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ifoz

Very supportive Vintarian
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Everything posted by ifoz

  1. While I do really like this idea, I think only having one antagonistic faction may be a bad idea. In a game as endlessly open as VS, I think that any factions or groups added to the story need to allow the player to join them. (You should only be able to choose one to join though, or else we would end up like Skyrim guilds). The 'antagonistic' faction should be the one that does not align with your views as a player. Perhaps you are playing a character who wants the Rust to spread, so your antagonistic faction could be Falx himself. Instead of being a linear story with a set antagonistic group, I think it would be a good design decision to let the player play their own part in the larger story by choosing who they ally themselves with. That being said, a Rust cult would be a really cool idea for a potential future faction!
  2. I know this is a really weird and niche suggestion that probably only I will want, but hear me out. I would really like to see a pair of suspenders like the Clockmaker Shirt has, but as a standalone accessory. This way you could match them with any shirt instead of only one. I think they look really cool on the Clockmaker, and would like to pair them with other clothing. Maybe make them sold by Clothing Traders so that all classes can obtain and wear them. Does anyone else care about this or is it only me?
  3. Now that you say it, there is a definite similarity! Imagine living inside of Dave's body module. What a cozy and definitely not cramped way to set up a mobile base. "Who needs an elk or a ship when you can own your very own Dave! Comes with free constant temporal storms!"
  4. Aye, I have heard this tall tale too. My associates at the Limwich Guild of Temporology and Other Such Sciences and I aspire to test this myth soon, and we shall report back here with any notable results. This is actually a really cool theory, and is something that I was thinking of too considering we haven't seen the Salvation Engine yet in the game. I mean, it could be part of a future story location, but the reveal of it being Dave could be really interesting. In regards to your theory of him being a big "microphone", I think this fits too. A large device sent out to collect and record data from the world, or potentially sent into the Rust World intentionally for the same purpose. I suppose that would make him a... 'macrophone'. Badum-tss. Considering his height, if this is indeed his purpose, perhaps he also records meteorological data as well as sound and terrain, if his limbs map the world he walks on. A gigantic Google Maps car in a way, except using his limbs' sense of touch instead of a camera.
  5. We all know and love our good giraffe friend Dave the Thunder Warden, but just exactly what is he and how does he fit into the lore? Looking at Dave, he looks mechanical to me. Rivets dot his limbs and his back is coated with spines that look like those of the resonators and the Chamber in the Archives, presumably used for wirelessly sending and receiving sound waves or other such pulses of data. Did Jonas build him too? Is Dave a giant, mobile sound and communication device? Do the temporal storms follow him around, and they hit us when he graces us with his presence, or does he follow them around instead? Perhaps he is like a gigantic lightning rod, channelling temporal storms around him. Or is it that he merely becomes visible when in a temporally low state? Is he friendly or hostile to Seraphs? We never get close enough to him to find out. Reportedly a Seraph once got close enough to touch him, but all that they found of the poor soul was a pile of charred, flickering ashes. Granted, I heard that one from Crazy Pete down at the Dancing Drifter Tavern during happy hour, so I don't know how reliable it is. Another story I heard was of the rumoured emergence of a cult-like group, the Thunder Apostles, based in the Chapel of Dave, though I don't yet know much about it. Apparently they go around and hunt for rifts before standing in them to greet their master, though it sounds so ridiculous that I almost doubt it's existence. ------ Does anyone have any theories on what exactly Dave is? Note the resonator-esq spines and jagged build. If you can see him up close, you can notice his rivets. He definitely looks mechanical to me.
  6. As far as I know, this still works in the latest version. I used it only a few days ago!
  7. Make sure that you are using the right IP address. If you are hosting on the internet, make sure that you give your friends the internet IP address that the game shows you in the pause screen, not your local network IP. Make sure that all of your friends and yourself let Vintage Story.exe through your firewalls. You can check this in Windows Defender if you are playing on Windows. Other than that, I don't really know what further advice I can offer. I hope that this helps!
  8. In the latest multiplayer world that my friends and I are doing, we have all split off from each other and are making our own little towns. Since I'm playing Malefactor, I have kind of become the builder, with my town currently having the most infrastructure. Our 'rough mercenary' blackguard lives a strange life in his restored ruined cathedral, called the 'Chapel of Dave' Initially my world had the most boring and basic spawn (gravel plains) but journeying North, I found a really cool mountainous limestone area that I based my town in. I recommend just going exploring to find somewhere to base that fits your aesthetic preferences, though you could always try looking for a new seed. At least you know where bauxite is! This is a really cool idea. I like it when games offer the opportunity to do stuff like this! Getting some extra unique dialogue from say, meeting Jonas and not immediately being recognisable as a Seraph could be quite funny. Or if you wore only your starting class clothing, he might recognise you straight away instead of having to take a moment.
  9. If you remember my crazy 'Malefactor is a member of the flock' theory I once posted about on your Resonance Archives thread, I fleshed this out and turned it into the backstory of my main character who is a Malefactor! He's noble-born but was recruited by his local lord to be a spy against the Flock. After actually seeing what they were going through, he grew a conscience and tried to help them in their heists. Unfortunately, his local lord found out and outed him as a traitor, meaning the upper class hated him because he supported the Flock, and the Flock hated him because he was a spy. There's a bit more to it, but my point is that I love how much you can roleplay in this game! Dressing my character up in clothes that fit into this story and look like something that he as a character would wear is really fun. My little town that I am building also has blue as it's main colour and various blue banners around the town, so my Malefactor wearing his blue scarf and sash makes him seem patriotic to his town, which I purposefully designed with blue as the main colour on the banners for that reason.
  10. This would be really cool to see! I'm pretty sure there's even a one in the old mod Hide and Fabric!
  11. Me too. I always go for fashion over function! My guy looks pretty cozy anyway with his heavy leather cape, but I don't want to wear the fur coat or the ugly fur boots. I justify it in-universe that he is warm, even if the stats are only +2 degrees
  12. A few years back I used to be a huge fan of Starbound, though I always played it with a million mods on. About a year ago I learned that the devs were kinda scummy, though by then I had already mostly stopped playing it already. I had played it since it's alpha, but by now it's basically dead for all purposes, as it's last and likely final update was many years ago. Still, that game made me get into sprite art, which is something I really enjoy doing. To be honest I think that Vintage Story is my latest addition to the list of favourite games of all time! I really love this game, and have been obsessing over designing my little town and my character's lore and backstory lately. Other favourite games of mine are Terraria, Rain World, Morrowind, all of the Souls games, Deltarune, the Mother series, Hylics, and many more. (Can you tell I mostly like RPGs and sandbox games?) I was also a huge Minecraft fan, though I think this game by far takes the cake as my favourite blocky sandbox game!
  13. I would love to see the ability to toggle your hood/cloak between 'hood up' and 'hood down'. I know this may require a few tiny model adjustments or new models, but I would love to have the ability to have my character's cloaked hood around his neck in the warmer months, as opposed to a raised hood in the winter. I think it would just add a lot of personality to characters who wear hoods and cloaks!
  14. This is a really simple suggestion, but I'm tired of seeing my friends wearing bamboo and straw hats in winter for that precious +1 degree warmth bonus. I would love to see a fur cap be added to the game, as well as potentially a homespun beanie made from flax. The "Stone Age Settler" forum rank even depicts a fur cap. Just one or two headwear items for the winter that aren't made of straw.
  15. I have had him respawn before, my friends and I got Eidolon jumpscared!
  16. Break every single wild crop you find. If it is on dirt, you can do something a little cheaty and make a hoe, and then hoe the dirt the crop is on so the game thinks you farmed it and gives more food and seeds. If it is a warmer month, just eat berries if you don't have a farm. Generally berries are super plentiful and common, so you rarely run out in the warm months of the year. I hope this helped your starvation issues!
  17. ifoz

