Dark Thoughts
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Your posts tone & length over a completely hypothetical scenario with a bunch of made up straw man arguments is definitely outrage culture. No buts, you already thrown an insult at me so you can't hate to be offensive that much. Maybe wait for a full release before you buy then? I don't even know how many years & decades we have to explain this to people like you. Buying into games that are unfinished is always a risk, regardless of potential other projects or not. And you're not entitled for Anego Studios, or any other development studio, to only work on one single project that you personally are interested in. It's their company and their budget to handle how they see fit. You can say the same thing about VS being born out of sentimentality, just like any other video game with passionate developers. Otherwise this would've simply stayed a MC mod, or never even got that far anyway, since it was obviously very heavily inspired by TFC. You think Hytale is cursed because it was mismanaged? If you have that little faith in this development studio, then why even bother with Vintage Story? Maybe try to be not so illogical. Then people can make more sense out of your future points. Until then I just see the typical entitled whining that I've seen way too much over the last decades of video game development.
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Smoke from fire pits and forges, pipes and ventalation
Dark Thoughts replied to argeshnex456's topic in Suggestions
Not really abstract, just rather simple and performance oriented rules. Obviously, such a system like in Valheim would require a more precise way of calculating rooms, but I personally would like that for a variety of reasons - not just the need to build smoke exhausts into your building (not necessarily chimneys).- 74 replies
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You're getting upset over semantics? Is that it? What the hell difference does it make if they call it a "separate game" vs. "a separate VS module" when they use the same engine?! This is literally a good opportunity for VS & Anego Studios so I really don't understand the outrage at all. It sounds like someone's ignorant & uninformed and rather spends their time feeding outrage culture instead of reading up on the matter. You also seem to like to do mental gymnastics to further feed that outrage through your bias.
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I genuine fail to understand what you're struggling with regarding VS?
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IMO that whole fight needs a do-over. It's always been super awkward, clunky and jank.
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Long distance water transport - Aqueduct and reservoirs
Dark Thoughts replied to Crylum's topic in Suggestions
I was about to post that mod too. That being said, even without source block creation there's not too much of a point. There's not even that many natural water sources at higher elevations, let alone natural waterfalls. Disabling source block creation is also very limiting for the fact that you cannot do water based landscaping anymore. And ultimately, this is obviously all much more of an effort than just making a bucket and creating an infinite water source. Not that you really need that either, because there's annoying water holes absolutely everywhere (can't speak for the RC terrain gen). -
Jiggle physics when?
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Ok boomer.
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Maybe try actual words instead of boomer / zoomer hieroglyphics.
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Agreed. I also don't like how we just got this one style to choose from. I like to build primitive Nordic A-frames with a big hearth in the middle and it's pretty much impossible to incorporate those typical roofed chimneys they'd have into the design with those chimney blocks in order to actually seal the room. Before I was using trap doors on the sides of the exhaust / roof side, but now that they're grated and don't count as a sealing block they won't work anymore. The "all or nothing" approach to room sealing is definitely annoying, not just for chimneys, but I guess it saves processing power, since you don't have to do complex calculations. I'm a sucker for chimneys especially though, I even wish they'd have something like in Valheim where you actually need one for the smoke. As it stands, it is probably more useful to just use an "always on" chimney if you want that aesthetic.
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I'd rather not, since you either refuse to actually read, lack the reading comprehension to understand what I'm saying, or you simply argue in bad faith - which becomes more and more likely with each comment. So I'll just leave this topic be and block you now.
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1. No, you're not listening. An LLM can give you many different answers to the same question, some of which may or may not be correct. We've been over this. And not almost all games have character progression, I also already said that all RPGs have character progression but not all games with character progression are RPGs. It's simply a requirement for an RPG to have character progression though, next to its other defining features. 2. Depends entirely on the developer and the game and what they envision. It could be a character progression system or one or more other things that define RPGs as a genre. I honestly don't want to make this a separate topic because it's been explained enough already and I struggle to see where the issue in understanding is. An RPG doesn't have to be heavy on story itself. Many RPGs may not even have a main story, especially open world RPGs tend to just have background lore and your characters actions are what write your own personal story.
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Can a Flatpak installation do that? I thought the whole point of Flatpaks is to not touch the actual OS.
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That would be roleplayed though, no? Or do you throw dices based on your stats and then play out the results? I only know LARP as going by a rough script with lots of improvisation.
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No, and that's also exactly what the screenshots in the initial post of this thread show.