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Tyron

VS Team (Lead)
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Everything posted by Tyron

  1. Dear Player, you've been warned before on January 12 about excessive posting of memes and offtopic posting in #vintagestory. We use a bot to do the warning and banning, which sends out DMs to the affected users. If you block these, then you might not have gotten that warning, unfortunately. There are also instructions in #rules-and-info as well as the VintageStory channel header to remain on topic and to keep memes to the #memes channel. You have not been singled out, other players with similar behavior have been warned and/or banned as well. The ban is not permanent, you can rejoin in 30 days. The reason we do this is that we would like to retain #vintagestory as a place you can still have normal conversations. If thousands of users post just a handful of gifs it breaks up text flow a lot where its gets near impossible to talk to users. It is unfortunate that you see that as draconian and abusive, it is not our intention. Thank you for your understanding - Tyron
  2. We're working on it. Animal foot steps will be a thing Soon(TM)
  3. Dear Extraordinary Survivalists v1.21.6, a stable release, can now be downloaded through the account manager. We've accumulated another handful of small patches worthy of a release. The Lion's Den by Pento, shared in #screenshot on Discord Game updates Everything included in the rc.1 update Fixed: Launching a Sailboat spawned it on land instead of in water View full record
  4. Dear Extraordinary Survivalists v1.21.6, a stable release, can now be downloaded through the account manager. We've accumulated another handful of small patches worthy of a release. The Lion's Den by Pento, shared in #screenshot on Discord Game updates Everything included in the rc.1 update Fixed: Launching a Sailboat spawned it on land instead of in water
  5. Dear Extraordinary Survivalists v1.21.6-rc.1, an unstable release, can now be downloaded through the account manager. We've accumulated another handful of small patches worthy of a release. Little Tractor-Crawler by T͗ͬ̈́h̎ͫ̚eͥ̆̈́_ͩ̓̍O͋wl̃͑̇, shared on #screenshots in Discord Game updates Tweak: Elks and other mountables can no longer use a translocator or teleporters, unless being currently ridden - a player riding an elk, who uses a translocator, teleports both player and elk Tweak: Lore hint particles now always spawn, ignoring the player's particles quantity setting Tweak: Allow liquids to be chiseled only in creative mode Tweak: Small improvement to elk rider animation in idle and walk Tweak: New 'manageotherplayergroups' privilege and /group addplayer or removeplayer commands, so that server moderators can deal with abandoned groups (e.g. if all ops leave a group) Tweak: Add server audit logging for out-of-range block break/place attempts Tweak: Updated community translations Tweak: Updated in-game credits Tweak: On VintageHosting, on the server dashboard include a reminder that the name needs to be between 4 and 80 characters Fixed: Storage vessels were applying double the perish rate bonus Fixed: Items stored on shelves would not dry or melt at the intended rate Fixed: Prevent the trader menu to be opened by multiple players at the same time, which could be abused Fixed: On some occasions, traders walked away from player mid-conversation or stood still after conversations Fixed: For traders and villagers, opening the trade window caused the second dialog option also to be run automatically (typically "What's your name?") Fixed: Boars and sows not consistently being aggressive to players when piglets are around Fixed: Food placed in ground storage could result in empty ground storage blocks if the food rotted Fixed: When multiple Hoppers in different places picked up items at about the same time, some items could be teleported from one hopper to another Fixed: Beehive kiln and cementation furnace consumed fuel even when not processing, when the structure was partially loaded across chunks Fixed: Placing straw dummies always positioned them on the very edge of blocks Fixed: Some ropes not properly loading from a savegame to client side Fixed: Flowing lava blocks now start their particles at the correct height Fixed: Devastation Area ground level could have chunk borders if originally generated in an earlier game version and /wgen regen used Fixed: On very old worlds (1.18 or earlier) the pan would result in only Homo Sapiens mode drop chances Fixed: In vast caves or when standing below large structures or floating islands, a chunk directly above the player was sometimes invisible Fixed: Rare error when generating a weather dust particle for a not-fully-loaded fruit tree Fixed: Beehive Kiln doors could cause crashes in multiplayer. Github #5170 and #7226 Fixed: Rare crash relating to insect sounds. Github #7201 Fixed: Rare crash from async particle spawn Fixed: Crash when Ctrl+scroll up on the firepit input slot Fixed: Rare crash when copying the Resonance Archives Fixed: Potential crash on player death with no specific damage source (e.g. from combustion) Fixed: Potential crash with BodyTemperature system during server shutdown Fixed: Potential crash when trying to spawn a cube particle from a LooseItemFoodSource Fixed: Potential crashes if certain game folders (Logs, Saves, Macros) were not found Fixed: Potential client crash in windowed mode when the game fails to center the game Fixed: WorldEdit chisel tools crash when holding an item instead of a block Fixed: Pasting line breaks into single line text field showed up as a missing character Fixed: Certain errors seen in logs on multiplayer servers Fixed: When the --dataPath argument was used, the game sometimes created unneeded directories API Tweak: Added to IBlockEntityContainer a new method CheckInventoryClearedMidTick() - this may affect a small number of mods which use this code, apologies, mod breakage was not intended
  6. Dear Extraordinary Survivalists v1.21.6-rc.1, an unstable release, can now be downloaded through the account manager. We've accumulated another handful of small patches worthy of a release. Little Tractor-Crawler by T͗ͬ̈́h̎ͫ̚eͥ̆̈́_ͩ̓̍O͋wl̃͑̇, shared on #screenshots in Discord Game updates Tweak: Elks and other mountables can no longer use a translocator or teleporters, unless being currently ridden - a player riding an elk, who uses a translocator, teleports both player and elk Tweak: Lore hint particles now always spawn, ignoring the player's particles quantity setting Tweak: Allow liquids to be chiseled only in creative mode Tweak: Small improvement to elk rider animation in idle and walk Tweak: New 'manageotherplayergroups' privilege and /group addplayer or removeplayer commands, so that server moderators can deal with abandoned groups (e.g. if all ops leave a group) Tweak: Add server audit logging for out-of-range block break/place attempts Tweak: Updated community translations Tweak: Updated in-game credits Tweak: On VintageHosting, on the server dashboard include a reminder that the name needs to be between 4 and 80 characters Fixed: Storage vessels were applying double the perish rate bonus Fixed: Items stored on shelves would not dry or melt at the intended rate Fixed: Prevent the trader menu to be opened by multiple players at the same time, which could be abused Fixed: On some occasions, traders walked away from player mid-conversation or stood still after conversations Fixed: For traders and villagers, opening the trade window caused the second dialog option also to be run automatically (typically "What's your name?") Fixed: Boars and sows not consistently being aggressive to players when piglets are around Fixed: Food placed in ground storage could result in empty ground storage blocks if the food rotted Fixed: When multiple Hoppers in different places picked up items at about the same time, some items could be teleported from one hopper to another Fixed: Beehive kiln and cementation furnace consumed fuel even when not processing, when the structure was partially loaded across chunks Fixed: Placing straw dummies always positioned them on the very edge of blocks Fixed: Some ropes not properly loading from a savegame to client side Fixed: Flowing lava blocks now start their particles at the correct height Fixed: Devastation Area ground level could have chunk borders if originally generated in an earlier game version and /wgen regen used Fixed: On very old worlds (1.18 or earlier) the pan would result in only Homo Sapiens mode drop chances Fixed: In vast caves or when standing below large structures or floating islands, a chunk directly above the player was sometimes invisible Fixed: Rare error when generating a weather dust particle for a not-fully-loaded fruit tree Fixed: Beehive Kiln doors could cause crashes in multiplayer. Github #5170 and #7226 Fixed: Rare crash relating to insect sounds. Github #7201 Fixed: Rare crash from async particle spawn Fixed: Crash when Ctrl+scroll up on the firepit input slot Fixed: Rare crash when copying the Resonance Archives Fixed: Potential crash on player death with no specific damage source (e.g. from combustion) Fixed: Potential crash with BodyTemperature system during server shutdown Fixed: Potential crash when trying to spawn a cube particle from a LooseItemFoodSource Fixed: Potential crashes if certain game folders (Logs, Saves, Macros) were not found Fixed: Potential client crash in windowed mode when the game fails to center the game Fixed: WorldEdit chisel tools crash when holding an item instead of a block Fixed: Pasting line breaks into single line text field showed up as a missing character Fixed: Certain errors seen in logs on multiplayer servers Fixed: When the --dataPath argument was used, the game sometimes created unneeded directories API Tweak: Added to IBlockEntityContainer a new method CheckInventoryClearedMidTick() - this may affect a small number of mods which use this code, apologies, mod breakage was not intended View full record
  7. One thing though for which I will abuse my admin rights and post on a locked topic: We can't please everyone, someone will always be mad: a) I under promise on rivers: People are mad because a mod already did it b) I over promise on rivers: People are mad if we can't deliver on it or the update takes too long c) We copy the rivers mod unchanged: People are mad that we don't put effort into it, when it has bugs, suffers from mod-ability and the code becomes unmaintainable d) I don't promise anything: People are mad we don't get enough content done / don't implement whats on the roadmap All of us only ever can see a partial picture of the full situation and react accordingly. And that's okay. What I do ask for is that you remain friendly and cordial with one another. We're all on the same boat. Anyone who posts here cares for the game. I think we all need to remind ourselves from time to time that opposing opinions, no matter how wrong they sound, are not a problem, but an opportunity to learn on how to act more virtuously.
  8. Both sides here tend to get into overheat mode. I will lock this post, I don't think anything positive can be gained from a 2-sided flame-war.
