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Fuami

Vintarian
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  1. New for v0.5.0 New config options, including mouse wheel settings and options. New config options, including preserveZoomBetweenUses which can be enabled to disable resetting the zoom between uses. New config options, vignette style. French and Russian localization. You might like some of the expanded options for this, I know that several people found the original options lacking. Below are the new "circle" and "square" options.
  2. New for v0.4.6 Added compatibility with 1.19 New for v0.4.7 Added Bismuth Spyglass. Removed Damage when hitting things with the spyglass.
  3. New for v0.4.3 Add support for Immersive First Person, previously you would end up just staring into the spyglass item which isn't very helpful. Spy tubes can be be placed on the ground. New for v0.4.4 Fixes compatibility issue with modded GUI elements not hiding properly when using a spy glass.
  4. New for v0.4.2 Changes / Features: 1. You can now place spyglasses on the ground like boots and other items in the same space. Finally the feature we've all dreamed of, vast open fields of spyglasses to confuse the local wild life. 2. Added World Interaction Help, We can all relax knowing that the game will remind us that the right mouse button uses the spyglass to spy. Overwhelming sarcasm aside, I didn't actually post an update in the thread yet for the update, so this v0.4.1 an v0.4.2 were released for 1.16 support. So have fun on the new version!
  5. Please try this version: https://github.com/fuami/Spyglass/releases/download/0.4.1/spyglass_v0.4.1.zip I believe that should fix the problem, I can't really test multiplayer as the game won't let me join a server twice but I'm pretty sure I understand the root cause of it.
  6. So thanks to someone literally throwing ideas at me this afternoon, a new version appears! New for v0.4.0 Changes / Features: Added Brass spyglass, cause I didn't even know brass was in the game... Spyglasses can now be placed in display cases, and on shelves. Admire your own handiwork, or show off your fancy collection! When on a tool-rack, the spyglass will be tilted slightly to make it more distinguishable from the chisel. When using a spyglass most HUD elements will now be hidden. Not chat though. Fixes: Fixed a missing texture on the glass bulb of the spyglass model. Hopefully fix an issue where the game gets stuck in spyglass mode when you remove it from your inventory. New Settings: glassColor - color of the glass you get when using glassBrightness ( the default is a quartz color, so lowering the brightness will make it slightly cloudy ) Setting this to 0 will change it back to the v0.3.1 version, where it dimmed to black. hideHUDWhileSpying - By default this is enabled, but can be set to false to keep the HUD elements visible when using the spyglass.
  7. I assume that this is all without restarting the game? Rather then just being forced into a zoom status at all times even after restarting it? Best I can guess it might be a server issue with it never calling the "stop interacting" logic which disables the spyglass effect. I'll try to implement something to work around this. ( what I came up with is in v0.4.0 )
  8. Alright, so maybe "last update" was a bit premature. But but there was a problem, so Its not like I'm a complete liar New for v0.3.1 Fix an issue with dropping/throwing items with the mouse introduced in v0.3.0 (Whoops!) Added a very small "darkened edge" when using the spyglass. Added a config file, for full details Regarding said "edge"; I'm not big on these, but a few people have poked at me about it on discord, so I added something that I felt wouldn't bother me, its very mild, and most people probobly won't even notice it without someone pointing it out. If for some reason you hate it you can turn it off by making it 0 in size, or opacity 0 in the config. If you want more, then you can make it bigger I guess? Not that that makes sense Some highlights config wise include editing that edge I talked about, adding a dim to the spyglass if your into that, adjusting animation speed, mouse sensitivity, and disabling the spyglasses automatic switch to first person when using the spyglass ( which just lets you stare at yourself using a spy glass, for style points I guess. )
  9. This will probobly be the last update unless something is broken or I get an idea, since with this update I've pretty much finished what was left on my Todo List. New for v0.3.0 Adds a player animation for using the spyglass, so you should be able to see people using them, and your shadow reflects that. It also adds an addition where you can use your mouse wheel to adjust the zoom slightly while using the spyglass, letting you dial in what your looking at slightly. I've also added a short demo video on the ModDB page so people can see what its like to use the item before they download
  10. Just put out a new version (0.2.2) that fixes the occasional flickering while zooming in and out and a small issue with the the animation jumping while paused.
  11. Quite right, I'll fix that. No Idea what I was thinking lol. Thanks for the offer, I'm personally not a big fan of the the vignette, if lots of people want it I might add a possible option. But I tried to ensure that the spyglass remained functional even with other mods that add a "zoom key." There by, adding it here would also possibly conflict in that way. Still I certainly appreciate it Combining both zooms is pretty ridiculous, you can count the hairs on your sheep from the near by mountain.
  12. Yeah, forgot to upload the file to ModDB, I've uploaded it now.
  13. Adds a new tool to the game, the spyglass. Some metal smithing, and glass smelting you can have your very own spyglass, then go exploring the wilds, or spy on your neighbors from the safety of your windmill. As of v0.3.0 - You can now use the mouse wheel to adjust your zoom some while your are using the spyglass. As of v0.3.1 - Config Options As of v0.4.7 - Added Bismuth spyglass, and removed damage. As of v0.5.0 - New Config Options, including mouse wheel settings and options, and vignette options as well as French and Russian localization. As of v0.5.1 - Pt-Br Localization. Vingnette Settings You can select one of several possible vignettes via the setting "vignetteStyle" in the mod config file. "edge" - This is the default and appears as a soft darkening around the border of the screen. "box" - This produces a hard edge the encroaches from the edge of the screen. "square" - Produces a overlay that covers all but a centered square. "circle" - Produces a overlay that covers all but a centered circle. In addition to the style, you can adjust: "edgeSize" - This is the number of pixels from the edge of the screen that the vignette will extend, circle and square use this setting on the smaller axis of your screen. "edgeOpacity" - How transparent the vignette is, 0.0 being invisible, and 1.0 being virtually opaque; please note that the mod will adjust this value as you scroll and the interface animates in a way that I think improves the experience over all. On the Mod DB at https://mods.vintagestory.at/spyglass Or on GitHub at https://github.com/fuami/Spyglass
  14. A mod that literally gives you more dry grass. Have you ever swung your new fancy scythe and gaped on in abject horror as four pieces of grass dropped from the giant forest like grassland you just carved a path through? Yes? Then you might like this, it increases dry grass drops based on the length of grass ( by chance ) Its based on the size of the grass you cut, and by default it only applies to scythes. These are manageable in the config see the Mod DB Page for info on that. By Default short grass is 10% for extra, Medium Short is 25%, Medium is 50%, Tall is 100%, and Very Tall has 25% chance to give THREE WHOLE DRY GRASS! Exciting I know. Not much else to say, hopefully it works well and people will enjoy seeing the dry grass rain down around them in a glorious shower of... dry... grass. On the Mod DB at https://mods.vintagestory.at/moredrygrass Or on GitHub at https://github.com/fuami/MoreDryGrass - My first attempt to modding VS, hopefully things work well
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