Jump to content

ifoz

Very supportive Vintarian
  • Posts

    831
  • Joined

  • Last visited

  • Days Won

    26

Everything posted by ifoz

  1. ifoz

    SO Vintage

    I would say that the story is indeed rather quite vintage.
  2. Have you ever seen a trader absolutely strapped with cool clothes and wished that you too could look that good? I propose the idea that clothing traders could sell wearable versions of some common trader outfits. The blue shirt, the red shirt, the leather cap, the fez, etc. Included are some candid photographs from my extensive research into the fashion of the nomadic old guys in this game. (The third one is Horace, who had the most gear on him I have ever seen a trader carry - not included are the three separate knives he had strapped to his back and legs).
  3. Yeah, I think this is it. I think the king set and deep noble set are not in the randomisers despite fully being implemented into the files. The more destroyed versions, the rotten king set and the forgotten noble set are however obtainable in survival. Perhaps in the future these will be able to be restored, but I think for now they are unobtainable in survival.
  4. Yeah, just go into creative and search for the king set. It shows up there.
  5. I also have always thought it strange that the woolen set is not warmer than other clothes. Hopefully one day it gets something like a +0.5 or +1 degree buff.
  6. This is actually a really cool idea, I love it when this game incentivises exploring ruins!
  7. Thanks for the feedback! I definitely agree, I know nothing of modding or else I'd maybe try making this into a mod myself, but a mod suggestions topic would be really cool for more general suggestions such as this.
  8. ifoz

