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TamTroll

Vintarian
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Everything posted by TamTroll

  1. it just feels wrong to have all my wine be stored in open-to-the-air barrels you know? At least let me seal them.
  2. Twice now I've had rifts spawn inside my walls, inside of solid blocks, usually right next to a light source. This started a couple of updates ago i think. the first one is from today, Aug 29th, and the 2nd one from August 13th. What should i do?
  3. I see a storm in the distance, I'm not sure if it's coming towards me, or moving past. it would be nice to know what direction the wind is blowing so that i can easily tell. A simple rotating object made of wood, cloth, or metal, that points in the direction wind is flowing, would be nice.
  4. if it's anything like what happened to me, the game tried to spawn in a treasure hunter, and gave information on how to spawn one in naturally. From what i understand (from what i was told in a thread i made earlier to day on the subject) a Treasure hunter is just another merchant, you will encounter multiple of them as you travel the world. So hopefully, you should be able to ignore that popup.
  5. Gotcha, if it's just a trader then i should be okay then, i was planning on making a sailboat to travel long-distances in the future anyways. So if he can spawn in more then one location, i should be fine.
  6. So i haven't really invested too much time in the story of this game, i haven't stumbled across anything or gone looking for anything, I'm still in the process of domesticating chickens and building a house. Apparently after this last update though, i was told that the "Treasurehunter" location was blocked by player-placed blocks. Now I've done a little bit of long-distance exploring in my world, but i didn't place much out there. Is the Treasurehunter supposed to be close to spawn? Sooo.. Basically I'm stuck. I don't know what this is, where it's supposed to go, how far away from me it's supposed to be, if it's supposed to be underground or above ground, if placing it will destroy existing terrain, etc. And unless it's some new early-game thing you're supposed to encounter right away, i don't want to spoil myself on story content by knowing exactly where it is. Can anyone provide me some more information on what this "Treasurehunter" thing is, where it's supposed to go, that kind of thing?
  7. nah, not aiming for story stuff. just in desperate need of Salt and Lime, neither of which exist anywhere near me in any capacity.
  8. Gotcha. I'll head south next time i go on an adventure then, thanks! little strange as going north made me encounter things like Deer and Goats, which felt more warm-temprature then bighorn sheep, but maybe that was just a biome thing rather then a temprature thing.
  9. And is going south faster then going north to get to warmer climates? I'm assuming if i kept going north i would have hit what, frozen tundra before desert? is that right?
  10. So does everyone start in this general environment then? Bears, Bighorns, Wolves, Winter, etc? I was under the impression that people could spawn in any of the possible biome strips, that if i made a new world with a new set on the same settings, i could start the game in a desert by pure chance instead.
  11. And is there a way to know which way to go if i didn't use default settings?
  12. so i know the world kind of exists in "strips" of environment. Cold, temperate, hot, temperate, cold, repeat, etc. and that you travel from one to the other by going north-south I'm not sure what environment i live in right now though, and I'd like to find some hot, desert-like environments, but i don't know whether going north or south would be faster. Currently i live in an environment with Bighorn sheep, Boars, Bears, Moose, Wolves, and Chickens. No Bees, no Termites, no Deer. I've got both a summer and a winter, but i feel like I'm in one of the "cold" regions, which i think implies I'd be near one of the "poles" of the planet if it were a sphere. The problem is i don't know if the "Artic" section of the world would be to my north or to my south. I travelled north recently and started encountering Goats and some variety of Deer. This was in the spring and early summer though, so I'm not sure if it gets colder up there or not. I haven't travelled too far south yet. Is there any surefire way to tell which way will get me to the hot climates faster?
  13. as someone who likes to explore and wander the world, I'd like to see more Temperature and Weather effects. - Consequences for getting too hot, clothes and actions to cool down - The ability to read the temperature in a given area, room, structure, or environment rather then just "outside", Like okay it's -24c outside, but what's the temperature inside my house? i want my house to be warm. Let me insulate it to keep it warm when it's cold outside, or keep it cool when it's hot outside. Maybe being in Shadow is slightly cooler then in sunlight, you get colder as you go down caves, etc. - Ability to cool down a Cellar with Ice for longer preserving times, or heat up the house with a fire and heating vents or something -Heavy storms that can actually damage and/or severely hinder you, your activities, and possibly your structures, forcing you to hunker down and seek secure shelter in order to survive. Things like heavy snowstorms, sandstorms, hurricanes, tornadoes, that kind of thing. Perhaps these could do things like shake sticks off of trees and pull rocks out of the ground, refreshing stick and rock placement on the ground, or even reveal new ore veins by pulling new native ore samples up onto the surface. - Some method of deterring or preventing animal spawns in spesific locations, possibly for spesific animals. I'd rather not build up a whole base only to find out a Bear spawns inside it every 30 days or so.
