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LadyWYT

Vintarian
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Everything posted by LadyWYT

  1. It's possible, but most predators don't seem to attack prey animals unless they're hungry, though I could be mistaken. I am pretty sure though that predators immediately eat part of whatever they kill, probably to help give the player more incentive to do their own hunting instead of letting other creatures do the dirty work for them. And if the carcass has been eaten, it should say as much.
  2. Welcome to the forums! Animals don't die to starvation in the vanilla game, though they will die if they're deprived of light for too long. That doesn't seem to be the case here though. My first thought is that it's a predator, as that's the usual culprit, however at least one of the bodies would be partially eaten if that were the case. The bodies aren't horribly mangled either, so I don't think monsters are at fault either, though you might keep an eye on it just in case there are stray shots from drifters and bowtorn hitting your animals. You haven't mentioned mods at all, so mod inference can probably be ruled out. The only other thing that comes to mind, outside of some bug, is perhaps some sort of entity cramming mechanic to prevent overpopulation, similar to what Minecraft has. While that would explain the pig deaths, it doesn't explain the dead lamb, and I'm pretty sure @Diff has shoved about a million chickens into a similar space without issue. Given it's multiplayer, never rule out another player being the culprit, intentionally or not. Perhaps some sort of kill command was clipping your animal pens? If no one was using console commands and players are trustworthy otherwise, and you've witnessed the animals dying with no apparent cause, it's most likely a bug.
  3. Not something I'm interested in, however... While I do believe it's a niche thing, I also believe that there are several in the community that would enjoy a VR mod, even if it is janky. The better question to ask, I think, is whether or not playing VS in VR is something you yourself want to do to the extent you're willing to make and maintain a mod for it. If the answer is "yes" then it doesn't really matter whether the mod becomes widely popular or remains niche; you'll be making something you want to play with yourself. If the answer is "no", however, I wouldn't recommend going to that much effort for something you're not really passionate about, as that will lead to a mediocre product at best and a lot of frustration for you at worst.
  4. If you've ever played with FOTSA big cats...they are very sneaky and lethal.
  5. Welcome to the forums(and the game)! There are plenty of players on the forums that are quite happy to help new players, but you'll want to be more specific about the kind of help you're looking for. General gameplay questions, specific gameplay questions, mods, world settings, etc.
  6. Oh yeah, fire spread in Vintage Story can get out of hand rather quickly, and pit kilns are quite good at starting fires. It's best to build them several blocks away from flammable structures, as well as making sure there's not grass, bushes, or other combustible things next to them.
  7. Welcome to the forums! Crops and fences shouldn't be disappearing. The only thing that comes to mind is that there may have been a lit pit kiln somewhere nearby that was too close to the farms, or that otherwise started a grass fire that spread to this area.
  8. Quicklime can be turned into plaster blocks, which have a bright white texture similar to Minecraft's snow blocks. All you need is a source of limestone or chalk for the mass production of lime.
  9. It's a good start, but I'm more interested in how much the player numbers change after the game's been out for a while. Big numbers for a game with a lot of hype aren't really unusual; it's how many regular players the game manages to maintain that's more important.
  10. Welcome to the forums(and the game)! My first piece of advice: never get stuck in the trap of comparing your stuff to everyone else's. Oftentimes, we are own worst critics, and there's always going to be someone more skilled out there. The more important thing is to build whatever you want and enjoy the process. It doesn't always turn out how you'd like, but that is how we artists learn, no? Actually, I like the ground floor as it is. It has a rather cozy little feel to it. What throws the design off for me is the oak trim. It's not horrible, but the oak color is too similar to the daub color, meaning that the trim details don't really stand out that well while the darker colors of the roof and stones make those areas really pop. Switching the trim to the same color as the roof material would make a nicer contrast and allow those details to stand out from the daub much more easily.
  11. Welcome to the forums! To my knowledge, no, not on official Anego servers. The only way to extend the month length more than 30 days would be via mods, which will require a third party server. The best option you have with the official servers, I think, is making sure that the server is set to pause time if no one is online. Assuming your players are all playing roughly about the same times each day, that should slow down the overall rate that time passes. If your players tend to play at staggered times though, to the point that there's at least one player online at any given time, then you're probably out of luck.
  12. Welcome to the forums(and the game)! The locusts will start spawning once the boss is sufficiently damaged. At this point in the fight, the player needs to make killing the boss a priority since the locusts will continue to spawn until the boss dies. If the player keeps trying to play safe or turns too much of their focus toward dealing with the locusts, they'll get overwhelmed and die. It's supposed to be quite a tough fight. Half health seems a bit early for locusts to start spawning, but I seem to recall the locust bit getting adjusted to be a bit more difficult when healing was adjusted to be a little easier after the initial implement of the healing timer. I could be wrong though. I will also note that the minimum equipment level for completing the Resonance Archive is tier 2, however, players might want to opt for tier 3+ if they are playing alone or otherwise struggling. Equipping a shield should help mitigate some of the incoming damage, and jumping before the boss's ground slam will prevent the player from being launched into the air. Aside from that, the best general strategy that I've found is to stay just within his reach in order to provoke more melee attacks from the boss, and step back out of reach before the attack hits.