  9. Dear Extraordinary Survivalists v1.21.5, a stable release, can now be downloaded through the account manager. We've accumulated a handful of small patches worthy of a release. The "/db prune" command should now finally work fully, but we still recommend making a backup of your savegame before using it. Shuttlecraft interior by Cygnus656, shared in #screenshots on Discord Game updates Tweak: /db prune command now has an additional optional argument for game version: if specified, everything below that version will be preserved. [Example: to prune away chunks generated in 1.21.2+ to clean up chunk borders and have those same chunks regenerate cleanly in 1.21.5, while keeping the chunks generated in game versions older than 1.21.2 which don't have the chunk borders issue, you could use command: /db prune 3 drop confirm 1.21.2] Tweak: Higher performance /db prune command (completes more quickly, less RAM burden) Tweak: Minor fixes to ruins, and 5 new ruins that didn't make it into the game last update Fixed: In older savegames continued into game version 1.21, chunk borders were sometimes possible in areas newly generated in 1.21.2 or later, close to areas generated in 1.20 or earlier. [Details: most likely to occur if a 1.20.12 savegame was updated directly to 1.21.2 or 1.21.4, or possibly if there are regions of the world which were just not visited much while playing 1.21.0 or 1.21.1. Chunk borders can be cleaned up either using the command: /wgen regen 1 at the affected location, or for the whole map using the /db prune command, see full example of this command above. A backup of the world first is advisable] Fixed: Command /db prune should now work properly. [Notes: Use with care, it's a powerful command, can take a few seconds or minutes to run. Essentially it can remove parts of the map already generated in earlier game versions so that they can be regenerated with fresh 1.21.5 worldgen and bugfixes, while preserving any parts of the map which have player builds, farms, roads or mines. A backup of the world first is advisable] Fixed: Odd behavior of projectiles in water, they now decelerate a lot faster Fixed: Gaps in water surface near underwater ruins Fixed: Rice and flax grain were being eaten by animals when they should not Fixed: Hot ingots placed on the ground could become invisible in some circumstances. Github #6804 Fixed: Rare crash when clicking on empty ground storage with buckets etc. Github #7277 Fixed: For Mac installations, the packaged fonts should now be available
  10. Dear Extraordinary Survivalists v1.21.5, a stable release, can now be downloaded through the account manager. We've accumulated a handful of small patches worthy of a release. The "/db prune" command should now finally work fully, but we still recommend making a backup of your savegame before using it. Shuttlecraft interior by Cygnus656, shared in #screenshots on Discord Game updates Tweak: /db prune command now has an additional optional argument for game version: if specified, everything below that version will be preserved. [Example: to prune away chunks generated in 1.21.2+ to clean up chunk borders and have those same chunks regenerate cleanly in 1.21.5, while keeping the chunks generated in game versions older than 1.21.2 which don't have the chunk borders issue, you could use command: /db prune 3 drop confirm 1.21.2] Tweak: Higher performance /db prune command (completes more quickly, less RAM burden) Tweak: Minor fixes to ruins, and 5 new ruins that didn't make it into the game last update Fixed: In older savegames continued into game version 1.21, chunk borders were sometimes possible in areas newly generated in 1.21.2 or later, close to areas generated in 1.20 or earlier. [Details: most likely to occur if a 1.20.12 savegame was updated directly to 1.21.2 or 1.21.4, or possibly if there are regions of the world which were just not visited much while playing 1.21.0 or 1.21.1. Chunk borders can be cleaned up either using the command: /wgen regen 1 at the affected location, or for the whole map using the /db prune command, see full example of this command above. A backup of the world first is advisable] Fixed: Command /db prune should now work properly. [Notes: Use with care, it's a powerful command, can take a few seconds or minutes to run. Essentially it can remove parts of the map already generated in earlier game versions so that they can be regenerated with fresh 1.21.5 worldgen and bugfixes, while preserving any parts of the map which have player builds, farms, roads or mines. A backup of the world first is advisable] Fixed: Odd behavior of projectiles in water, they now decelerate a lot faster Fixed: Gaps in water surface near underwater ruins Fixed: Rice and flax grain were being eaten by animals when they should not Fixed: Hot ingots placed on the ground could become invisible in some circumstances. Github #6804 Fixed: Rare crash when clicking on empty ground storage with buckets etc. Github #7277 Fixed: For Mac installations, the packaged fonts should now be available View full record
  11. Dear Extraordinary Survivalists v1.21.2 and now v1.21.4, a stable release, can now be downloaded through the account manager. Nearly 150 tweaks and fixes later, v1.21.2 is now ready! [Edit:] Also released 1.21.4 to address a few new issues introduced unintentionally in 1.21.2: Tweak: Improved elk passenger animations Tweak: Update community translations Tweak: New command /dweather reset allows single players and server admins to reset Rift activity (needed if it was stuck in 1.21.2) Fixed: Client crashes in 1.21.2 with a sailboat a few hundred blocks away Fixed: Rift activity unchanging for up to 50 in-game days after updating from a existing game world from 1.21.1 or earlier Fixed: Opened crates with certain types of contents (e.g. flax grain) rendered as unknown blocks. Github #7235 Fixed: Labeled chests label text was invisible, and fix lighting on the first sign drawn (there was a v1.21.3 for a few brief minutes, now replaced with v.1.21.4) Screenshot by 7Embre, shared in #screenshots on Discord Game updates since 1.21.1 Tweak: Moon appearance reverted to a squared appearance, but with correct level of illumination Tweak: Reduce mob spawn on medium, high and very high rift activity (low and apocalyptic activity unchanged) Tweak: First 3 days in game now start with low rift weather (for real this time!) Tweak: Further buffed the Rift Ward (radius 40 => 50 blocks, 14 days fuel => 21 days fuel per temporal gear, 5% chance of failing to block rifts => 2.5% chance of failing to block rifts) Tweak: Reduced bear spawn chance back to 1.20 levels Tweak: More intense torch particles Tweak: Sleek doors are now airtight, and will create a room such as a cellar or greenhouse Tweak: Stone spears can now be ground stored on 2-block high walls instead of 3. Tweak: Tool and Ingot molds show metal breaking when using a chisel Tweak: When breaking ingot molds, only the one you're pointing at will break Tweak: Height of ground-placed hitboxes of crucibles, crocks, and pots reduced to make it easier to target them when placed on a table Tweak: Pillion now has max stacksize of 1, consistent with saddle and other elk tack Tweak: Scrambled eggs meal model revised and updated to have melted-cheesy-goodness! Tweak: Updated community translations, added a Hungarian translation Tweak: Game now removes username from file paths printed in log files Tweak: Added player pitch to the HUD debug screen Tweak: Add debug logging for villagers spawning and de-spawning Tweak: Command entity selector can now specify a tag to match, e.g. e[tag=helloworld] Tweak: Command .debug wireframe now has an alias: .debug wf Tweak: New command /entity find to find specific entities (e.g. missing villagers), usually accessible to server moderators Tweak: Certain other /entity information commands (e.g. /entity count, /entity countg, /entity list, /entity locateg) are now usually accessible to server moderators Tweak: Catch the most common OpenGL errors at startup and provide more helpful error message. Github #6888 Tweak: On Linux installations, revert using DRI_PRIME=1 by default [Details: that setting may select the wrong GPU on some systems, if the dedicated GPU is actually 0. So now the setting is not present by default, but the player can easily uncomment that line in the run.sh to enable it if appropriate for that system, has to be done manually for now.] Tweak: On MacOS installations, enable .Net server garbage collection to help with constant lag spikes Tweak: For Intel Arc GPUs, add recommendation about allowSSBOs setting at game start Performance: Higher frame rate when rendering large numbers of signs Performance: Improved loading times for translocators, teleporters, rift wards (and cheese curds bundle!) Performance: Improved loading times for large numbers of signs Performance: Improved loading times for large numbers of crates and labelled crates Performance: Improved loading times for barrels (on both server and client) Performance: Fixed various potential memory VAO memory leaks on game exit (seen in client-debug.log) Fixed: Some poultice healing still cancelling when in the air Fixed: Bandages could not be used while jumping Fixed: Player hunger sometimes not decreasing for a long time, after combi of a large meal and healing. Github #5688 #5815 #5516, with thanks to @traugdor Fixed: Player could be rail-roaded (sideways movement blocked) when walking along a path edge Fixed: Player not able to step up small heights when they formed a corner Fixed: Elk fixes Lots of work to fix jitter and animation syncing oddities when riding an Elk in Single Player and Multiplayer. Plus tighter controls Elk with a snaffle bridle would keep walking forwards if only left/right movement buttons were pressed Elk body could be tilted the wrong way when it steps down or up, especially while walking backwards (the fix applies to all creatures but most obvious on a ridden Elk) Fixed dead tame and semi-tamed Elk would remain standing up API Fixed: Unable to place saddle on semi-tamed Elk Fixed: Temporary workaround: If entities/tooltips become invisible, turning Ambient Sound level to 0 should now fix it. Github #6946 Fixed: Missing self teal glow after respawning Fixed: Flat fog from weather no longer reduces deep cave visibility Fixed: Long-standing lighting bug where rooms and caves do not always become dark when closed. Github #6717 Fixed: Many issues with the 2nd boss fight Fixed hideous flight paths Fixed hideous hurt animation when it was on ground Shields not blocking projectiles if they came from a relatively high angle Not able to hit boss when inside its hitbox Picked up projectiles turning into stones when collected Stays a little longer on the ground on the slam attack for melee attacks and no longer slides away Fixed: Village fixes Villagers and lore mobs (drifters etc) no longer attack each other. Villagers attempt to flee from lore mobs when in close proximity Make villagers clear their hands before holding weapons Bowls in the village were missing Attempt to fix Wall getting stuck at north gate Fixed Kat getting stuck in her house at certain times and situations Fixed a villager buying and selling things that he shouldn't (Folds) Fixed: Excavating out a ruin in sand did not remove the sand first Fixed: Players were able to use a knife to remove decor from chiseled blocks in claimed areas Fixed: Propick density search mode readings in areas originally created in very old saves (1.18 and older) could become incorrect when nearby (map border) areas were generated in game version 1.21.x Recipe fixes: Cupronickel plates and nickel plates did not have smithing recipes so could not be smithed Wood path recipe is no longer shapeless, to not conflict with the crate recipe Packed dirt recipe required a blank top row in the grid Clay forming recipe for hoe mold did not match the shape of the output mold Fixed: Z-fighting on distant wood path Fixed: Rift Ward carried in hands was right in front of your face Fixed: Block breaking overlay missing on all chiseled blocks Fixed: Wrong block breaking overlay on tool and ingot molds Fixed: Block breaking overlay on trunk not disappearing in some cases Fixed: Pick block will properly select the ingot mold you are pointing at Fixed: Quern handles z-fighting with adjacent forge (they'll still clip) Fixed: Cozy bed did not have sleep hours Fixed: Bear hide leg armor selection box when dropped on ground was way off Fixed: Dark fins on salmon and mahi-mahi Fixed: Resolved an issue where failing to set up a player on their first join could prevent them from being saved correctly in the savegame Fixed: Placing beams in Immersive First-Person mode was fiddly because of small camera motion right on placement Fixed: Mitigated crucible pouring particles were way off Fixed: Particles falling on fence floating mid-air Fixed: Art objects were sunken into base of display cases Fixed: Adult pigs were not being aggressive