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Everything posted by Moltrey
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Prospecting is a broken system being replaced by mods. Let’s fix it.
Moltrey replied to Rexvladimir's topic in Suggestions
Not having even sniffed the whole prospecting/mining aspect much personally, yet still interested enough to scan the prior three pages of this thread leads me to ask: After boiling the issue down, aren't we right back at a core concept of how much work should the VS design require of a person in order to successfully obtain a given ore (or anything else for that matter)? It seems pretty clear to me at least that making one aspect more streamlined or even easier would tend to break the status quo of VS progression, at least compared to other progression areas. Sure, there is a healthy dollop of luck involved along with the process (pretty realistic, eh?) and I can see where folks can get really discouraged with the concept in practice (we'll get back 'round to that word). But I could say the same about starting in the stone age as a newb, until you read enough on it or watch vids and then do it, you're lost as what to do to be efficient enough to not starve if your luck is poor. I could perhaps see Tyron tweaking prospecting here or there but I don't foresee larger "work reduction" changes. It just doesn't strike me as the right VS vibe taken along with everything else in the game. Zooming out here a bit for side reference- I also play Matrix Games War in the Pacific: Admirals Edition. It is a very demanding PC wargame that simulates most aspects of the war in great detail. It also is definitely not for most people even if they are interested in the subject. Learning demands a lot of perseverance and persistence and there are many moving parts that require your attention. My father served in the USN during the war and I was in the USN myself, so for me the juice is worth the massive squeeze required. Getting back to VS, overcoming frustration regarding prospecting due to its nature in the game and the realistic randomness involved requires the old saying - Practice makes perfect, or at least adequate in order to overcome the bad vibes from failure frustration. At the end of the day, a big part of Vintage Story's divisiveness comes from design choices Tyron made when he decided to forge off in another direction from that other block game. Simple as that. Either embrace the suck or don't. Spending enough time with the game will raise your skill enough to no longer get ansgty about all the whys and what-fors involved. At least, that's how this noob sees it.- 143 replies
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Lescalope: I recommend watching some YouTube videos on getting started in VS; they can ease you into what to do in early days and what to avoid. You can also slightly tune the experience by changing some basic settings under "customize" next to "create world". It will let you reduce the distance on respawn and many other settings like delaying the monsters for a handful of days so you can get your feet under you. You still have to deal with wolves and bears yes. Just run. Sometimes the shrubs and trees conceal them, so don't go into the heart of woods/forest, just the edges. VS is tough because it appeals to players who want a real sense of accomplishing advancing through the game. Give it some time, unlucky spawns and bad luck early on can really get anyone down. Find some help with beginners guides on YT and start there. Good luck!
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Ah, my latest was epic. Spawn in, immediately hear bees. Sweet! Walk two steps and decide to break bush for sticks; hive was on ground in bush, bees swarm and start stinging me. Rage quit. Total time in game, maybe 30 seconds. Doh!
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Thanks Tyron. This helps to soften the blow of losing my brother this morning to cancer, just a bit. VS will help me remember all the great times we shared like him taking me to see Star Wars in the summer of '77. Godspeed Mark, thanks for everything.
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In another thread, Mickey22 solved his crash issues recently with VS and a NVidia GPU by reverting to v531.29 drivers.
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MC: One other thing you might try is a MS tool I use to check Windows hasn't gone haywire. It is DISM or Deployment Image Servicing and Management, it checks your Windows image against an online version for errors/corruption. Left click on the Start button, type in command at top search bar, find Command Prompt, launch as Administrator if you can. Once the black text command window is open type: (Notes: _ are spaces, hit Enter when at end of line to execute. It may take a while to scan through everything.) DISM_/Online_/Cleanup-Image_/RestoreHealth I am at a loss as to why this is being such a PITA for you; I haven't had VS crash once yet. Anyway, good luck. Hmm, one other avenue just popped up in my head, you can always download DDU or Display Driver Uninstaller. You are going to want to launch it when in Windows Safe Mode so it can properly do its job. A lot of times old driver detritus is floating around your PC after a while, DDU will take care of it.
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There were an awful lot of swatted bugs with rc7, so perhaps we might get, dare I say... lucky?
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Ding, ding ding!! We have a winner, thank you Dorf. It is from the first episode, first scene. Wallace is lamenting "these bank holidays...", notices there is no cheese in the house, decides to "go where there's cheese" and of course, builds a rocket because "everybody knows the moon is made of cheese". Classic, the whole series.
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Bzzzzt!! Sorry LadyWYT, but that is incorrect, thank you for playing!
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"Everybody knows the moon is made of cheese..." First one to get the reference earns a
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She means are you running the last stable release or one of the Release Candidates since then?
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It's cool that you care about it so much Krougal; I am not real fond of the straight lines either, but once I am in the game I tend not to think about it at all. I AM super itchy to get this stable release though.
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While I am sure it's a hot button for some, I am firmly in Maelstrom's camp- it is quite far down on the list for me. As the wicked witch of the west said, "All in good time dearie, all in good time..." (with apologies to Margaret Hamilton)
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Whoof, some of these are big difference makers Tyron- thanks!
