ignore the guidelines, but they’d be a step in the right direction.
  20. Turnips get… freaky when you leave them in the ground for too long.
  21. Thinking about it, potatoes would be a really cool way to store food; a field of potatoes could be left unharvested, and even if the plant dies, the potatoes would be harvestable (with a slight loss of course. This’d make potatoes a great crop to have growing into fall or winter, as they wouldn’t need to be put into storage, making them valuable for players who struggle to establish a good cellar, but they still take up planting space, so it’s a tradeoff between immediate and long term food availability.
  22. I think this forum may benefit from a look into the development process of the game. To this point, a publicly available design document, however simple, would help players gauge how their suggestions should fit into the game, reducing the number of belligerent arguments over whether or not the idea would/should be implemented. This document would also help mod developers create mockups for things that they would like to see implemented in a way that could be easily implemented.
  23. If animals ran when you missed, there would be no opportunity for a “calibration shot”, so it would be harder to hit accurately and thus perpetuate the cycle of misses. I honestly find it fun trying to mentally track animals, it stops me from trying to get too many animals at once, which I feel helps pacing, and it makes me consider the terrain when doing so. If the ratio of animals hit to animals killed was 1, then it might make hunting more boring. Of course, if the tracking system relied on a few particles, then it might be possible to make it optional for those who struggle with hunting.
  24. Shame on you for quoting me. I take the role of a(n) occasionally reacting observer now. I do not want to talk anymore.
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