  13. I would love to have more fish like sharks and barracudas! In the case of those two examples, I don't think they'd have to be particularly aggressive to the player either, unless of course the player is injured and decides to go for a swim.
  14. Welcome to the forums(and the game)! Like @Foe Hammer already noted, I can't recall having seen a mod or anything either. I know that the subject has been mentioned a time or two, and several players eagerly agreed that it would be cool to have, but I don't think anyone's taken a crack at actually implementing it. Or rather, I suspect that any attempts made probably got abandoned rather quickly. Vintage Story doesn't really seem like an easy thing to port to VR given how some of the controls work.
  15. No. The cementation furnace is for refining iron ingots into steel. To refine iron from iron ore, you'll need to smelt the iron nuggets in a bloomery to get iron blooms. The iron blooms will then need to be worked into ingots at the forge, either by hand or via the helve hammer.
  16. Welcome to the forums! The general information about server hosting can be found here: https://www.vintagestory.at/selfhosting/ I wouldn't see why you wouldn't be able to change the settings like you can in single player. The one thing you can't do with official Anego servers is install mods; you'll need a third-party hosting service for that. To my knowledge, official Anego servers are also EU-only at the moment, though I could be wrong about that.
  17. To my knowledge that's where you find the big crystals as well. I've found big quartz crystals and olivine crystals in such geodes; other crystal types are much more rare.
  18. I think amethyst may show up in the density search's prospecting data given that rhodochrosite or whatever it is does, but I'm not entirely sure. The best way to find it though, I think, is to go poking around in quartz veins. Sometimes quartz will have little geode pockets containing pretty crystals and whatnot. I can't say I've ever found amethyst like that, but according to the wiki that's how it spawns.
  19. Welcome to the forums! I agree with @Vexxvididu--this is a good indication that there's a problem with your modlist. Sometimes the project can remain on the helve hammer's anvil for a moment before dropping as a completed project, but if the project is sitting there for several seconds that indicates that your computer is struggling to keep up with whatever the game is demanding. How many mods do you have? Very large modlists often cause problems, as more mods not only increases the demand of system resources, but also introduces more potential for mod conflicts. The first thing to check is make sure that all your mods are up to date for the current game version, or otherwise known to work correctly in the case of older mods. Checking all mods that alter smithing is a good idea too--the comments sections on the mod pages should give you an idea if other users are experiencing similar issues. Outside of that though, I think what's likely going on is there are just too many mods installed. The best option in that case is to just cut down on the number of mods that you're using, but you could also try investing in a server to take some of the workload off your computer while playing(though it's not a guarantee of clearing up the problem).
  20. In my experience the support team typically responds within 24-48 hours, though it can take longer than that to resolve the ticket. It depends a lot on what the issue is. The most common issues are usually pretty easy to sort out.
  21. Unless something changed in 1.21.6(and to my knowledge it didn't), this isn't correct. The crop growth times will scale with the month length, but the harvest will not. The server I play on is still on 1.21.5, with month length set to 20 days. The crops still had the same yield per tile despite the longer month length, so the solution for my friend and I was to build larger farms.
  22. You could always try it and see if it works, but I wouldn't recommend buying a new computer just to try. If you're buying a new computer just to use as a server machine then it's probably better to get something a little beefier. Honestly, I'd recommend cutting down the modlist to something simpler. I'm not aware of any of the listed mods causing issues, aside from Rivers, so that would be a prime one to cut. A lot of those mods though add a lot of new items or entities, which can eat system resources fairly quickly. Picking a couple of creature and flora mods and keeping the modlist vanilla+ otherwise should hopefully clear up the performance issues. Alternatively, if the hitching and glitching only happens with the sailboat specifically, you could just keep playing as-is if you're not running into other issues, and just be extra careful when using the sailboat.
  23. I did forget about that mention, so yeah, the bone arrowheads would be a solution there. The fire clay is still going to be a big problem though. It's primarily used for iron and steelworking, yes, but fire clay is also needed for baking pies and producing glass in large quantities. Many players already aren't keen on playing igneous spawns due to the lack of certain resources, so I still maintain it's probably not a good idea to make that type of map even more unattractive.
  24. Hmmm...in that case I would add a little extra wiggle room at the world border next time. There's a similar principle when designing art for a print job--you want to leave a little bleed space around the edge of the design to account for any irregularities during the printing. Without the bleed, the image is likely to end up with slivers of white near the edges after printing, and not look as good. That's probably what happened here; the distance calculations likely don't account for the full boundaries of the story structures, making it easy to cut part of the structure off if the world boundary is right at maximum possible distance for the furthest structure.
  25. All this really accomplishes is making worlds dominated by igneous rock even less desirable to play. Like I said, flint is a critical resource for making fire clay, and unless the player gets lucky with a bauxite biome or black coal/anthracite deposits nearby, they're going to have to go find sediment rocks if they want to use iron. I'll also note that if flint doesn't spawn in igneous rocks, that's also locking the player out of the bow and arrow in the early game. Spears might do more damage at this stage, yes, but spears don't stack and some players prefer having the extra inventory space. While I don't think it's bad for the player to need to do some significant traveling to find certain resources(like chromite or borax), I don't think it's a good idea to force the player to travel thousands of blocks to find a basic resource like flint if they spawned in the wrong rock type.
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