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EnbyKaiju

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Everything posted by EnbyKaiju

  1. After about 400 or so hours working on this survival island world (~0% landmass) I think I'm about done with this until the new update drops and we've some more tools to play with. But I've really enjoyed using the islands as a limitation to try out designs I really want to work into a forever world with larger landmasses. The castle is a bit of a mash-up between Matsumoto-jo and Himeji-jo, with a little bit of Osaka-jo outbuildings for balance, which I really liked playing with and helped me work out the kind of resources I needed for a project of this scale (i.e. a LOT, and I'll need a lot more than that if I want to go full scale), and the sort of balance between landscape & building to make it feel authentic. The internals were something I was never too happy with (mainly because there's not a lot of good traditional Japanese design availability in core VS (pls VS team, let us place stuff on half slabs one day), but this was a wonderful place to live. Yes, I'm an utter nerd for Japanese architecture & design, I've a half-dozen trips worth of photos that I'm using for inspiration. Getting decent tiered farming is still pretty difficult without infinite source blocks (I like the challenge), but I don't think it came out too bad. But the long term plan once the next update comes out is to do much larger islands so I can do at least a decent sized Japanese castle town. Waterwheels will be the gamechanger there because there's a lot more instances of waterwheels in feudal era Japan than windmills. Anyway, I'm pretty happy with how all these came out, it's the same world as my Granny Weatherwax house and after sinking about 400 hours in when I really needed the safe space to exist, I might call this run to a close
  2. I love a good snowball earth run and it looks like you're having a lot of fun with it! I haven't done one in quite a few versions and I think with the current update they are far more viable, especially long term, than they used to be. Especially for first homosapian run. Good luck with the rest of your run!
  3. This was only really my starter house while I looked for somewhere a little bigger to set my plans on. I'm playing on ~0% landmass & 30 day months so this was just a tiny witch's cottage in the middle of the ocean so wasn't really suitable for long term. The inside was a very basic cozy layout without a lot of design work to it. It did last me till autumn though, which is when I had enough flax to make a boat and find somewhere better. But it's nice to know that if I ever die without a respawn gear set I'll end up back in that cozy cottage about 30k blocks away from my forever island, haha. Once I really get to work on my forever island I'll post up some screenshots.
  4. I wanted to do something a little special to start my forever world, and with everything going on I needed to start somewhere familiar & comforting. So my first little house project is from something that always made me feel safe, the works of Terry Pratchett. It felt right to make Granny Weatherwax's cottage. A twisted home made up of little expansions & lean-tos. One day I'd love to do more Discworld themed builds, maybe do all of Lancre town in a mountainous region. Anyone else here a Discworld fan?
  5. I really appreciate how much effort the team is putting in in these last few updates to improve a lot of older inconveniences. Being able to salt cheese properly so you don't need a full barrel has been a lingering issue, now sorted. The desire for mid-game use for obsidian now exists with arrowheads. It shows how much they are putting in to improving what is already there, not just adding new things (like some other voxel based crafting games). Just sending my love to the VS team and letting them know how much we appreciate what they do
  6. While the suspense is unbearable, I deeply appreciate the work the VS team is putting in to make sure the next stable release is just that, stable. The level of transparency & communication with the players is fantastic and I love that, especially given how many other projects tend to leave players in the dark for weeks/months at a time. I've been playing around in the unstable to get a feel for things and I have to say, this is going to be an incredible update. When this releases it might finally be time to start that forever world.
  7. Honestly it's posts like this that make me love the Vintage Story community so much. I go into so many other game forums to check for updates or see what folks are up to and there's so many complaints or hate-speech But I come here, to this game I love to sink hundreds of hours into, and someone is talking about how lovely the mushrooms are. This is wonderful stuff Also, I know folks who go semi-professionally foraging mushrooms and they love how many VS represents & how accurate it is
  8. Absolutely incredible work keeping on top of the updates I've been running this update since the first experimental build of 1.20 dropped and y'all have done such a good job keeping on top of everything Lining up multiplayer with some friends as soon as the full version is out and so excited to experience everything y'all have put together. And I hope you are all taking a little time off to enjoy the holidays as best you can. Look after yourselves you wonderful people
  9. Thanks for all your amazing work! I've been really enjoying the new build and you folks have been doing a great job as always
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