Jump to content

Jhoryn

Vintarian
  • Posts

    13
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Jhoryn's Achievements

Berry Picker

Berry Picker (2/9)

13

Reputation

  1. Loving these posts with your comic-style storytelling. Hope they continue. Vintage Bear Story is so accurate.
  2. Looks very functional, and love the view outside the windows. Is that peridotite stones for the walls? Or daub? Are your cooking pots set down inside the lower chiseled block? That's nifty.
  3. Love your kitchen, and that glass atrium. I'd spend all my time in there. I've never built anything quite that big, but I might have to incorporate an atrium in my next build. I never stay in one world long enough >.< My current playthrough, I'll just be lucky to have enough glass to make my house airtight before winter.
  4. O_O Wow. I'm afraid to ask how many chisels you went through. I've never thought about chiseling the ground blocks like that. It's fantastic.
  5. Jhoryn

    Bird Figurehead

    Well done! I could tell immediately what it is, even given the limited pixels. Great little guardian for your sailing adventures
  6. Moly is my go-to (and I won't even attempt to spell it). I tend to end up with a plethora of it, and I think it gives the lanterns an old-world or aged look. I'd do black bronze for the same reason if it wasn't so expensive. I need the gold and silver for liners!
  7. The early game is my favorite. Probably close to 2k hours in game, and I have yet to get beyond the Resonance Archives in any of my playthroughs. For some reason, I get to mid-iron age and begin yearning for the early game, or want to try a new mod that requires a restart. Right now, I'm doing a "slower pace" playthrough, trying out mods that slow everything down a bit, so I can stay in the pre-iron age as long as possible, like Butchery, Fallow, Immersive Fibercraft, and Hydrate or Diedrate. I've tried a nomad style playthrough using CarryOn and Tentbag Reworked (it got a bit repetative), but lately I've been doing "settle where you land", where I settle close to initial spawn or as far as I can get in the first day. Will I get to the second story location this time? No idea, but I'm enjoying the slower journey so far. If anyone has any "slower pace" style mods recommendations, I'd love to hear about them.
  8. I like this idea - like a committee of knowledgeable community members who can add their checkmark or something to the mod, like a verification kind of system, to say 'hey this has been checked and seems legit to us to do what it says it does' . But, this would could be a great deal of work, so not sure how feasible this would be? Wish I could help, but I only know enough to edit existing mods to get them to do little additional things, (Or break them...lol).
  9. ^This. While we are still trying to deal with the current smoldering fire's aftermath, a push towards a new solution is key, and maybe something that can help rebuild that lost trust. I check the mods DB every couple of days for new things to try, and I can't imagine what would go into moderating the Mod DB, as so many new mods and updates are posted each day. Scorives - you have a good start with pointing out the forking issue. Just today, I was thinking about trying xSkills for the first time, went to the Mod DB, searched for xSkills and found myself confused about what to install. There is a Fork, and a Fork Fork, and a bajillion forks for separate compatibility mods, and... I tossed my hands up and said no thanks.
  10. Thank you! That's a relief. I was afraid I'd have to juggle a bunch of options, maybe even separate installs, and remember to turn my stuff off and on again.
  11. Howdy folks I've been playing single player VS for a few years now, but have never made the jump into multiplayer. I'm an awkward hermit with social anxiety. I mostly enjoy trying new mods for new experiences, but recently have had thoughts of trying the official server or maybe finding some friendly folks to play with. Anyhoo, my question is: If I have mods on my private VS game, before joining a server, do I need to disable those mods first? Or are they auto disabled? Question 2: if I join a server that has mods, how is that handled? Are they automatically added? Do I need to download a mod pack? Sorry if this has already been answered somewhere, and thank you for clarification.
  12. I love Vintage Story because it lets you play exactly how you want - you are in charge, for the most part, of your experience. Want a grueling hardcore death by a thousand cuts experience? You can do that. Want to farm and fish with a non aggressive bear living in your house with you? You can do that. Want to add rideable dragons, or guns, or airships? You can do that, too. One thing I love most is the mod community. While trust has been tested recently, I understood this was a possibility because the game is so open and supportive of mods. Mod makers, and the devs, are humans. Humans make mistakes. Humans also make creative, wonderful things like mods that let me grow mushrooms, make tea, build an apiary, die of thirst, fly in an airship, die to the most frightening temporal storms (looking at you, Temporal Symphony), make friends with horses (love you, Equus), and fill my house with windchimes and lanterns (<3 xXx_Ape_xXx). While the base Vintage Story vanilla experience is amazing, I keep playing because of the mod community. So, love to Vintage Story dev team. They made a mistake. They are human. Let us learn together from this. And HUGE love to the mod community. Thank you for all your time and hard work making all these wonderful things.
  13. Howdy. I'm a quiet lurker and been reading everything in the hopes of reassurances, and understand a lot of the anger comes from the lack of clarity and loss of trust. Please note, the following is questioning the code/mod itself and not Mal/the mod dev. I won't attack a person I don't know and have never interacted with. Bold is for TLDR From a User/Player standpoint, the two biggest questions needing reassurance are 1. Is ConfigLib safe to use in its current version? This event is a reminder that mods are code, and that code is shared on a basis of mutual trust. We players trust the mods to do exactly what they say they do and nothing more. Right now, that trust is shaky at best. In hindsight, Mal should have released the Anti-Cheat as a stand-alone download option. Let servers choose to use it, and it probably would've been as popular as the other mods. But, because that's not what happened here, people are understandably upset that a mod did way more than what they were told it did. Now, the safety of the code is being questioned. Can we trust a mod's code to do what it says it does? 2. If ConfigLib is safe, should we still use it, or should a new branch under new ownership be created? Because ConfigLib (and the other mods) have become such a core feature of other mods, it can't simply be removed without adversely affecting other mod devs who have come to rely on it. It is, or was, a well built, useful mod. But, because trust has been lost, should a new forced branch of these questioned mods be created?
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.