    v1.19.5-rc.1 - YABATP

    The mining speed revert and reindeer herder fur set warmth buff are amazing, this bugfix is going to be awesome!
  9. My bad, I'll change the post to accommodate this. Thank you for letting me know!
  10. We have sheep, we have shears, we have woollen clothing, but these three things are not interlinked! I propose the idea of being able to shear sheep for their wool, and then being able to use it for special wool clothes. EDIT: I have been told that bighorn sheep are not able to produce much wool. Perhaps wool could be sold by clothing traders instead. The already existing woollen clothes could be craftable, but the tailor class would also be able to make some special woollen clothes that are 0.5 degrees warmer than the fur set. (Since the fur set is craftable by everyone and still excels the warmth of most tailor clothes.) Sheep would be shearable after the third generation to incentivise breeding and domestication, as well as reasoning why these new woollen clothes would be better than the fur set as this would make them considerably harder to get. There's also the chance to add some more mostly cosmetic woollen clothing too with this whole new material to work with, though here I am just proposing woollen coats and such as if I were to propose that you could simply "add more clothes" I would prefer to provide designs as it is too broad and vague of a statement. --------------------------------------- To accommodate for the fact that bighorn sheep do not produce much wool, perhaps the Tailor could instead create restored versions of all those "tattered" and "dirty" types of clothes. I think this would be a fun way to further incentivise exploration, and give the Tailor some cool options for warm winter clothes. (I do not mean 'tattered' in terms of condition, rather in name. Clothes like the tattered crimson tunic that are permanently and visibly tattered no matter the condition stat.) What does everyone else think of this? I just thought it was a cool idea.
  11. I'd still prefer if the mining animation was made faster or the sounds were made slower (especially considering that many people did not like the slower mining idea and that I'm pretty sure it de-syncs Tailor anyway because of the innate -10% mining speed) but aside from that this is a really cool update! I love the hides and barrels, and have already had much luck finding clutter in chests, so I think that this update is looking great as always!
  12. It could be cool if perhaps each type had a colour of seed bag that corresponded to the crop, I think that could maybe help to fix this problem.
  13. I originally wrote a post purely on the opacity issues regarding the Barber Surgeon Hand Wraps. I have since realised that opacity issues are present in most clothing in the game due to the way the game layers clothing. Currently, when one piece of clothing is placed over the top of another (such as wearing a shirt with a robe on top of it) the game will apply a faint opaque texture around the edges of the objects in order to blend them together better. (Or perhaps clothes have these textures inbuilt and it only shows when you layer them). However, there is a bug that makes this opaque texture affect the player themselves and not just the clothes, making certain parts of the player see-through. Attached are two screenshots of this happening, though I have had it happen with many other clothing items and combinations. I'm just making this post to bring light to the problem, because I have never seen anybody else talk about this, and would love to see it fixed.
  14. I love the idea of glue, but being forced to carry it around purely to get decorative, non-functional blocks for building sounds like a bit of a burden. I love clutter blocks so much and use them so often, and don't really want to grind out a bunch of resin purely to get them. I think it could be better if it was so that clutter had a 50% drop chance, but glue could be used to increase that up to 100%, though perhaps clutter being found more commonly in chests could potentially alleviate this problem a bit. I think it just depends on how common it is and how easy glue is to obtain. Also that mining nerf is quite the setback. Tailor has a 10% nerf to mining anyway, would this de-sync the animations despite this change? I think the animations could just be faster to match the current speed. All the other changes are super cool, I love the being able to place hides idea and the new barrel models.
  15. The way shields work and why drifters can attack through it is a result of bad luck. Holding a shield gives it a low chance of blocking, and crouching while holding one gives it a very high chance of blocking. Also armour goes a long way during combat. You definitely want to get some decent armour. I agree that in the future combat could be reworked to be more in-depth, but as it currently is, you can just pillar up 2 blocks and/or equip a shield and drifters become much less of a threat.
  16. I think the durability shredding is a cool idea! I do realise now that having to pull out the pick and then grab a wall would make it quite hectic in the heat of the moment. What if the picks also had 'passive' uses like shields? So the fall damage reduced would be less, but still noticeable even if the pick wasn't in your hand, and instead in your hotbar? Or perhaps the picks could be a thing you generally carry around in your offhand while exploring, offering a way to save yourself at the cost of an offhand slot and a 20% hunger increase? Just some other ideas I had after reading your comment, thanks for the feedback!!
  17. C:\Users\YOURNAME\Pictures\Vintagestory
  18. As far as I know, the devs do not currently consider the game 'finished' and so only plan to consider a Steam release when it is in what they would consider a 'finished' state. As for an Android release, I see this being even less likely in the foreseeable future, as this would be a pretty tricky game to get working on a mobile device in my opinion, as well as the aforementioned reasons. Sorry for being a bit of a downer, but as far as I know, it's just how it is, sorry.
  19. I mean meteoric iron doesn't have blooms so it is basically this.
  20. Does anyone know if it is possible to get the king set (not the rotten version) in regular survival? I was looking at the loot table items in creative and it is not listed there, so I am now confused as to if this is obtainable in survival. The same goes for the deep noble set, which does not appear in the listed loot table items either. (The forgotten noble set does). Thanks!
  21. I just noticed that the barber surgeon hand wraps make your entire arm slightly opaque. I'm assuming this is because the hand wraps themselves are supposed to be transparent, but due to a bug, they make whatever else you are wearing and your arm itself opaque and you can see through it. (See attached photos).
  22. I have had this kind of issue before, and I don't know if you have tried this already, but.. Make sure you are both on the same wi-fi network. Make sure your firewall allows vintagestory.exe through. Make sure that the player joining the server has entered in the correct IP address. I don't know if this will help the problem, but personally the firewall one fixed my problems with the same issue. I hope this helps!
  23. I think it would be cool if you could melt tools back into molten metal by using them with a chisel to turn them into bits of metal, but the amount of bits that you get back is dependant on the amount of durability the tool has left.
  24. Yeah, I've been exploring a lot of caves lately, and it led me to the idea of crawling as I was tired of having to awkwardly mine through 1-tall gaps. I thought it would also make caving feel even more tense and claustrophobic than it already is. Thanks for the feedback!!
  25. This would be very cool, I imagine you being able to eat pizzas in slices, so it's essentially a way to carry around eight or so individual rations in one inventory slot.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.