StCatharines
Vintarian-
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Everything posted by StCatharines
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I know there's a mod which allows exactly this... Found it! Clay Casting is the mod.
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If I had to guess, I'd say it's a coincidence. It almost seems like they're just that common. If you really scour an area for them, you're almost certain to find at least one! I've found many within 200 blocks of another TL, and only by mining through solid rock while quarrying.
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I played Minecraft for, I don't know, ten hours total? Something like that. It didn't hold my interest, and that was that. Vintage Story is, hands down, my absolute favorite game I've ever played. Ever. I have over a thousand hours into it at this point, easily.
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Yes, unfortunately you can startle the chickens right through a wall. Unless I'm using a mod like ChickenSit, my general rule of thumb is that if I can hear the animals, they're too close to my main base.
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In vanilla, no. There used to be a mod (Break Down Tools) that would allow for breaking them down with a hammer in the crafting grid, but I don't think it's been updated in a long while now.
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Joking aside, I think this is a great representation of making the crude door as seen in-game!
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Sailing straight up? Well, the world is flat in VS... so it doesn't seem overly weird. Sure makes for an interesting sight though, doesn't it!
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Dana's Tweaks mod does that. Vanilla VS though? "Does this automatically...?" the answer is no. Nothing automatically anythings.
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Oh yeah! That was you with the chart on X, wasn't it! Nicely suggested.
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About 1.20-pre.6: That's an old issue. Good to hear it's potentially been fixed! Hooray...? It should be interesting, if horrifying at times! Excellent stuff! This has been a minor annoyance for as long as I've played. I'm glad it's been made uniform across all clayforming recipes.
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I'm guessing your friend also has an Nvidia GPU. Check out this guide. It's helped many people, myself included. Edit: Unless that's the exact "Nvidia fixes thread" you meant. Drat.
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Great idea! It's an excellent way to reinforce the gameplay loop, as well.
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You aren't kidding. The 85°F days and 20°F nights, back and forth, sure don't help things, either! The representation of seasonal cycles in VS have seemed very realistic to me.
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Futile Bauxite, a fresh start... and losing interest.
StCatharines replied to Andael's topic in Discussion
Unless you're after tuning cylinders or Jonas parts, there's very little point in standing and fighting a bell. Easier to simply explore elsewhere and come back after it despawns. -
Futile Bauxite, a fresh start... and losing interest.
StCatharines replied to Andael's topic in Discussion
I have found no more or less valuable ruins/loot in deeper caves than in very shallow caves. It seems entirely random. If you're after specific ores or larger nodes, they do seem to be deeper. -
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Futile Bauxite, a fresh start... and losing interest.
StCatharines replied to Andael's topic in Discussion
Pick a (non-granite, preferably) direction, and start running. 10k blocks, maybe 20k in a worst-case, and you'll find some. -
"Thermae Traders"!
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Another great suggestion! That would also very much look seafaring, so to speak.
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will current mods work in 1.20 on release?
StCatharines replied to RasmusTheGreat's topic in Discussion
From version to version, no mod should be expected to work. It's a pleasant surprise when they do continue functioning, or only require minor rewrites. -
Yesterday, I had a similar cliffside ruin spawn. Next to another cliffside ruin! I think it's the first (and second) I've seen spawn like this.
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Oh, that kind of recording. Whoops.
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Record... audio? No way of which I'm aware. Text? Yes. You can write in books.
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Agreed, wholeheartedly! The more customization for things like this, the better each player can tailor the experience to their personal desires.