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Sai3er

Vintarian
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Everything posted by Sai3er

  1. Hi Rudo, thanks for all your suggestions. I am foolish. There was another mod that was still enabled that affected it. I disabled and it seems to be working fine... Even though that mod and everything else was loaded for the first 8 hrs of play without issue. It was a the "bettercompost" mod. Thanks again.
  2. Finally game crashed on me after opening and closing several times. Here is the log: Running on 64 bit Windows 10.0.26100.0 with 32671 MB RAM Game Version: v1.20.12 (Stable) 2025-07-11 2:05:36 AM: Critical error occurred Loaded Mods: bettercompost@1.0.1, fantasycreatures@0.6.4, fc@0.3.58, simplifiedtanning@1.0.0, game@1.20.12, zoombuttonreborn@1.4.0, creative@1.20.12, survival@1.20.12 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.EntityItemRenderer.DoRender3DOpaque(Single dt, Boolean isShadowPass) in VSEssentials\EntityRenderer\EntityItemRenderer.cs:line 117 at Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderFrameShadows(Single dt) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 174 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 825 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 161 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 I had a few mods running at the time but had already disabled them to no effect.
  3. I want to also add that everything else is working. I can still mine, and build.
  4. Having the same problem with mine. Set up multiplayer and the friend keeps crashing as well. Inventory not full. Just lots of items around me and cannot pick them up. When I first join it grabs everything below me and then can't pick anything else up. Doesn't work on single or multi player. It was working fine for 6 hours of playing. This just suddenly happened mid game as I was prospecting a cave. I noticed I wasn't picking up the stones and then knew something was up when it wasn't grabbing a fallen torch despite my inventory almost empty. thanks.
  5. I did restart the game and still had the issue. If the glass was or wasn't in my hand the screen would randomly zoom every once in a while. Some of the lighting of the game seemed to be affected as well. There was no pattern that I could notice. Just walking about and then my screen would start zooming and I had to use scroll wheel to zoom out again. It would do that for a few seconds and then normal again for a bit until the next time. I'll download the latest and test again tonight!
  6. Bug on the latest version. equipped it and then tossed the glass to my buddy. Now my screen keeps randomly zooming in even though I do not have the item. It will let me zoom out with scroll wheel sometimes but it keeps randomly zooming in even when no buttons are being pressed and I don't have the item at all.
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