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Freakyuser396

Vintarian
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  1. I´m very conflicted about the fact, that the modloader now screams if a mod doesn´t mention the exact game version, and am wondering what that will mean for modding. Up until now you only wrote one version in your modinfo, and if the game version was the same or newer everything was fine. So a mod from 1.17 that still works without any updates wouldn´t note "1.19" in the modinfo, or older versions could not load the mod. What are modders supposed to do now? Repost mods every time with just a changed modinfo when a version comes out that doesn´t interfere with the mod? Or just leave the dependency in the modinfo blank (as some mods do) so there isn´t a warning in the modloader?
  2. There is pretty much just one general clayforming mod that´s been updated in the last months but the mod author even says he wants suggestions, so i recommend bringing that up there ^^ https://mods.vintagestory.at/moremolds
  3. Pretty much had the same issue and wanted to just keep my firepit lit. But since I´m currently getting into VS modding, I made a very basic mod that enables just that. I changed aged firewood to a slow burning fuel thats too low heat do cook anything, and added some crafting recipes. For compatibility i didn´t want to change the name of aged firewood, but i might look into making a texture and create a "treated firewood" later on instead https://mods.vintagestory.at/slowfuel PS: In general, as long as the firepit is empty, fuel lasts 2.5x as long.
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