towards the player when piglets were around Fixed: Ratlines on sailships could not be mounted Fixed: Labeled chest wouldn't let you properly type in full width messages (note: there is a known issue, chest label text is now invisible in 1.21.2) Fixed: Animals in basket traps which had been caught in 1.20 and earlier game versions could not be released in 1.21.x Fixed: There could be incorrect block shading next to stairs in some orientations Fixed: Adding a single shield to the armor stand rendered two of them - one on each hand Fixed: Might reduce mobs clipping into player as they run towards them Fixed: Thatch blocks had poorly aligned textures and incorrect textures. Now should match hay blocks better Fixed: In handbook, margins on grid recipes would be incorrectly scaled on non-default GUI scale sizes Fixed: Handbook grid recipe spacing for bear pelt recipe was incorrect for some GUI scales Fixed: Handbook search input would always reset once a tutorial was started Fixed: Logged error when placing Base Return Teleporter Fixed: Clay tile pile shape was missing Fixed: Some wolf animations playing when they should not Fixed: Crash when breaking invalid chiseled blocks in ruins Fixed: Crash when breaking an anvil mold Fixed: Rare crash when another player holds hot items in tongs. Github #6783 Fixed: Occasional crash when typing that would delete selected text Fixed: Game crash when clicking tutorial links to open the handbook Fixed: Rare crash for Hopper picking up food item during off-thread item physics Fixed: Prevent game crash when ground storage placing above world height. Github #7023 Fixed: Minor fixes and changes to story locations and one ruin Fixed: Errors during worldgen when generating the story locations Fixed: Tower elevator up/down arrows were hidden by the up/down levers when player was seated at the elevator position in front of the up/down levers Fixed: Multi player fight Eidolon dropped elucidatory vessel at >1 stack size instead of multiple with 1 stack size Fixed: Missing death message translations for deer and goats Fixed: Missing language string for dead partially tamed elk, and inconsistent capitalization for other elk Fixed: Unable to type a - symbol into an empty number input box for negative numbers Fixed: Ctrl/Shift modifier no longer working on number inputs in GUIs Fixed: In Settings, a slider could occasionally crash when being scrolled with the mouse wheel Fixed: When loading older save games in 1.21.x, only update region maps if necessary Fixed: Command /weather setw still did not clear fog from sandstorms Fixed: Allow command /fixmapping applyall force to be run from the server console Fixed: Reduce the incidence of a rare shader compile error on certain GPUs. Github #7015 Fixed: Re-add ModMaker to the Mac build API Note: Calendar.TotalHours had bad documentation. It is not the amount of hours elapsed since game start, but amount of hours elapsed since january 1st of the year the game world started. To get actual game start ingame hours you can now use Calendar.ElapsedHours - which already existed before but returned the wrong value API Tweak: Make EntityBehaviorRideable.GetNextGait() virtual, as well as EntityBehaviorGait.SetIdle() and IsIdleGait() API Tweak: The categorycode for the utilities slot has now been broken up into different codes for different types of items. These include: "pot" for cooking pots and crocks, "bladefalx" for falxes, "blade1m" for weapons about 1m long, "bowsmall" for simple and crude bows, and "bowlong" for recurve and long bows. API Tweak: Mortally woundable behavior now checks animation code names from the entity json, instead of animation names directly API Tweak: Allow a renderer, when registered, to also reserve a range within RenderOrder for itself and one other renderer type API Tweak: Attempt to kill game on launch if a mod assembly is already loaded API Fixed: BlockEntityBookshelf NRE crash when using a modded bookshelf with no type API Fixed: Single ingredient modded pies show incorrect name in handbook API Fixed: Handbook would freeze game entirely sometimes when looking at ingredients for meals with a Quantity set higher than 1 API Fixed: Modded tool molds would not always display proper output in handbook API Fixed: Crash if a mod added the ability to place bowls on elk, boats, or similar API Fixed: Duplicate keys are created for POI Registry dictionary - wispae API Fixed: Defining any textureSizes: [] in a model caused it to ignore the default TextureWidth/TextureHeight Game updates since v1.21.2-rc.3 Fixed: Broken player rendering when revisiting a sailboat Fixed: Constantly changing rift activity introduced in 1.21.2-rc.2 Fixed: Version 1.21.2-rc.3 would fail to start on some hosted Linux servers Fixed: Furniture trader was selling raw fireclay. Now it's the commodity trader Fixed: Player hunger fix was not applied Fixed: suppressDesertStorm worldconfig not working View full record
  12. Dear Extraordinary Survivalists v1.21.2 and now v1.21.4, a stable release, can now be downloaded through the account manager. Nearly 150 tweaks and fixes later, v1.21.2 is now ready! [Edit:] Also released 1.21.4 to address a few new issues introduced unintentionally in 1.21.2: Tweak: Improved elk passenger animations Tweak: Update community translations Tweak: New command /dweather reset allows single players and server admins to reset Rift activity (needed if it was stuck in 1.21.2) Fixed: Client crashes in 1.21.2 with a sailboat a few hundred blocks away Fixed: Rift activity unchanging for up to 50 in-game days after updating from a existing game world from 1.21.1 or earlier Fixed: Opened crates with certain types of contents (e.g. flax grain) rendered as unknown blocks. Github #7235 Fixed: Labeled chests label text was invisible, and fix lighting on the first sign drawn (there was a v1.21.3 for a few brief minutes, now replaced with v.1.21.4) Screenshot by 7Embre, shared in #screenshots on Discord Game updates since 1.21.1 Tweak: Moon appearance reverted to a squared appearance, but with correct level of illumination Tweak: Reduce mob spawn on medium, high and very high rift activity (low and apocalyptic activity unchanged) Tweak: First 3 days in game now start with low rift weather (for real this time!) Tweak: Further buffed the Rift Ward (radius 40 => 50 blocks, 14 days fuel => 21 days fuel per temporal gear, 5% chance of failing to block rifts => 2.5% chance of failing to block rifts) Tweak: Reduced bear spawn chance back to 1.20 levels Tweak: More intense torch particles Tweak: Sleek doors are now airtight, and will create a room such as a cellar or greenhouse Tweak: Stone spears can now be ground stored on 2-block high walls instead of 3. Tweak: Tool and Ingot molds show metal breaking when using a chisel Tweak: When breaking ingot molds, only the one you're pointing at will break Tweak: Height of ground-placed hitboxes of crucibles, crocks, and pots reduced to make it easier to target them when placed on a table Tweak: Pillion now has max stacksize of 1, consistent with saddle and other elk tack Tweak: Scrambled eggs meal model revised and updated to have melted-cheesy-goodness! Tweak: Updated community translations, added a Hungarian translation Tweak: Game now removes username from file paths printed in log files Tweak: Added player pitch to the HUD debug screen Tweak: Add debug logging for villagers spawning and de-spawning Tweak: Command entity selector can now specify a tag to match, e.g. e[tag=helloworld] Tweak: Command .debug wireframe now has an alias: .debug wf Tweak: New command /entity find to find specific entities (e.g. missing villagers), usually accessible to server moderators Tweak: Certain other /entity information commands (e.g. /entity count, /entity countg, /entity list, /entity locateg) are now usually accessible to server moderators Tweak: Catch the most common OpenGL errors at startup and provide more helpful error message. Github #6888 Tweak: On Linux installations, revert using DRI_PRIME=1 by default [Details: that setting may select the wrong GPU on some systems, if the dedicated GPU is actually 0. So now the setting is not present by default, but the player can easily uncomment that line in the run.sh to enable it if appropriate for that system, has to be done manually for now.] Tweak: On MacOS installations, enable .Net server garbage collection to help with constant lag spikes Tweak: For Intel Arc GPUs, add recommendation about allowSSBOs setting at game start Performance: Higher frame rate when rendering large numbers of signs Performance: Improved loading times for translocators, teleporters, rift wards (and cheese curds bundle!) Performance: Improved loading times for large numbers of signs Performance: Improved loading times for large numbers of crates and labelled crates Performance: Improved loading times for barrels (on both server and client) Performance: Fixed various potential memory VAO memory leaks on game exit (seen in client-debug.log) Fixed: Some poultice healing still cancelling when in the air Fixed: Bandages could not be used while jumping Fixed: Player hunger sometimes not decreasing for a long time, after combi of a large meal and healing. Github #5688 #5815 #5516, with thanks to @traugdor Fixed: Player could be rail-roaded (sideways movement blocked) when walking along a path edge Fixed: Player not able to step up small heights when they formed a corner Fixed: Elk fixes Lots of work to fix jitter and animation syncing oddities when riding an Elk in Single Player and Multiplayer. Plus tighter controls Elk with a snaffle bridle would keep walking forwards if only left/right movement buttons were pressed Elk body could be tilted the wrong way when it steps down or up, especially while walking backwards (the fix applies to all creatures but most obvious on a ridden Elk) Fixed dead tame and semi-tamed Elk would remain standing up API Fixed: Unable to place saddle on semi-tamed Elk Fixed: Temporary workaround: If entities/tooltips become invisible, turning Ambient Sound level to 0 should now fix it. Github #6946 Fixed: Missing self teal glow after respawning Fixed: Flat fog from weather no longer reduces deep cave visibility Fixed: Long-standing lighting bug where rooms and caves do not always become dark when closed. Github #6717 Fixed: Many issues with the 2nd boss fight Fixed hideous flight paths Fixed hideous hurt animation when it was on ground Shields not blocking projectiles if they came from a relatively high angle Not able to hit boss when inside its hitbox Picked up projectiles turning into stones when collected Stays a little longer on the ground on the slam attack for melee attacks and no longer slides away Fixed: Village fixes Villagers and lore mobs (drifters etc) no longer attack each other. Villagers attempt to flee from lore mobs when in close proximity Make villagers clear their hands before holding weapons Bowls in the village were missing Attempt to fix Wall getting stuck at north gate Fixed Kat getting stuck in her house at certain times and situations Fixed a villager buying and selling things that he shouldn't (Folds) Fixed: Excavating out a ruin in sand did not remove the sand first Fixed: Players were able to use a knife to remove decor from chiseled blocks in claimed areas Fixed: Propick density search mode readings in areas originally created in very old saves (1.18 and older) could become incorrect when nearby (map border) areas were generated in game version 1.21.x Recipe fixes: Cupronickel plates and nickel plates did not have smithing recipes so could not be smithed Wood path recipe is no longer shapeless, to not conflict with the crate recipe Packed dirt recipe required a blank top row in the grid Clay forming recipe for hoe mold did not match the shape of the output mold Fixed: Z-fighting on distant wood path Fixed: Rift Ward carried in hands was right in front of your face Fixed: Block breaking overlay missing on all chiseled blocks Fixed: Wrong block breaking overlay on tool and ingot molds Fixed: Block breaking overlay on trunk not disappearing in some cases Fixed: Pick block will properly select the ingot mold you are pointing at Fixed: Quern handles z-fighting with adjacent forge (they'll still clip) Fixed: Cozy bed did not have sleep hours Fixed: Bear hide leg armor selection box when dropped on ground was way off Fixed: Dark fins on salmon and mahi-mahi Fixed: Resolved an issue where failing to set up a player on their first join could prevent them from being saved correctly in the savegame Fixed: Placing beams in Immersive First-Person mode was fiddly because of small camera motion right on placement Fixed: Mitigated crucible pouring particles were way off Fixed: Particles falling on fence floating mid-air Fixed: Art objects were sunken into base of display cases Fixed: Adult pigs were not being aggressive towards the player when piglets were around Fixed: Ratlines on sailships could not be mounted Fixed: Labeled chest wouldn't