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City Builder

Vintarian
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Everything posted by City Builder

  1. While I was able to reproduce it repeatedly, I got the bright idea while at work today to check the mods that I have installed. Turned out Grave mod was the culprit. When I disabled it I stopped dropping items on death.
  2. I thought I'd read that charcoal pits can be up to 11x11. But can they be odd numbers like 7x9 or must they be exactly square?
  3. My game is set to keep all items on death, it shows me that when I mouse over the game that I want to load. I tried an old Minecraft function where you can jump from any height into 2 blocks of water and survive. Apparently it didn't work and my character died and dropped everything that he had in his tool bar and all of his inventory. Broken function or I don't understand how this works?
  4. I'm trying to make glass and it requires (if memory serves me) 1350°f Charcoal only goes up to 1300°f is there another fuel that burns hotter than charcoal or do I need to do something special to make glass? Thank you
  5. I certainly don't mind working for it, but I do oppose the randomness of dropping and having to grind for that drop. I don't see the problem with the way that MInecraft did it, and would hope that VS would improve on that, maybe make it so that sleeping in somebody else's bed (for God knows what reason) would prompt the player if he/she wants to make that the spawn point, not make nearly endless grinding for a Temporal gear the main way of doing it. While the game shouldn't be built exclusively for a casual, it shouldn't be built only for the grinders that want everything as hard as it can be and as random as it can be, not if the developers want this to be a commercial success. If this is just a hobby for them, then by all means, make it exactly as you want it, but if this is to be a commercial success, you have to cater to all (or nearly all) else you alienate some of your revenue stream.
  6. I bought Minecraft in pre-alpha, cost about $12.50 but I bought two copies, one for me and one for my partner so about $6.25 each with the promise that all future versions would be free (we'll have to see how that turns out when they want to swing out a Minecraft 2 I don't really consider $18 to be expensive for this AS long as they continue to develop it, right now it does feel like a really nice mod for Minecraft and I'm not sure what they can do to it to get out of that feeling. As it is right now, my young son gave up on it at about hour 4 and I had considered refunding it but I decided to give it a go myself, the next 4 or so hours were pretty misreable, but then stuff started to click for me but still... They need to develop this further for the price to be fully justified to me.
  7. Is there a way to just spawn in this temporal gear, I grow weary of killing drifters trying to find this and my young son gave up entirely on the game citing that it's just too "grindy" for him. Personally I think that a spawn point should be as simple as dropping a bed and sleeping in it the first night, Minecraft didn't get everything wrong.
  8. City Builder