  14. I've had this for a long time now. look away from the moose and go back in with your knife and right click on it a few times, maybe from different angles. Game just doesn't realize you finished carving for some reason.
  15. I had this problem in the last update, thought it was fixed as i managed to go on a multi-hour multi-day adventure out into the wilderness no problem, but now I'm back at my base and it's happening all over again. Every ten minutes, like clockwork, my entire game just completely freezes for about a minute or two. The duration of the lock-up seems to vary, and sometimes but not often results in a crash. This seems to happen only while I'm on my home island, and not in newer / distant chunks. I'm playing completely vanilla, the only thing i can think of that might be affecting this is the fact that my world was generated back before Sailboats and Elks were a thing, so maybe it's an age issue? Or maybe something to do with the fact that i increased the months from 9 days to 10 days? i don't know. For whatever reason, if I'm in my base, my entire game freezes every 10 minutes. Really annoying. Anyone have any idea what's going on?
  16. Something small that can be domesticated. maybe a small breed of dog or bird who can warn you of nearby dangers without entering combat itself... Maybe a Crow or other Corvid? They've been known to team up with other animals for mutual benefit.
  17. I've literally only seen like two of these guys, both only one at a time. I WAS travelling at the time, so perhaps they just didn't have time to build up. i might see more now that I'm back at my base though, not impossible.
  18. i started on a 9 day month myself, things felt fine for the first year, but the second year felt like it zoomed by just too fast for me. So in late fall of the third year i bumped it up to 10 day months, this brought me back into Spring of that same year. figure I'll add a day to each month every year until i either hit 30 days per month, or get to a point I'm comfortable with, whichever comes first.
  19. I don't remember the exact controls myself, but i know you can empty bowls that have water in them, struggled with that same problem when i made bread doh but it left me with four bowls holding 0.5l water or something. one thread on this forum says to try Ctrl + R + RMB (Right mouse button) to empty the bowl onto the ground. if that doesn't work, perhaps throwing it into water?
  20. Haven't played for awhile (Since before Sailboats were added) and i don't know if I'm misremembering something or what, but the rooms I've got lit up by torches, lanterns, and oil lamps seem so much darker. like, i put an oil lamp down right next to me to try and better see a block I'm chiselling, and it barely does anything. Maybe I'm just misremembering how strong these lights were in the first place, but they just feel a lot dimmer then they used to be.
  21. you can get copper spearheads pretty easily by panning sand. that's how i get most of my spears.
  22. Thought occurred to me that temperature might be a factor, so just checked. 15c on the 10 day world (Spring) 21c on the 9 day world (Summer) So might be some variation because of that. They're both in a sealed room though so not sure how much.
  23. A few months ago i created a thread where i was considering adjusting my world from 9 days a month to 10 days a month and was asking what the consequences would be for that. The main response i got was "Food will spoil faster, Food that takes 4 days to spoil will now take 3.5 days to spoil*. You'll want to adjust your world's spoilage rate to compensate" *Not accurate, just an analogy Well, shortly after making that thread i stepped away from the game for awhile and only just returned. i went to examine the copies of my world, one which still had 9 day months, and one which had 10 day months, and i saw that of the two, the 10 day month world actually had food lasting longer then the 9 day month world. So I'm wondering, did i misunderstand something? Did food spoilage change in a recent patch, so now it automatically adjusts to longer months? I was ready to go in and adjust my food spoilage rate, but i thought I'd be making it slower, not faster. So i was hoping i could just get a bit of clarification on what's happening here. 9 day month food 10 day month food
  24. I've had very similar thoughts, but working in the Nether. Basically you walk in through your portal, travel through the Nether, and it transitions from your nether to the nether of another player / server you have a connection too, and you can find one of their portals to walk on in. Granted there's the problem of transferring mod items or the like back and fourth, but yeah. Any time i wanted to "Keep immersion" when moving from one world to another, I'd try to enter/exit through a nether portal
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