let you properly type in full width messages (note: there is a known issue, chest label text is now invisible in 1.21.2) Fixed: Animals in basket traps which had been caught in 1.20 and earlier game versions could not be released in 1.21.x Fixed: There could be incorrect block shading next to stairs in some orientations Fixed: Adding a single shield to the armor stand rendered two of them - one on each hand Fixed: Might reduce mobs clipping into player as they run towards them Fixed: Thatch blocks had poorly aligned textures and incorrect textures. Now should match hay blocks better Fixed: In handbook, margins on grid recipes would be incorrectly scaled on non-default GUI scale sizes Fixed: Handbook grid recipe spacing for bear pelt recipe was incorrect for some GUI scales Fixed: Handbook search input would always reset once a tutorial was started Fixed: Logged error when placing Base Return Teleporter Fixed: Clay tile pile shape was missing Fixed: Some wolf animations playing when they should not Fixed: Crash when breaking invalid chiseled blocks in ruins Fixed: Crash when breaking an anvil mold Fixed: Rare crash when another player holds hot items in tongs. Github #6783 Fixed: Occasional crash when typing that would delete selected text Fixed: Game crash when clicking tutorial links to open the handbook Fixed: Rare crash for Hopper picking up food item during off-thread item physics Fixed: Prevent game crash when ground storage placing above world height. Github #7023 Fixed: Minor fixes and changes to story locations and one ruin Fixed: Errors during worldgen when generating the story locations Fixed: Tower elevator up/down arrows were hidden by the up/down levers when player was seated at the elevator position in front of the up/down levers Fixed: Multi player fight Eidolon dropped elucidatory vessel at >1 stack size instead of multiple with 1 stack size Fixed: Missing death message translations for deer and goats Fixed: Missing language string for dead partially tamed elk, and inconsistent capitalization for other elk Fixed: Unable to type a - symbol into an empty number input box for negative numbers Fixed: Ctrl/Shift modifier no longer working on number inputs in GUIs Fixed: In Settings, a slider could occasionally crash when being scrolled with the mouse wheel Fixed: When loading older save games in 1.21.x, only update region maps if necessary Fixed: Command /weather setw still did not clear fog from sandstorms Fixed: Allow command /fixmapping applyall force to be run from the server console Fixed: Reduce the incidence of a rare shader compile error on certain GPUs. Github #7015 Fixed: Re-add ModMaker to the Mac build API Note: Calendar.TotalHours had bad documentation. It is not the amount of hours elapsed since game start, but amount of hours elapsed since january 1st of the year the game world started. To get actual game start ingame hours you can now use Calendar.ElapsedHours - which already existed before but returned the wrong value API Tweak: Make EntityBehaviorRideable.GetNextGait() virtual, as well as EntityBehaviorGait.SetIdle() and IsIdleGait() API Tweak: The categorycode for the utilities slot has now been broken up into different codes for different types of items. These include: "pot" for cooking pots and crocks, "bladefalx" for falxes, "blade1m" for weapons about 1m long, "bowsmall" for simple and crude bows, and "bowlong" for recurve and long bows. API Tweak: Mortally woundable behavior now checks animation code names from the entity json, instead of animation names directly API Tweak: Allow a renderer, when registered, to also reserve a range within RenderOrder for itself and one other renderer type API Tweak: Attempt to kill game on launch if a mod assembly is already loaded API Fixed: BlockEntityBookshelf NRE crash when using a modded bookshelf with no type API Fixed: Single ingredient modded pies show incorrect name in handbook API Fixed: Handbook would freeze game entirely sometimes when looking at ingredients for meals with a Quantity set higher than 1 API Fixed: Modded tool molds would not always display proper output in handbook API Fixed: Crash if a mod added the ability to place bowls on elk, boats, or similar API Fixed: Duplicate keys are created for POI Registry dictionary - wispae API Fixed: Defining any textureSizes: [] in a model caused it to ignore the default TextureWidth/TextureHeight Game updates since v1.21.2-rc.3 Fixed: Broken player rendering when revisiting a sailboat Fixed: Constantly changing rift activity introduced in 1.21.2-rc.2 Fixed: Version 1.21.2-rc.3 would fail to start on some hosted Linux servers Fixed: Furniture trader was selling raw fireclay. Now it's the commodity trader Fixed: Player hunger fix was not applied Fixed: suppressDesertStorm worldconfig not working
  13. Dear Vantastic Vintarians Vividly voicing for you the ventures we’re forging. I've been trying to write this blog post for the last 2 weeks, surely didn't help catching a cold in the middle of all of it. Anyhow. Time for an update, let's get right into it! Vintage Story As you might have noticed, we've been fixing bugs and balancing mechanics feverishly over the last few weeks, with 1.21.2 alone becoming a 150 changes big update. Now that I've somewhat recovered, we should be able to push a stable 1.21.2 out within the next 1 to 2 days and then hopefully, move on to 1.22 which will heavily focus on game mechanics. Possibly to my own detriment, I can show you the roadmap for 1.22, but again, huge disclaimer, this is an aspirational plan - and I really mean it when I say that. We rarely fully implement the entire roadmap for any update. We will be researching the feasibility of Rivers Reworked trader outposts (with some new aesthetic blocks as shown in the screenshot) Procedural dungeons Berry bush rework (i.e. add greater mechanical depth to them) Possibly fishing New Mechanical Power blocks (Water wheels, Flywheels, Elevators, Grinding wheels and more) Item heating overhaul Status Effects System Quenching, Tempering and Annealing system (Risk/Reward based tool improvement mechanic) Lots of other minor things that we usually do Due to the amount of new content, this update will probably be one of the slower ones to release again, compared to the 1.21 update. Rest assured, we'll do our best to make it worth your wait! We've also not been idle on the hiring end - we have @Maltiez helping us out in improving the mod api, we are currently in talks on getting a sysadmin on board, and we're likely going to soon post a web developer position so we can separate out the 2 other projects of Anego Studios onto their own websites and community platforms. Until then, here's a few words from the new team which is working on what I originally coined as "the new adventure mode", now renamed into something more adequate! Project "Glint" Ahoy there! I'm Goblin, and I'm the senior game design lead on a new game from Anego Studios, which is codenamed "Project Glint". I'm excited to have this chance to introduce the new team, say a little bit about what we're hoping to achieve with Project Glint, and invite you to join us on this new journey! The Project Glint team is made up of voxel game veterans with a passion for adventure games and RPGs. Many of us worked most recently on Hytale at Hypixel Studios, while others bring their experience as contributors to the Minecraft Marketplace and Vintage Story. We are: Goblin - Game Designer and Team Lead codename_B - Technical Designer/Engineer ElsewhereHere - Art Director Bob Nelson - Concept Artist Chris Thursten - Narrative Designer We're excited to do something new with Project Glint. Our goal is to create a novel voxel RPG experience that uses a blocky world as a platform for narrative, exploration and adventure. Project Glint won't be connected to Vintage Story, but it will use the same engine and we hope that the new tech and features we develop will ultimately benefit both games. Where Vintage Story is an uncompromising survival experience, Project Glint is intended to be more focused on RPG pillars like exploration, storytelling, and combat. Currently we are defining the fantasy setting of Project Glint, while our technical designer is breaking new grounds on tooling, which will also greatly benefit the Vintage Story modding community - such as the VS Animation Support PR to Blockbench! Here's a screenshot of it in action Even though these are still very early days, it's really exciting to be breaking into new territory and we can't wait to share more when we're ready. Also, we're still building the team! We're currently looking for a level designer to join us. If that sounds like it might be you, consider applying! See you over the horizon! - Goblin
  14. thanks for that remark, i'll talk with the coders about it
  15. this is intentional. Mobs should also spawn during daytime, albeit at a slower rate
  16. Dear Extraordinary Survivalists v1.21.2-rc.3, an unstable release, can now be downloaded through the account manager. So we broke a couple of things in -rc.1 and -rc.2, those are now fixed. In the process, we fixed a whole load more... Screenshot by F1nchhh, shared on Discord #screenshots channel Game updates Tweak: First 3 days in game now start with low rift weather (for real this time!) Tweak: Further buffed the Rift Ward (radius 40 => 50 blocks, 14 days fuel => 21 days fuel per temporal gear, 5% chance of failing to block rifts => 2.5% chance of failing to block rifts) Tweak: Scrambled eggs meal model revised and updated to have melted-cheesy-goodness! Tweak: Game now removes username from file paths printed in log files Tweak: Command .debug wireframe now has an alias: .debug wf Tweak: New command /entity find to find specific entities (e.g. missing villagers), usually accessible to server moderators Tweak: Certain other /entity information commands (e.g. /entity count, /entity countg, /entity list, /entity locateg) are now usually accessible to server moderators Fixed: Player could be rail-roaded (sideways movement blocked) when walking along a path edge Fixed: Player not able to step up small heights when they formed a corner Fixed: Bandages could not be used while jumping Fixed: Player hunger sometimes not decreasing for a long time, after combi of a large meal and healing. Github #5688 #5815 #5516, with thanks to @traugdor Fixed: Elk fixes Fixed: For an elk with a snaffle bridle, the sprinting control was broken in 1.21.2-rc.1 and -rc.2 Fixed: Elk with a snaffle bridle would keep walking forwards if only left/right movement buttons were pressed API Fixed: Unable to place saddle on semi-tamed elk Fixed: Village fixes Villagers and lore mobs (drifters etc) no longer attack each other. Villagers attempt to flee from lore mobs when in close proximity Make villagers clear their hands before holding weapons Attempt to fix Wall getting stuck at north gate Fix Kat getting stuck in her house at certain times and situations Fixed: Players were able to use a knife to remove decor from chiseled blocks in claimed areas Fixed: Ratlines on sailships could not be mounted Fixed: Labeled chest wouldn't let you properly type in full width messages Fixed: Animals in basket traps which had been caught in 1.20 and earlier game versions could not be released in 1.21.x Fixed: There could be incorrect block shading next to stairs in some orientations Fixed: Adding a single shield to the armor stand rendered two of them - one on each hand Fixed: Crash when breaking invalid chiseled blocks in ruins Fixed: Crash when breaking an anvil mold Fixed: In Settings, a slider could occasionally crash when being scrolled with the mouse wheel Fixed: Handbook grid recipe spacing for bear pelt recipe was incorrect for some GUI scales Fixed: Margins on grid recipes in handbook would be incorrectly scaled on non-default scale sizes Fixed: Base return teleporter invisible when first placed (introduced in 1.21.2-rc.1 and -rc.2) Fixed: Large memory leak in long-running multiplayer servers, introduced in 1.21.2-rc.1 and -rc.2 Fixed: Logged error when placing Base Return Teleporter Fixed: Clay tile pile shape was missing Recipe fixes: Nickel plates did not have a smithing recipe Packed dirt recipe required a blank top row in the grid Clay forming recipe for hoe mold did not match the shape of the output mold Fixed: Some wolf animations playing when they should not Fixed: Minor fixes and changes to story locations and one ruin Fixed: When loading older save games in 1.21.x, only update region maps if necessary API Tweak: Make EntityBehaviorRideable.GetNextGait() virtual, as well as EntityBehaviorGait.SetIdle() and IsIdleGait() API Tweak: The categorycode for the utilities slot has now been broken up into different codes for different types of items. These include: "pot" for cooking pots and crocks, "bladefalx" for falxes, "blade1m" for weapons about 1m long, "bowsmall" for simple and crude bows, and "bowlong" for recurve and long bows. API Note: Calendar.TotalHours had bad documentation. It is not the amount of hours elapsed since game start, but amount of hours elapsed since january 1st of the year the game world started. To get actual game start ingame hours you can now use Calendar.ElapsedHours - which already existed before but returned the wrong value API Fixed: BlockEntityBookshelf NRE crash when using a modded bookshelf with no type API Fixed: Single ingredient modded pies show incorrect name in handbook API Fixed: Handbook would freeze game entirely sometimes when looking at ingredients for meals with a Quantity set higher than 1 API Fixed: Modded tool molds would not always display proper output in handbook