    Empty hands?

    You need a free toolbar slot, though if you are holding something that can go in your offhand, you can press X to quickly put it in your other hand and leave your main hand empty.
  18. There actually is a spring too, the meteor somehow generated under the sludgy gravel! A strange combination of both worlds. That is actually something I was thinking about the other day. You probably shouldn't be able to keep your open tannin and limewater barrels out in the rain!
  19. Jonas Falx was a noble-born engineer who made most of the technological advancements found in the world. He also discovered the Prima Materia, a world-bending substance that most likely led to humans turning into Seraphs, which is what we are. He also, in his efforts to stop the Rot plague, probably messed up space and time, potentially bringing about the Rust and making Rot victims corruptible into Drifters. He also built the Salvation Engine, which we do not know much about, other than it is maybe the reason why we suddenly awaken many, many years after the apocalypse. The middle ages. The lore mentions the Hanseatic League, who were a real German merchant league in the 1400's. We play as a Seraph, a human presumably touched by the Prima Materia. We are immortal and do not need sleep, though we can still feel pain and tiredness. Most likely, our characters were a band of common folk who aligned themselves with Falx, and he gifted this new form onto them. Traders are human, we are not.
  20. This conjured up a funny mental image of a Clockmaker wielding a giant greathammer and crushing locusts like whack-a-mole. Could Hunters potentially gain higher damage against animals? It could fit their whole thing of, well, hunting. I don't see much realistic use for a bow and arrow in a cave in real life, though obviously they can still be quite nice to have in-game. I think Hunters could maybe fit the niche of the ranger who stays at distance from the enemy and offers support to the melee fighters.
  21. A combat overhaul like this could also bring about new class traits. Malefactors could have extra crit chance with daggers due to their sneaky nature and stealthy playstyle, Clockmakers could be more adept with crossbows because they are mechanical. Blackguards could have enhanced bludgeoning damage due to strength - meaning Tailors, Clockmakers and Malefactors would have less due to their frail traits. I think a combat overhaul like this would be really awesome to see, and by incorporating class traits into the mix could offer players different ways to play to their class' advantages!
  22. I don't even know what to say about this. I found this naturally generated. A floating bacteria mat on top of suevite stones. EDIT: There is indeed a meteor under this hotspring. SECOND EDIT: Right near it was this glitched water flax.
  23. The idea that The Dancing Drifter is such a universal tavern that it shows up in different forms in the worlds of different Seraphs is amazing, you can absolutely feel free to steal the name!
  24. Extremely rare sighting of the elusive Dancing Drifter. I had one show up outside my base one day and vanish the next. His appearance warranted a tavern named after him! The Dancing Drifter.
  25. Perhaps requiring nails and strips of the same metal as the tool head as well as a stick to create a properly joined tool? This would give the really obscure nails and strips like meteoric iron a use, while hopefully not being so convoluted that players would just outright ignore it.
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