    Water

    Trying to figure out a way to water my crop fields while still offering them protection with trenches around them for the occasional drifter, rabblt, wolf falling in. I dug down two blocks in the middle of my field and got a bucket of water but can't seem to dump the water into the hole, is this not possible? What's the best way of watering a small field (let's say it's 4 x 20) Thanks
  9. Well, my son gave up on the game (can't blame him) maybe he was a bit too young for a game that seems more grindy than Minecraft (which he loves playing) so I took over his home to see if I would like it, as I've always wanted a more difficult Minecraft game. However, once I got to smithing, that';s where I gave in. Trying to form ingots into a useful item was nothing less than infuriating for me. There really should be an "easy" mode for Knapping for those that dislike knapping to begin with or an improvement to smithing and what comes beyond that. Put it int he options so that those that like Knapping can keep doing so, and those that dislike it can use an easy mode. I'd down with clay knapping, that seems okay after 10 to 15 hours of doing it, but then comes smithing and needing to move around molten metal, that's just awful (*to me*) and could use some improvement. If this game is to become a success, then it needs to appeal not only to those that are hardcore fans but those that are beginner types but want a more detailed game of Minecraft.
  10. Agree, it should be disabled or go back to one item when the mold changes but based on each mold, so if you have multiple molds each should be treated individually. However, I've been counting the layers that I need to do with the automated "same as last layer" mold so that I know when to stop doing that.
  11. Thanks, I've also been wondering if the presence of bones deters other animals from the area. For example, I have a garden growing that is surrounded by a 1x2 pit (to protect the garden from rodents / rabbits) and if I leave their bones in the pit, would that deter other animals from coming to the area and falling into the pit? Also, is there a way to turn their "bones" into something using a tool when we break them down?
  12. Personally I'd like to have rifles available for hunting so that I don't have to get so close to be able to chuck a spear, but then I'm so close that I've spooked the animal into running. Unfortunately, so far for me, it seems the best way of hunting is the passive way of building trenches and let prey fall into it then stand above and kill them. With enough trenches you've got plenty of meat and hides etc. As far as guns and PVP, I can't comment as I'm not a PVP players so...
  13. Why not just close the crafting / inventory screen and pick up all items?
  14. For me, the despawn rate is too fast (if this can be changed locally, feel free to let me know how to do it). So I travel out to what looks like a ruin and along the way I come across a 4 stump oak tree, a massive tree. I take the time to chop it down, and even though I have nearly 24 bag slots available, I fill those up and there is still seemingly looks like as many still on the ground. I return to my base and unload and head back out to the logs that I waypointed and when I get there the logs are all gone. This can't have been more than 10 real time minutes for me to go to base and return to the waypoint. I think items on the ground shouldn't despawn so quickly as this. Maybe make the de-spawn rate an option so the player or server admin can choose how long to let things sit on the ground before despawning would be a good thing.
  15. Does fire pit smoke matter? I noticed that even though my "home" is fully enclosed, that the smoke goes the way of the wind, so when windless, it goes straight up and out the open block in the ceiling, but when the wind is blowing to the east, the smoke goes east inside my home and pools up. Does it even matter other than visually? Thanks
  16. Sorry for necro... I've created two fired crocks but my only options is right click to pick it up. Maybe I can't store just berries in a crock? Or is there another step once the crock has become fired before it can be used? Thanks
  17. I agree, that it should not be removed, but should be an option for removal based on what the player desires. Don't really care if it's called easy mode, or baby mode, or whatever, but should be an option for those that want to select it as such.
  18. As I said, I and he would be fine if it was set on a timer and not just busy work (as I like to put it), it requires a certain hand eye coordination as David insinuated above with regards to smithing or clay working parts and that can put at a disadvantage some players, so having options in the settings would be great, even if the crafting of the item simply took a timer or count-down to create. This reminds me of another game that I played recently that couldn't be played one handed (I'm often stuck in bed and can only play one handed games) until a modder came along and made the game one handed friendl(ier) by creating a mod that did a whole point and click to move the character (but it was a strategy top down view game, not like this), but point being that it would be nice to have options for those people that aren't perfect in body. In Minecraft... Yeah, it's passive but you put iron in the oven and it comes out iron bars but it takes time for that to happen, I'd really like to see something similar to that (not the oven but rather the timer) for knapping, and whatever comes beyond that, that which is like Knapping in the game.
  19. Dang, we've been leaving the maple trees alone thinking they woulds eventually produce sap or maple syrup.
  20. My son hates the knapping function, he seems to complain quite loudly when he's playing (okay, yeah he's young) but I do get the whole knocking out one tiny block after another and the whole lack of hand eye coordination at his age but still. Would be nice to be able to just double click on the knapping item and have it remove all of the kniblets so that he doesn't have to sit there and remove them one by one even if it promoted a timer to get the job done. Obviously I'm talking about making it an option for those that wish to use it and not force it on the general playing population.
  21. Would be great if the player could save the world customization rules so they don't have to scroll through the list each time to set them, but instead just choose a rule set that they saved. Let's say for example the only thing I wish to change is the do not drop inventory on death. Let me choose that, and click a button that save as, and name it No loot drop. The next time I start a new game, I can choose the No loot drop from a list in the customization world rules area and that would apply.
  22. I tried it while he was sleeping, I didn't see the same thing he showed me, I ended up on almost an island type of map so not sure if he spawned in the same place or the seeds produce the same maps etc. or if he showed me something in his game where he had already walked from spawn point or what. I'd be interested to know if you spawn somewhere really close to a food vendor.
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