  17. Dear Extraordinary Survivalists v1.21.2-rc.3, an unstable release, can now be downloaded through the account manager. So we broke a couple of things in -rc.1 and -rc.2, those are now fixed. In the process, we fixed a whole load more... Screenshot by F1nchhh, shared on Discord #screenshots channel Game updates Tweak: First 3 days in game now start with low rift weather (for real this time!) Tweak: Further buffed the Rift Ward (radius 40 => 50 blocks, 14 days fuel => 21 days fuel per temporal gear, 5% chance of failing to block rifts => 2.5% chance of failing to block rifts) Tweak: Scrambled eggs meal model revised and updated to have melted-cheesy-goodness! Tweak: Game now removes username from file paths printed in log files Tweak: Command .debug wireframe now has an alias: .debug wf Tweak: New command /entity find to find specific entities (e.g. missing villagers), usually accessible to server moderators Tweak: Certain other /entity information commands (e.g. /entity count, /entity countg, /entity list, /entity locateg) are now usually accessible to server moderators Fixed: Player could be rail-roaded (sideways movement blocked) when walking along a path edge Fixed: Player not able to step up small heights when they formed a corner Fixed: Bandages could not be used while jumping Fixed: Player hunger sometimes not decreasing for a long time, after combi of a large meal and healing. Github #5688 #5815 #5516, with thanks to @traugdor Fixed: Elk fixes Fixed: For an elk with a snaffle bridle, the sprinting control was broken in 1.21.2-rc.1 and -rc.2 Fixed: Elk with a snaffle bridle would keep walking forwards if only left/right movement buttons were pressed API Fixed: Unable to place saddle on semi-tamed elk Fixed: Village fixes Villagers and lore mobs (drifters etc) no longer attack each other. Villagers attempt to flee from lore mobs when in close proximity Make villagers clear their hands before holding weapons Attempt to fix Wall getting stuck at north gate Fix Kat getting stuck in her house at certain times and situations Fixed: Players were able to use a knife to remove decor from chiseled blocks in claimed areas Fixed: Ratlines on sailships could not be mounted Fixed: Labeled chest wouldn't let you properly type in full width messages Fixed: Animals in basket traps which had been caught in 1.20 and earlier game versions could not be released in 1.21.x Fixed: There could be incorrect block shading next to stairs in some orientations Fixed: Adding a single shield to the armor stand rendered two of them - one on each hand Fixed: Crash when breaking invalid chiseled blocks in ruins Fixed: Crash when breaking an anvil mold Fixed: In Settings, a slider could occasionally crash when being scrolled with the mouse wheel Fixed: Handbook grid recipe spacing for bear pelt recipe was incorrect for some GUI scales Fixed: Margins on grid recipes in handbook would be incorrectly scaled on non-default scale sizes Fixed: Base return teleporter invisible when first placed (introduced in 1.21.2-rc.1 and -rc.2) Fixed: Large memory leak in long-running multiplayer servers, introduced in 1.21.2-rc.1 and -rc.2 Fixed: Logged error when placing Base Return Teleporter Fixed: Clay tile pile shape was missing Recipe fixes: Nickel plates did not have a smithing recipe Packed dirt recipe required a blank top row in the grid Clay forming recipe for hoe mold did not match the shape of the output mold Fixed: Some wolf animations playing when they should not Fixed: Minor fixes and changes to story locations and one ruin Fixed: When loading older save games in 1.21.x, only update region maps if necessary API Tweak: Make EntityBehaviorRideable.GetNextGait() virtual, as well as EntityBehaviorGait.SetIdle() and IsIdleGait() API Tweak: The categorycode for the utilities slot has now been broken up into different codes for different types of items. These include: "pot" for cooking pots and crocks, "bladefalx" for falxes, "blade1m" for weapons about 1m long, "bowsmall" for simple and crude bows, and "bowlong" for recurve and long bows. API Note: Calendar.TotalHours had bad documentation. It is not the amount of hours elapsed since game start, but amount of hours elapsed since january 1st of the year the game world started. To get actual game start ingame hours you can now use Calendar.ElapsedHours - which already existed before but returned the wrong value API Fixed: BlockEntityBookshelf NRE crash when using a modded bookshelf with no type API Fixed: Single ingredient modded pies show incorrect name in handbook API Fixed: Handbook would freeze game entirely sometimes when looking at ingredients for meals with a Quantity set higher than 1 API Fixed: Modded tool molds would not always display proper output in handbook View full record
  18. Dear Vantastic Vintarians Vividly voicing for you the ventures we’re forging. I've been trying to write this blog post for the last 2 weeks, surely didn't help catching a cold in the middle of all of it. Anyhow. Time for an update, let's get right into it! Vintage Story As you might have noticed, we've been fixing bugs and balancing mechanics feverishly over the last few weeks, with 1.21.2 alone becoming a 150 changes big update. Now that I've somewhat recovered, we should be able to push a stable 1.21.2 out within the next 1 to 2 days and then hopefully, move on to 1.22 which will heavily focus on game mechanics. Possibly to my own detriment, I can show you the roadmap for 1.22, but again, huge disclaimer, this is an aspirational plan - and I really mean it when I say that. We rarely fully implement the entire roadmap for any update. We will be researching the feasibility of Rivers Reworked trader outposts (with some new aesthetic blocks as shown in the screenshot) Procedural dungeons Berry bush rework (i.e. add greater mechanical depth to them) Possibly fishing New Mechanical Power blocks (Water wheels, Flywheels, Elevators, Grinding wheels and more) Item heating overhaul Status Effects System Quenching, Tempering and Annealing system (Risk/Reward based tool improvement mechanic) Lots of other minor things that we usually do Due to the amount of new content, this update will probably be one of the slower ones to release again, compared to the 1.21 update. Rest assured, we'll do our best to make it worth your wait! We've also not been idle on the hiring end - we have @Maltiez helping us out in improving the mod api, we are currently in talks on getting a sysadmin on board, and we're likely going to soon post a web developer position so we can separate out the 2 other projects of Anego Studios onto their own websites and community platforms. Until then, here's a few words from the new team which is working on what I originally coined as "the new adventure mode", now renamed into something more adequate! Project "Glint" Ahoy there! I'm Goblin, and I'm the senior game design lead on a new game from Anego Studios, which is codenamed "Project Glint". I'm excited to have this chance to introduce the new team, say a little bit about what we're hoping to achieve with Project Glint, and invite you to join us on this new journey! The Project Glint team is made up of voxel game veterans with a passion for adventure games and RPGs. Many of us worked most recently on Hytale at Hypixel Studios, while others bring their experience as contributors to the Minecraft Marketplace and Vintage Story. We are: Goblin - Game Designer and Team Lead codename_B - Technical Designer/Engineer ElsewhereHere - Art Director Bob Nelson - Concept Artist Chris Thursten - Narrative Designer We're excited to do something new with Project Glint. Our goal is to create a novel voxel RPG experience that uses a blocky world as a platform for narrative, exploration and adventure. Project Glint won't be connected to Vintage Story, but it will use the same engine and we hope that the new tech and features we develop will ultimately benefit both games. Where Vintage Story is an uncompromising survival experience, Project Glint is intended to be more focused on RPG pillars like exploration, storytelling, and combat. Currently we are defining the fantasy setting of Project Glint, while our technical designer is breaking new grounds on tooling, which will also greatly benefit the Vintage Story modding community - such as the VS Animation Support PR to Blockbench! Here's a screenshot of it in action Even though these are still very early days, it's really exciting to be breaking into new territory and we can't wait to share more when we're ready. Also, we're still building the team! We're currently looking for a level designer to join us. If that sounds like it might be you, consider applying! See you over the horizon! - Goblin View full record
  19. Dear Extraordinary Survivalists v1.21.2-rc.1/rc.2, an unstable release, can now be downloaded through the account manager. Screenshot by Plipp, shared on #screenshots on Discord [Edit:] Also released rc.2 to account for a possible future fix for the prospecting on border regions. This update addresses several significant areas of the game that I want to mention here specifically: Near spawn on our official server (also known as TOPS) players have built very large storage areas - we were able to significantly reduce chunk loading lag spikes caused by these Unfortunately a change we've made in 1.21 caused wrong Prospecting Pick results in some areas in older worlds, specifically within a few hundred blocks of a 1.20=>1.21 chunk border. This is now fixed for new worldgen, but readings in old border regions will remain incorrect, for now. ("Old border regions" are the places close to what was the edge of the world, when a server first moved from game version 1.20.12 to game version 1.21.0 or 1.21.1.) We will see if perhaps we can address this further through other means We did a lot of work in getting Elk riding as smooth and tightly controlled as possible in both Single Player and Multiplayer Our second boss fight should be less janky now. Game updates Tweak: Moon appearance reverted to a squared appearance, but with correct level of illumination (WIP) Tweak: Reduce mob spawn on medium, high and very high rift activity (low and apocalyptic activity unchanged) Tweak: More intense torch particles Tweak: Height of ground-placed hitboxes of crucibles, crocks, and pots reduced to make it easier to target them when placed on a table Tweak: Stone spears can now be ground stored on 2-block high walls instead of 3. Tweak: Sleek doors are now airtight, and will create a room such as a cellar or greenhouse Tweak: Tool and Ingot molds show metal breaking when using a chisel Tweak: When breaking ingot molds, only the one you're pointing at will break Tweak: Pillion now has max stacksize of 1, consistent with saddle and other elk tack Tweak: Updated community translations, added a Hungarian translation Tweak: Add debug logging for villagers spawning and de-spawning Tweak: Added player pitch to the HUD debug screen Tweak: Command entity selector can now specify a tag to match, e.g. e[tag=helloworld] Tweak: Command /entity locateg now has an alias: /entity find Tweak: Catch the most common OpenGL errors at startup and provide more helpful error message. Github #6888 Tweak: On Linux installations, revert using DRI_PRIME=1 by default [Details: that setting may select the wrong GPU on some systems, if the dedicated GPU is actually 0. So now the setting is not present by default, but the player can easily uncomment that line in the run.sh to enable it if appropriate for that system, has to be done manually for now.] Tweak: On MacOS installations, enable .Net server garbage collection to help with constant lag spikes Tweak: For Intel Arc GPUs, add recommendation about allowSSBOs setting at game start Performance: Higher frame rate when rendering large numbers of signs Performance: Improved loading times for translocators, teleporters, rift wards (and cheese curds bundle!) Performance: Improved loading times for large numbers of signs Performance: Improved loading times for large numbers of crates and labelled crates Performance: Improved loading times for barrels (on both server and client) Performance: Fixed various potential memory VAO memory leaks on game exit (seen in client-debug.log) Fixed: Lots of work to fix jitter and animation syncing oddities when