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Dark Thoughts

Vintarian
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  1. I specifically meant to farm until it gets too cold. There's no reason to stop earlier, because at best you end up with fewer crops, and at worst you just lose some nutrients (which replenish fast enough if you rotate / have them go fallow). Because when the crop is dead, it always drops the seed back, which is not guaranteed when you break the crop in one of its earlier stages.
  2. If they're just for locations where aged ones would not have been, in order to simply light up areas as you go through them (like in the archives), then that's fine. I'm a lot more careful with mods that add assets, because apparently every mod that adds them has to grow the game's ram usage by like hundreds of MB or even several GB, while also increasing the world load time to several minutes. And unfortunately I only have 32 GB of ram available.
  3. More like Minecraft's TerraFirmaCraft but standalone. Anyway... It's not really that hard to be honest. 1. Farm enough food. Especially turnips are fast and easy to grow early on. From farming flax (which you want tons of) you should also get a bunch of grain as emergency food. If it gets too cold, wait for the crops to die before you rip them out - this gives you a guaranteed seed back (I don't know why they did it this way). 2. Pay attention to your farms nutrient levels. Each crop needs a different type, so make sure to rotate your crops around to have soil nutrients replenish over time. 3. Rooms! Make sure you have a valid cellar room! It caps the temperature at +5 degrees, slowing down spoilage times significantly. 4. More rooms! By winter you also want to make sure that your main rooms in your base are valid rooms. This gives a temperature bonus while protecting you from the cold). If you do not stay in valid rooms, it will count as outside and severely increase your hunger rate! 5. Speaking of hunger rate. Don't hold off-hand items if you don't need them. They increase your hunger rate by 20%. Same for heavy types of armor of course. 6. Turn your hides into pelts, especially huge ones, to make fur clothing and maybe even the new bear armor for extra heat protection. 7. Don't bother with wasting valuable fat on crocks or preserving crocks & food early on in general - this is a common noob trap. Raw veggies will last a long time in a storage vessel in a valid cellar - especially during winter. You really just need crocks for your prepared meals (I usually cook up 2x pots for 6 crocks in rotation). 8. If all things fail, you can always hunt. And hunt cleverly! A pit to trap animals in will make it much easier for them not to get to you or anywhere else, while you can throw spears at them. People survived even the polar regions that way. 9. Absolute worst case, move south and enjoy the warmer temperatures.
  4. It would definitely **** if the aged torch holders would get rarer, or worse, extinct. The main reason I want them is their color, because the brass ones are ***** - and that's the only material we can make them out of for some reason, while also being way too expensive in comparison to lanterns (now small lanterns I guess). I'm gonna hold my breath on the berry bushes until I can actually test them. But unfortunately they don't release the preview builds on the unstable branch.
  5. Monsters spawn on blocks with a light level of 7 or lower.
  6. There isn't really a special surface entrance placement. Cave gen simply exits where it hits the surface layers. So by modifying how caves generate you can change how the entrances appear on the surface - or rather don't appear. The "outdated" one specifically mentions less shafts, which is what the complaints were about, and the mod still worked as of 1.21.5, so chances are it still does in 1.22.6. I use plenty of mods that have not been updated for several versions.
  7. Does it cap out at some point? I guess it does, as it otherwise would mean if you live in the polar regions that your chunks would eventually all just be a wall of snow. Several blocks / meters high would require some serious blizzard though.
  8. I think so but I don't know how accurate it is modeled but I do know the sun sets and raises differently depending on your latitude too. It would also depend on your world config for the length of your months, because by default a month is just a bit over a week long (9 days).
  9. Accumulating snow layers are already part of vanilla during snowfall in fall, winter, spring and in the polar regions. It's why you need to be careful with predators potentially being able to get over your fences.
  10. 5 seconds in: https://mods.vintagestory.at/cavetweaks https://mods.vintagestory.at/show/mod/31780
  11. Eidolon limbs? But yes, also literally support beams, because I'm sure outside of gameplay mechanics they do not come in magical dynamic lengths.
  12. You were name calling and dismissing my advice, promptly demanding an answer from OP that my advice was meant to provide. Like what even?! And I'm not your "bro", bro. Jfc... Maybe take some of your own advice. Blocked.
  13. If you attack me like that regarding a helpful comment (and then the ironic audacity to literally ask for the solution...) then you can sure as hell bet on me getting hostile. Reported.
  14. Flying ones in particular, aside from you know which one. From predators who may even dive down to hunt for small critters to little singing birds that sing in trees to ravens and crows watching you.
  15. Okay... 1. If it isn't on Github, submit it to Github so it is there. 2. Don't end threads with "disregard" or whatever. If you have the solution, post it so it may help others with the same issue and may be stumbling upon this thread when looking for a solution.
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