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Posts posted by Stroam
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10 minutes ago, Tech_Rabbit said:
I play 100% multiplayer and agree with him.
I too share many of his views. Alchemy is very tempting and I wrote a possible rework for the firepit back in 2018.
Wow. reading back through it some great ideas badly worded.
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18 minutes ago, Streetwind said:
While I dither around indecisively over what to vote for, let me sum up my thoughts on the individual options...
You play almost exclusively single player don't you?
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33 minutes ago, Aledark said:
@TyronHomesteading update would it include possibly mount?
Not saying it will definitely lead to a mount but it is the only option that promises more animals.
29 minutes ago, David Ranseen said:I'm torn between "homesteading" and "lovecraftian", but i'm going to go with homesteading.
I agree. Everything in the lovecraftian update sounds amazing but transportation of livestock and possible mountable animals is sorely needed.
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fish, fishing, boats, oceans would be nice, but this doesn't really add much in the way of new things to do. It's more like alternative option to things that already exist.
(Side Grade)
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Giant creatures, the first main story event, alchemy, richer ruins is very exciting and definitely adds more things that don't already have alternatives to the game.
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Shields, improved visual feedback, ranged mobs, tool/armor repair is needed at some point but will have a bigger impact the more mobs that are in the game.
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Fruit trees, alcohol, improved meals, more animals, more crops, birds, animal leashes, pies addresses many common request for quality of life improvements. I've seen several requests for fruit trees, meal improvements, and ways to transport animals.
(QoL Improvements)
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Water wheel, low tech windmill, brick kiln, firepit overhaul, elevators?, more mechanical power blocks, conveyor belts, etc. This will be a popular choice because there are a lot of gear heads out there. However, mechanical stuff provides solutions to remove tedious tasks from the game like hammering blooms and grinding. While there are certainly still tedious tasks in VS I don't think this will address most of those and instead add complexity to already existing mechanics.
(Gearhead Magnet)
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Hamachi treats all people as if they were in a LAN network instead of across the internet. Since VS supports LAN and Internet I don't see why it wouldn't.
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Can you take some screenshots that prove the situation and submit it bugfixes please
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It looked good on the slot bar
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It's on the wiki. I've found discord to be much more useful than the forums for modding help.
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The big gears are weird. I usually see people have multiple helve hammers on one anvil.
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Because you've gone insane and are hurting yourself.
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Each source of light has a value. That value decreases by one for each block traveled. The blocks must share a side.
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Most things in the game are time based not tick based such as crops which update based on time passed since chunk was last loaded. What is the reason you want to keep a chunk loaded?
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Hunting mechanics would be fantastic
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Didn't exist at the time
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This will likely be in the next update.
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On 11/10/2020 at 9:02 AM, Squall Leonhart said:
IF Vintage Story will be available in future on steam, will we receive our steam keys?
I know 30% is bad, but i want to keep all my games in one place.Are you willing to pay an extra 10 Euros to have the game in your steam library?
On 11/10/2020 at 12:01 PM, Squall Leonhart said:First of all, I would like to buy the game on vintagestory.at, and, as far as I know, the steam key generator is free. https://partner.steamgames.com/doc/features/keys
Do you see what I'm getting at now?
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World generation is an art. A lot of trial and error. If anyone creates does manage to do this there's a good chance for it to be included in the game or at the very least become a very popular mod.
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AI is difficult
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Please record a video and submit it to bug reports.
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F is what you press for all the tool modes. Something to keep in mind if you are using clay or blacksmithing.
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Please open a support ticket found under get support in the top right.
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Nothing like that is planned at this time but it also isn't off the table.
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As far as I'm aware, the system is not yet that complex. Only crops and water seem to be currently temperature sensitive.
Steel Age and Character Customization (v1.14.0-rc.1,rc.2,rc.3)
in News
Posted
@Aledark Please report this to bugfixes either on the forums or discord if you have not done so already.