riding an Elk in Single Player and Multiplayer. Plus tighter controls. Fixed: Elk body could be tilted the wrong way when it steps down or up, especially while walking backwards (the fix applies to all creatures but most obvious on a ridden Elk) Fixed: Temporary workaround: If entities/tooltips become invisible, turning Ambient Sound level to 0 should now fix it. Github #6946 Fixed: Some poultice healing still cancelling when in the air Fixed: Rare crash when another player holds hot items in tongs. Github #6783 Fixed: Long-standing lighting bug where rooms and caves do not always become dark when closed. Github #6717 Fixed: Propick density search mode readings in areas originally created in very old saves (1.18 and older) could become incorrect when nearby (map border) areas were generated in game version 1.21.x Fixed: A villager buying selling things that he shouldn't (Folds) Fixed: Occasional crash when typing that would delete selected text Fixed: Unable to type a - symbol into an empty number input box for negative numbers Fixed: Many issues with the 2nd boss fight Fixed hideous flight paths Fixed hideous hurt animation when it was on ground Shields not blocking projectiles if they came from a relatively high angle Not able to hit boss when inside its hitbox Picked up projectiles turning into stones when collected Stays a little longer on the ground on the slam attack for melee attacks and no longer slides away Fixed: Bowls in the village were missing Fixed: Block breaking overlay missing on all chiseled blocks Fixed: Excavating out a ruin in sand did not remove the sand first Fixed: Wood path recipe no longer shapeless, to not conflict with the crate recipe Fixed: Z-fighting on distant wood path Fixed: Bad held transform on the Rift Ward Fixed: Ctrl/Shift modifier no longer working on number inputs in GUIs Fixed: Wrong block breaking decal on tool and ingot molds Fixed: Block breaking decal on trunk not disappearing in some cases Fixed: Pick block will properly select the ingot mold you are pointing at Fixed: Quern handles z-fighting with adjacent forge (they'll still clip) Fixed: Cozy bed did not have sleep hours Fixed: Bear hide leg armor selection box when dropped on ground was way off Fixed: Dark fins on salmon and mahi-mahi Fixed: Resolved an issue where failing to set up a player on their first join could prevent them from being saved correctly in the savegame Fixed: Placing beams in IFP mode was fiddly because of small camera motion right on placement Fixed: Mitigated crucible pouring particles way off Fixed: Reduced bear spawn chance back to 1.20 levels Fixed: Particles falling on fence floating mid-air Fixed: Game crash when clicking tutorial links to open the handbook Fixed: Handbook search input would always reset once a tutorial was started Fixed: Errors during worldgen when generating the story locations Fixed: Missing death message translations for deer and goats Fixed: Missing self teal glow after respawning Fixed: Flat fog from weather no longer reduces deep cave visibility Fixed: Rare crash for Hopper picking up food item during off-thread item physics Fixed: Prevent game crash when ground storage placing above world height. Github #7023 Fixed: Might reduce mobs clipping into player as they run towards them Fixed: Tower elevator up/down arrows were hidden by the up/down levers when player was seated at the elevator position in front of the up/down levers Fixed: Thatch blocks had poorly aligned textures and incorrect textures. Now should match hay blocks better Fixed: Multi player fight Eidolon dropped elucidatory vessel at >1 stack size instead of multiple with 1 stack size Fixed: Command /weather setw still did not clear fog from sandstorms Fixed: Allow command /fixmapping applyall force to be run from the server console Fixed: Dead tame and semi-tamed elk would remain standing up Fixed: Missing language string for dead partially tamed elk, and inconsistent capitalization for other elk Fixed: Cupronickel plates could not be smithed. Fixed: Art objects were sunken into base of display cases. Fixed: Adult pigs were not being aggressive towards the player when piglets were around. Fixed: Reduce the incidence of a rare shader compile error on certain GPUs. Github #7015 Fixed: Re-add ModMaker to the Mac build API Tweak: Mortally woundable behavior now checks animation code names from the entity json, instead of animation names directly API Fixed: Crash if a mod added the ability to place bowls on elk, boats, or similar API Fixed: Duplicate keys are created for POI Registry dictionary - wispae API Fixed: Defining any textureSizes: [] in a model caused it to ignore the default TextureWidth/TextureHeight API Tweak: Allow a renderer, when registered, to also reserve a range within RenderOrder for itself and one other renderer type API Tweak: Attempt to kill game on launch if a mod assembly is already loaded
  20. Dear Extraordinary Survivalists v1.21.2-rc.1/rc.2, an unstable release, can now be downloaded through the account manager. Screenshot by Plipp, shared on #screenshots on Discord [Edit:] Also released rc.2 to account for a possible future fix for the prospecting on border regions. This update addresses several significant areas of the game that I want to mention here specifically: Near spawn on our official server (also known as TOPS) players have built very large storage areas - we were able to significantly reduce chunk loading lag spikes caused by these Unfortunately a change we've made in 1.21 caused wrong Prospecting Pick results in some areas in older worlds, specifically within a few hundred blocks of a 1.20=>1.21 chunk border. This is now fixed for new worldgen, but readings in old border regions will remain incorrect, for now. ("Old border regions" are the places close to what was the edge of the world, when a server first moved from game version 1.20.12 to game version 1.21.0 or 1.21.1.) We will see if perhaps we can address this further through other means We did a lot of work in getting Elk riding as smooth and tightly controlled as possible in both Single Player and Multiplayer Our second boss fight should be less janky now. Game updates Tweak: Moon appearance reverted to a squared appearance, but with correct level of illumination (WIP) Tweak: Reduce mob spawn on medium, high and very high rift activity (low and apocalyptic activity unchanged) Tweak: More intense torch particles Tweak: Height of ground-placed hitboxes of crucibles, crocks, and pots reduced to make it easier to target them when placed on a table Tweak: Stone spears can now be ground stored on 2-block high walls instead of 3. Tweak: Sleek doors are now airtight, and will create a room such as a cellar or greenhouse Tweak: Tool and Ingot molds show metal breaking when using a chisel Tweak: When breaking ingot molds, only the one you're pointing at will break Tweak: Pillion now has max stacksize of 1, consistent with saddle and other elk tack Tweak: Updated community translations, added a Hungarian translation Tweak: Add debug logging for villagers spawning and de-spawning Tweak: Added player pitch to the HUD debug screen Tweak: Command entity selector can now specify a tag to match, e.g. e[tag=helloworld] Tweak: Command /entity locateg now has an alias: /entity find Tweak: Catch the most common OpenGL errors at startup and provide more helpful error message. Github #6888 Tweak: On Linux installations, revert using DRI_PRIME=1 by default [Details: that setting may select the wrong GPU on some systems, if the dedicated GPU is actually 0. So now the setting is not present by default, but the player can easily uncomment that line in the run.sh to enable it if appropriate for that system, has to be done manually for now.] Tweak: On MacOS installations, enable .Net server garbage collection to help with constant lag spikes Tweak: For Intel Arc GPUs, add recommendation about allowSSBOs setting at game start Performance: Higher frame rate when rendering large numbers of signs Performance: Improved loading times for translocators, teleporters, rift wards (and cheese curds bundle!) Performance: Improved loading times for large numbers of signs Performance: Improved loading times for large numbers of crates and labelled crates Performance: Improved loading times for barrels (on both server and client) Performance: Fixed various potential memory VAO memory leaks on game exit (seen in client-debug.log) Fixed: Lots of work to fix jitter and animation syncing oddities when riding an Elk in Single Player and Multiplayer. Plus tighter controls. Fixed: Elk body could be tilted the wrong way when it steps down or up, especially while walking backwards (the fix applies to all creatures but most obvious on a ridden Elk) Fixed: Temporary workaround: If entities/tooltips become invisible, turning Ambient Sound level to 0 should now fix it. Github #6946 Fixed: Some poultice healing still cancelling when in the air Fixed: Rare crash when another player holds hot items in tongs. Github #6783 Fixed: Long-standing lighting bug where rooms and caves do not always become dark when closed. Github #6717 Fixed: Propick density search mode readings in areas originally created in very old saves (1.18 and older) could become incorrect when nearby (map border) areas were generated in game version 1.21.x Fixed: A villager buying selling things that he shouldn't (Folds) Fixed: Occasional crash when typing that would delete selected text Fixed: Unable to type a - symbol into an empty number input box for negative numbers Fixed: Many issues with the 2nd boss fight Fixed hideous flight paths Fixed hideous hurt animation when it was on ground Shields not blocking projectiles if they came from a relatively high angle Not able to hit boss when inside its hitbox Picked up projectiles turning into stones when collected Stays a little longer on the ground on the slam attack for melee attacks and no longer slides away Fixed: Bowls in the village were missing Fixed: Block breaking overlay missing on all chiseled blocks Fixed: Excavating out a ruin in sand did not remove the sand first Fixed: Wood path recipe no longer shapeless, to not conflict with the crate recipe Fixed: Z-fighting on distant wood path Fixed: Bad held transform on the Rift Ward Fixed: Ctrl/Shift modifier no longer working on number inputs in GUIs Fixed: Wrong block breaking decal on tool and ingot molds Fixed: Block breaking decal on trunk not disappearing in some cases Fixed: Pick block will properly select the ingot mold you are pointing at Fixed: Quern handles z-fighting with adjacent forge (they'll still clip) Fixed: Cozy bed did not have sleep hours Fixed: Bear hide leg armor selection box when dropped on ground was way off Fixed: Dark fins on salmon and mahi-mahi Fixed: Resolved an issue where failing to set up a player on their first join could prevent them from being saved correctly in the savegame Fixed: Placing beams in IFP mode was fiddly because of small camera motion right on placement Fixed: Mitigated crucible pouring particles way off Fixed: Reduced bear spawn chance back to 1.20 levels Fixed: Particles falling on fence floating mid-air Fixed: Game crash when clicking tutorial links to open the handbook Fixed: Handbook search input would always reset once a tutorial was started Fixed: Errors during worldgen when generating the story locations Fixed: Missing death message translations for deer and goats Fixed: Missing self teal glow after respawning Fixed: Flat fog from weather no longer reduces deep cave visibility Fixed: Rare crash for Hopper picking up food item during off-thread item physics Fixed: Prevent game crash when ground storage placing above world height. Github #7023 Fixed: Might reduce mobs clipping into player as they run towards them Fixed: Tower elevator up/down arrows were hidden by the up/down levers when player was seated at the elevator position in front of the up/down levers Fixed: Thatch blocks had poorly aligned textures and incorrect textures. Now should match hay blocks better Fixed: Multi player fight Eidolon dropped elucidatory vessel at >1 stack size instead of multiple with 1 stack size Fixed: Command /weather setw still did not clear fog from sandstorms Fixed: Allow command /fixmapping applyall force to be run from the server console Fixed: Dead tame and semi-tamed elk would remain standing up Fixed: Missing language string for dead partially tamed elk, and inconsistent capitalization for other elk Fixed: Cupronickel plates could not be smithed. Fixed: Art objects were sunken into base of display cases. Fixed: Adult pigs were not being aggressive towards the player when piglets were around. Fixed: Reduce the incidence of a rare shader compile error on certain GPUs. Github #7015 Fixed: Re-add ModMaker to the Mac build API Tweak: Mortally woundable behavior now checks animation code names from the entity json, instead of animation names directly API Fixed: Crash if a mod added the ability to place bowls on elk, boats, or similar API Fixed: Duplicate keys are created for POI Registry dictionary - wispae API Fixed: Defining any textureSizes: [] in a model caused it to ignore the default TextureWidth/TextureHeight API Tweak: Allow a renderer, when registered, to also reserve a range within RenderOrder for itself and one other renderer type API Tweak: Attempt to kill game on launch if a mod assembly is already loaded View full record