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Noted.
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Hmm... where to start? It is obvious from just the small sample size of this thread that there are folks with very different ideas about what should or should not be added/improved/eliminated/tweaked in Vintage Story. While I think that is normal and to be expected, it does bring up a subject that in my experience (I'm 61) has a lot of baggage and hard feelings attached to it over the years. Namely, how much control and steering from the developer vs. input/feedback from the player base? Where lies the place that balances things, or is that just a pipedream? Seeing that Vintage Story is still in early access, I will use another game as an example, one that went to v1.0 not all that long ago, 7 Days to Die (7DTD). Without getting into a very long rehash, the initial Alpha came out in 2012/3 if memory serves and I first purchased it back then. The game has changed quite a bit since then, but recent additions of biome-specific environmental hazards that must be overcome to avoid a constant drain on your health (among other stuff) have produced a firestorm of criticism. The recent live town hall was contentious and it wasn't difficult to see the brothers Huenink struggle to accept and respond. I can't speak to the newest changes other than to say it runs great now for me on PC. The thing is, Richard and Joel have always had very strong opinions about the type and style of zed game they want to achieve and while I can appreciate that and their passion and bluntness at times, I wouldn't want 7DTD to fail in the end. It seems obvious that games like 7DTD and VS are run by folks who keep a close eye on sales and player forums and all the various things that help determine which way the development "weather vane" is pointing. Being private concerns, we as players and fans can only guess or see what they allow us to, so it has always made me wonder: Is game design always a "damned if you do, damned if you don't" endeavor? I have to imagine each designer or core group has its own feelings where this is concerned. Modding is certainly a popular and prominent option (particularly if included from the start) that allows a player base the freedom to modify the base game to their liking. Having said that, I also imagine there is a point where the developer realizes they took it too far and end up backpedaling on a feature. Getting back to Vintage Story: it's early days. Tyron likely has his laundry list of wanted features based on his concept documents and we are just scratching the surface here in August of 2025. I have my own feelings about things in VS, but I am taking the long view. That doesn't mean I am not impatient for the latest stable release. I hope to keep getting surprised by future releases and while I am sure there are aspects of the game I don't care much for, I think it will all work out in the end. Just some food for thought.
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I was curious, how many folks make use of the option to delay monster appearance. Personally, I tend to choose 3 days (but not always). I like that as a newb; it gives me a bit of time to duck into caves here and there along the way and perhaps discover a ruin with a bit of loot. I have found it just enough time where I don't feel it is OP; your very limited time and inventory sees to that. Not to mention a full itinerary those first three days. What say you?
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Man, I hope so. I am itching to get back to playing in this latest stable release. I generally play VS at least 4 to 5 days a week, so I've been dealing with withdrawal symptoms.
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One area I have found Terra Preta is next to a ruined stone hut that has a stone fenced "garden" area. I discovered it quite by accident while clearing away surface low fertility soil- underneath was a sizeable amount of TP. The garden was about 8x16 and I probably found 20 or so blocks of TP. Caveat, this was with the Better Ruins mod enabled, so, I have to believe it was part of that and not vanilla.
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Ba dum, dum, tish! Thank you folks, he's here all week!
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All this conjecture makes my head ache. I think I will just wait for whatever this small group decides to do and then make a judgement call on playing it or not.
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I still astounds me that where Vintage Story is concerned, I have barely begun to scratch the game experience surface. Having said that, I also tend to start and restart games, usually on different maps because I am learning as I go and sometimes get to a spot where I realize 'huh, well THAT was a bad idea!' or I just feel I need to hone my first 2 months skills more. Yeah, I'm weird. A good example was one game, after I got my pottery ducks-in-a-row and was happily cooking away, I ran headlong into Tyron's cooking trap. If you get over-ambitious and make too many meals, you just end up wasting the food as it spoils before you can eat it all (Doh!) - Lesson learned box checked and bonus realization that there is much more to this game than one realizes.
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Yeah, I try hard to understand gamers who seem (to me at least) to be in a big hurry and other outlandish (IMO) stuff like "speed runs". I guess they are just bored with normal play? Dunno, this stuff is anathema to me. I suffer from being a founding member of the "played but rarely completed" gamer niche. For myself, games are much more about the journey rather than the destination, although that is nice too. I am just not driven to complete everything. I tend to be the same way with books; if something about a particular book gets in the way of enjoyment I am likely to set it down for a while. I know in VS I am addicted to the drip of random cool finds, regardless of type. It keeps me invested in the game. Then again, at 61 I am jaded concerning certain things and am stubborn about others. I imagine I would look odd to some outside observers too, so it's all good.
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I find the map tends to dictate a good bit of your pace early on, unless you wander a lot. I am not a fan of ending up unprepared at sundown though. Just sort of letting the game come to me is a happy medium, but then I am pretty laid back about most stuff. Very much waiting for the RC of .21.
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Ghost Pirate stew, eh? YOU EAT IT!! Ah, poor Shag and Scoob. I think old Shag would be saying "Zoinks!" a lot while playing Vintage Story. I find the adversaries annoying as they tend to always show up when you are furiously trying to complete a task. DOH!