  21. Dear Extraordinary Survivalists v1.21.1, a stable release, can now be downloaded through the account manager. Another 100 tweaks and fixes closer to salvation. \o/ Oven hut by Crustacean Oreo, shared in #screenshots on Discord Game updates since 1.21.0 Tweak: Gameplay balancing changes Provide 50% rain protection for all the other hats (some already had it in 1.21.0) Healing with a poultice will no longer cancel when off the ground The important Lore blocks/entities now all emit the same consistent type of particles to better visualize what is interactable Various minor changes to the rarity of bears, elks, deer, goat and moose. In particular, deer are now more common Increase max head turn angle when riding an elk from 85° to 105° Headless bear pelts can be turned into generic pelts (for use in other recipes that use generic pelts) Can now craft arrows from obsidian as well as other stone Reduce timeswitch cooldown from 3s to 2s Increase locust spawns during Eidolon fight Tweak: Artisan trader no longer sells complete tile blocks, but individual tiles, that player must then craft into blocks or slabs (using mortar). Tweak: Moose are solitary animals: if females and males happen to spawn close by each other, the female will not follow the male Tweak: Female hares can now breed with adult male hares of any type, does not have to match their own type Tweak: Baby rabbits now also seek food to eat Tweak: Further adjustments to deer walking speeds Tweak: Color grading fine tuning. Should fix cases of extremely bright fog Handbook tweaks: Added two more hints to the Prospecting Guide In the Starter Guide, torches are now linked to the torch page Cattails plant included in search result for "reeds" In arrow descriptions, less confusing piercing damage modifier info The Cheesemaking Guide wrote that cheese could be made from 25 liters of milk or 50 liters of milk. In practice salt could previously only be added for increments of 10 liters of milk at a time, so that 25 liters of milk was not actually possible. Now it is: salt is now added for increments of 5 liters of milk. Also added some links within this guide. Tweak: Books now have limits: title cannot exceed 80 characters, text cannot exceed 80000 characters Tweak: In the Journal GUI, better spacing between chapters Tweak: For commands specifying entities using e[], throw error if an invalid entity selector (or no selector) is used. To select all entities, use entity selector e[!]. Prevents accidental teleporting of all entities e.g. via /tp e[1231] tyron Tweak: For commands specifying entities, the help example text is now correct for the updated gazelle entity type code Tweak: Added /serverconfig modwhitelist/modblacklist to modify the mod black and whitelist Tweak: Added capability to display a notification inside the server hosting dashboard for future maintenance windows Tweak: Disable "World Settings" button in the server dashboard - it is not supported at this point Tweak: On Linux when using AMD or Intel GPUs let the mesa driver try to use the dedicated GPU if multiple are available Fixed: Crash for some players updating 1.20 worlds to 1.21 [technical info: occurs prior to remapping, in some cases where the game tries to render ground storage with unremapped contents] Fixed: Game crash on upgraded savegames from 1.20 worlds with bugged shields Fixed: Claims with a grant from game version 1.20 or before would not allow to open doors for permitted players or groups Fixed: Grass or snow blocks sometimes floating in the air. Github #6799 Fixed: Sometimes attack sounds were playing twice Fixed: Attacking drifters/shivers/bowtorn with a falx would sometimes open their inventory on death Fixed: Armor stand sometimes spawning with weird or invalid items on them in ruins [note: armor stands already spawned before this patch may still be broken. If there is no player build nearby you can stand next to them and use command /wgen regen 0 to regenerate] Fixed: (in progress) Game crashing occasionally on accessing storage, now gives more info in the crash report Fixed: Barber-induced nudism (#6775) Fixed: Figureheads would not display the proper material on boats Fixed: Some metal trapdoors had incorrect textures Fixed: Metal trapdoors made wooden sounds Fixed: Some metal blocks were not craftable Fixed: Metal support beams had their material set as wood Fixed: Female hares would not be baited by basket traps unless ready to mate Fixed: Various unrealistic behaviors for snow-covered chiseled blocks when changing blocks above or below Visual fixes: Shadows from player held tools and weapons were missing, in 1.21.0 Items would occasionally not be visible Fixed faint black lines between some grassy topsoil blocks, in 1.21.0 Sunflower leaves wind motion was all wrong, in 1.21.0 Ocean waves now less jerky in strong wind conditions In an inventory, grubs, some bracelets, and clutter ports, could clip through other GUIs Silver/gold/iron/steel axe heads wrongly positioned when held in tongs Cooking pots with meals in them would not display the proper texture on an elk Bowl with meal had mis-colored bottom face. Also changed all bowl models to use full bottom face Ground-placed seed bags were far too large Hair and hats were showing through helmets, and other clothing conflicts Typo in curly top bun hairstyle prevented it from hiding properly with clothing and armor Pristine Nadiyan miner boots were using dirty miner boots texture Gaps in roofing models and removed z-fighting [note, clay shingles still have a twinge of z-fighting, but it should be much less noticeable now] Z-fighting on firestarter model Sedge had bad GUI transform Fixed: Ingot molds and tools placed on the ground would sometimes change position Fixed: Unable to fill a fruitpress with the full 10L worth of honeycomb Fixed: Attempt to fix issues with bees not spreading to empty skeps, until the area is revisited. Github #6924 Fixed: Angry bee swarm could attack the sailboat Fixed: Missing interaction help for harvestable skep Fixed: Invisible chunks with saplings, if saplings in pots were seen previously. Github #6813 Fixed: Crash when breaking saplings, if saplings in pots were seen previously Fixed: Corruption of a single block mesh no longer makes the whole chunk invisible. Github #6813 Fixed: Corruption of a single player data no longer prevents the game from getting autosaved (we had this happen on TOPS) Fixed: Crash for Water Striders. Github #6915 Fixed: Client crash when server logging of block changes (LogBlockBreakPlace) is enabled and a chisel material with a stack size of 1 is added Fixed: Game crashing when opening a command block twice Fixed: Stainless steel items should have been excluded from handbook, but some had a typo in their entries, so were still showing Fixed: Handbook description incorrectly claimed nuggets needed to be evenly spread across crucible slots Fixed: Hide armor json had unnecessary durability entries Fixed: Small fixes to the Devastation tower Fixed: Monsters in passive worlds would not fight back even when attacked Fixed: Saffron milkcap mushrooms never spawned in the world Fixed: Stacked bowls of glue would use up too much glue for the amount repaired Fixed: Gear and skull figureheads had the same grid recipe Fixed: Mitigate extreme face clipping into rider with elk passenger Fixed: Saddle breaks required for elk would reset when game was restarted Fixed: Tamed albino elk had missing translation entries in info HUD Fixed: Gazelles were missing dead localization strings Fixed: New fish were missing dead localization strings Fixed: Many wall scribbles in a 2nd story chapter location lacked localization Fixed: Command /weather setw still did not clear sandstorm ambient Fixed: Single player game would crash if clientsetting forceUdpOverTcp was true Fixed: Shader compile warning Fixed: OpenGL errors at game start were sometimes wrongly appearing as 'Context profiles only defined for OpenGL version 3.2 and above', potentially masking the true OpenGL error report. [In general any OpenGL error at the start is fixable by re-starting the computer or updating the graphics driver, see Github #6888] Fixed: Wrong mouse cursor on the login screen Fixed: Wonky "loginfailure-ipchanged" error handling during TOTP login Fixed: Mod icons in the mod manager now have their original sharpness Fixed: Minor visual bugs in the Vintagehosting dashboard Fixed: On Linux if /proc/meminfo is not readable the client or server would crash on startup Fixed: Linux fonts not working properly if the install.sh was not run Fixed: Linux when selecting to enable mesa_glthread the fonts.conf would no longer work API Fixed: Now 'shape/' and '.json' sufixes are applied only once for attached shapes, game no longer crashes if an item that can be attached to elk is given to armor stand API Fixed: Recipe selector did not clip oversized items API Fixed: SimpleParticleProperties.Clone() was broken API Fixed: Recipes not correctly handling advanced wildcards pattern API Fixed: Able to explicitly specify a blank texturePrefixCode API Fixed: Cooking pots now set their texture prefix code per variant in JSON rather than using a code solution API Fixed: For multiply behavior, eatAnyway setting was being ignored API Fixed: DrawSvg,LoadSvg,LoadSvgWithPadding when passing null for the color it will now properly load the SVG's color API Fixed: Exception when trying to register a list of tags that have duplicates (could happen when an item or block had duplicate tags in json) Game updates since 1.21.1-rc.2 (also listed above) Tweak: Added two more hints to the prospecting guide Tweak: Color grading fine tuning. Should fix cases of extremely bright fog Tweak: Added capability to display a notification inside the server hosting dashboard for future maintenance windows Fixed: Grass or snow blocks sometimes floating in the air. Github #6799 Fixed: Saddle breaks required for elk would reset when game was restarted Fixed: Unbreak /tp command (and all other entity selectors). Broken in 1.21.1-rc.2 Fixed: /weather setw still did not clear sandstorm ambient Fixed: Tamed albino elk had missing translation entries in info hud Fixed: Mitigate extreme face clipping into rider with elk passenger API Fixed: now 'shape/' and '.json' sufixes are applied only once for attached shapes, game no longer crashes if an item that can be attached to elk is given to armor stand API Fixed: DrawSvg,LoadSvg,LoadSvgWithPadding when passing null for the color it will now properly load the SVG's color
  22. Dear Extraordinary Survivalists v1.21.1, a stable release, can now be downloaded through the account manager. Another 100 tweaks and fixes closer to salvation. \o/ Oven hut by Crustacean Oreo, shared in #screenshots on Discord Game updates since 1.21.0 Tweak: Gameplay balancing changes Provide 50% rain protection for all the other hats (some already had it in 1.21.0) Healing with a poultice will no longer cancel when off the ground The important Lore blocks/entities now all emit the same consistent type of particles to better visualize what is interactable Various minor changes to the rarity of bears, elks, deer, goat and moose. In particular, deer are now more common Increase max head turn angle when riding an elk from 85° to 105° Headless bear pelts can be turned into generic pelts (for use in other recipes that use generic pelts) Can now craft arrows from obsidian as well as other stone Reduce timeswitch cooldown from 3s to 2s Increase locust spawns during Eidolon fight Tweak: Artisan trader no longer sells complete tile blocks, but individual tiles, that player must then craft into blocks or slabs (using mortar). Tweak: Moose are solitary animals: if females and males happen to spawn close by each other, the female will not follow the male Tweak: Female hares can now breed with adult male hares of any type, does not have to match their own type Tweak: Baby rabbits now also seek food to eat Tweak: Further adjustments to deer walking speeds Tweak: Color grading fine tuning. Should fix cases of extremely bright fog Handbook tweaks: Added two more hints to the Prospecting Guide In the Starter Guide, torches are now linked to the torch page Cattails plant included in search result for "reeds" In arrow descriptions, less confusing piercing damage modifier info The Cheesemaking Guide wrote that cheese could be made from 25 liters of milk or 50 liters of milk. In practice salt could previously only be added for increments of 10 liters of milk at a time, so that 25 liters of milk was not actually possible. Now it is: salt is now added for increments of 5 liters of milk. Also added some links within this guide. Tweak: Books now have limits: title cannot exceed 80 characters, text cannot exceed 80000 characters Tweak: In the Journal GUI, better spacing between chapters Tweak: For commands specifying entities using e[], throw error if an invalid entity selector (or no selector) is used. To select all entities, use entity selector e[!]. Prevents accidental teleporting of all entities e.g. via /tp e[1231] tyron Tweak: For commands specifying entities, the help example text is now correct for the updated gazelle entity type code Tweak: Added /serverconfig modwhitelist/modblacklist to modify the mod black and whitelist Tweak: Added capability to display a notification inside the server hosting dashboard for future maintenance windows Tweak: Disable "World Settings" button in the server dashboard - it is not supported at this point Tweak: On Linux when using AMD or Intel GPUs let the mesa driver try to use the dedicated GPU if multiple are available Fixed: Crash for some players updating 1.20 worlds to 1.21 [technical info: occurs prior to remapping, in some cases where the game tries to render ground storage with unremapped contents] Fixed: Game crash on upgraded savegames from 1.20 worlds with bugged shields Fixed: Claims with a grant from game version 1.20 or before would not allow to open doors for permitted players or groups Fixed: Grass or snow blocks sometimes floating in the air. Github #6799 Fixed: Sometimes attack sounds were playing twice Fixed: Attacking drifters/shivers/bowtorn with a falx would sometimes open their inventory on death Fixed: Armor stand sometimes spawning with weird or invalid items on them in ruins [note: armor stands already spawned before this patch may still be broken. If there is no player build nearby you can stand next to them and use command /wgen regen 0 to regenerate] Fixed: (in progress) Game crashing occasionally on accessing storage, now gives more info in the crash report Fixed: Barber-induced nudism (#6775) Fixed: Figureheads would not display the proper material on boats Fixed: Some metal trapdoors had incorrect textures Fixed: Metal trapdoors made wooden sounds Fixed: Some metal blocks were not craftable Fixed: Metal support beams had their material set as wood Fixed: Female hares would not be baited by basket traps unless ready to mate Fixed: Various unrealistic behaviors for snow-covered chiseled blocks when changing blocks above or below Visual fixes: Shadows from player held tools and weapons were missing, in 1.21.0 Items would occasionally not be visible Fixed faint black lines between some grassy topsoil blocks, in 1.21.0 Sunflower leaves wind motion was all wrong, in 1.21.0 Ocean waves now less jerky in strong wind conditions In an inventory, grubs, some bracelets, and clutter ports, could clip through other GUIs Silver/gold/iron/steel axe heads wrongly positioned when held in tongs Cooking pots with meals in them would not display the proper texture on an elk Bowl with meal had mis-colored bottom face. Also changed all bowl models to use full bottom face Ground-placed seed bags were far too large Hair and hats were showing through helmets, and other clothing conflicts Typo in curly top bun hairstyle prevented it from hiding properly with clothing and armor Pristine Nadiyan miner boots were using dirty miner boots texture Gaps in roofing models and removed z-fighting [note, clay shingles still have a twinge of z-fighting, but it should be much less noticeable now] Z-fighting on firestarter model Sedge had bad GUI transform Fixed: Ingot molds and tools placed on the ground would sometimes change position Fixed: Unable to fill a fruitpress with the full 10L worth of honeycomb Fixed: Attempt to fix issues with bees not spreading to empty skeps, until the area is revisited. Github #6924 Fixed: Angry bee swarm could attack the sailboat Fixed: Missing interaction help for harvestable skep Fixed: Invisible chunks with saplings, if saplings in pots were seen previously. Github #6813 Fixed: Crash when breaking saplings, if saplings in pots were seen previously Fixed: Corruption of a single block mesh no longer makes the whole chunk invisible. Github #6813 Fixed: Corruption of a single player data no longer prevents the game from getting autosaved (we had this happen on TOPS) Fixed: Crash for Water Striders. Github #6915 Fixed: Client crash when server logging of block changes (LogBlockBreakPlace) is enabled and a chisel material with a stack size of 1 is added Fixed: Game crashing when opening a command block twice Fixed: Stainless steel items should have been excluded from handbook, but some had a typo in their entries, so were still showing Fixed: Handbook description incorrectly claimed nuggets needed to be evenly spread across crucible slots Fixed: Hide armor json had unnecessary durability entries Fixed: Small fixes to the Devastation tower Fixed: Monsters in passive worlds would not fight back even when attacked Fixed: Saffron milkcap mushrooms never spawned in the world Fixed: Stacked bowls of glue would use up too much glue for the amount repaired Fixed: Gear and skull figureheads had the same grid recipe Fixed: Mitigate extreme face clipping into rider with elk passenger Fixed: Saddle breaks required for elk would reset when game was restarted Fixed: Tamed albino elk had missing translation entries in info HUD Fixed: Gazelles were missing dead localization strings Fixed: New fish were missing dead localization strings Fixed: Many wall scribbles in a 2nd story chapter location lacked localization Fixed: Command /weather setw still did not clear sandstorm ambient Fixed: Single player game would crash if clientsetting forceUdpOverTcp was true Fixed: Shader compile warning Fixed: OpenGL errors at game start were sometimes wrongly appearing as 'Context profiles only defined for OpenGL version 3.2 and above', potentially masking the true OpenGL error report. [In general any OpenGL error at the start is fixable by re-starting the computer or updating the graphics driver, see Github #6888] Fixed: Wrong mouse cursor on the login screen Fixed: Wonky "loginfailure-ipchanged" error handling during TOTP login Fixed: Mod icons in the mod manager now have their original sharpness Fixed: Minor visual bugs in the Vintagehosting dashboard Fixed: On Linux if /proc/meminfo is not readable the client or server would crash on startup Fixed: Linux fonts not working properly if the install.sh was not run Fixed: Linux when selecting to enable mesa_glthread the fonts.conf would no longer work API Fixed: Now 'shape/' and '.json' sufixes are applied only once for attached shapes, game no longer crashes if an item that can be attached to elk is given to armor stand API Fixed: Recipe selector did not clip oversized items API Fixed: SimpleParticleProperties.Clone() was broken API Fixed: Recipes not correctly handling advanced wildcards pattern API Fixed: Able to explicitly specify a blank texturePrefixCode API Fixed: Cooking pots now set their texture prefix code per variant in JSON rather than using a code solution API Fixed: For multiply behavior, eatAnyway setting was being ignored API Fixed: DrawSvg,LoadSvg,LoadSvgWithPadding when passing null for the color it will now properly load the SVG's color API Fixed: Exception when trying to register a list of tags that have duplicates (could happen when an item or block had duplicate tags in json) Game updates since 1.21.1-rc.2 (also listed above) Tweak: Added two more hints to the prospecting guide Tweak: Color grading fine tuning. Should fix cases of extremely bright fog Tweak: Added capability to display a notification inside the server hosting dashboard for future maintenance windows Fixed: Grass or snow blocks sometimes floating in the air. Github #6799 Fixed: Saddle breaks required for elk would reset when game was restarted Fixed: Unbreak /tp command (and all other entity selectors). Broken in 1.21.1-rc.2 Fixed: /weather setw still did not clear sandstorm ambient Fixed: Tamed albino elk had missing translation entries in info hud Fixed: Mitigate extreme face clipping into rider with elk passenger API Fixed: now 'shape/' and '.json' sufixes are applied only once for attached shapes, game no longer crashes if an item that can be attached to elk is given to armor stand API Fixed: DrawSvg,LoadSvg,LoadSvgWithPadding when passing null for the color it will now properly load the SVG's color View full record
  23. Dear Extraordinary Survivalists v1.21.1-rc.2, a unstable release, can now be downloaded through the account manager. More fixes for your peak chill moments. "I've reached levels of chill unknown by any man". Screenshot by "Nah, I'd ham.", shared in #screenshots on Discord Game updates Tweak: Various minor changes to the rarity of bears, elks, deer, goat and moose. In particular, deer are now more common Tweak: Female hares can now breed with adult male hares of any type, does not have to match their own type Tweak: Baby rabbits now also seek food to eat Tweak: In arrow descriptions, less confusing piercing damage modifier info Tweak: In cheesemaking, salt could previously only be added in increments of 10 liters of milk at a time, so that making cheese from 25 liters of milk was not possible. Salt is now added in increments of 5 liters, so that it is. (Also added links in the handbook cheesemaking guide) Tweak: Books now have limits: title cannot exceed 80 characters, text cannot exceed 80000 characters Tweak: In the Journal GUI, better spacing between chapters Tweak: Added /serverconfig modwhitelist/modblacklist to modify the mod black and whitelist Tweak: For commands specifying entities using e[], throw error if an invalid entity selector (or no selector) is used. To select all entities, use entity selector e[!]. Prevents accidental teleporting of all entities e.g. via /tp e[1231] tyron Tweak: For commands specifying entities, the help text is now correct for the updated gazelle entity type code Tweak: On Linux when using AMD or Intel GPUs let the mesa driver try to use the dedicated GPU if multiple are available Tweak: Disable "World Settings" button in the server dashboard - it is not supported at this point Fixed: Sometimes attack sounds were playing twice Fixed: Attacking drifters/shivers/bowtorn with a falx would sometimes open their inventory on death Fixed: Armor stand sometimes spawning with weird or invalid items on them in ruins Fixed: Some metal trapdoors had incorrect textures Fixed: Metal trapdoors made wooden sounds Fixed: Some metal blocks were not craftable Fixed: Female hares would not be baited by basket traps unless ready to mate Fixed: Bowl with meal had mis-colored bottom face. Also changed all bowl models to use full bottom face Fixed: Ground-placed seed bags were far too large Fixed: Silver/gold/iron/steel axe heads wrongly positioned when held in tongs Fixed: Hair and hats were showing through helmets, and other clothing conflicts Fixed: Typo in curly top bun hairstyle prevented it from hiding properly with clothing and armor Fixed: Pristine Nadiyan miner boots were using dirty miner boots texture Fixed: Attempt to fix issues with bees not spreading to empty skeps, until the area is revisited. Github #6924 Fixed: Angry bee swarm could attack the sailboat Fixed: Various unrealistic behaviors for snow-covered chiseled blocks when changing blocks above or below Fixed: Gaps in roofing models and removed z-fighting (note, clay shingles still have a twinge of z-fighting, but it should be much less noticeable now) Fixed: Faint black lines between some grassy topsoil blocks Fixed: Invisible chunks with saplings, if saplings in pots were seen previously. Github #6813 Fixed: Crash when breaking saplings, if saplings in pots were seen previously Fixed: Corruption of a single block mesh no longer makes the whole chunk invisible. Github #6813 Fixed: Corruption of a single player data no longer prevents the game from getting autosaved (we had this happen on TOPS) Fixed: Crash for Water Striders. Github #6915 Fixed: Client crash when server logging of block changes (LogBlockBreakPlace) is enabled and a chisel material with a stack size of 1 is added Fixed: Game crashing when opening a command block twice Fixed: Stainless steel items should have been excluded from handbook, but some had a typo in their entries, so were still showing Fixed: Small fixes to the Devastation tower Fixed: Minor visual bugs in the Vintagehosting dashboard Fixed: Shader compile warning Fixed: OpenGL errors at game start (usually due to graphics driver issues) were sometimes wrongly appearing as 'Context profiles only defined for OpenGL version 3.2 and above', potentially masking the true OpenGL error report API Fixed: Cooking pots now set their texture prefix code per variant in JSON rather than using a code solution API Fixed: For multiply behavior, eatAnyway setting was being ignored View full record
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