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Josiah Gibbonson

Vintarian
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Josiah Gibbonson last won the day on March 24 2025

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About Josiah Gibbonson

  • Birthday 01/02/2004

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  1. I just bring seven when I anticipate hunting or combat because in my personal opinion it's incredibly overpowered lol
  2. That's why you always have six backup spears lol. Don't do it from a long distance, it's mostly only effective when something's chasing you
  3. What I meant by it is you just have like seven spears on you at any given time and spam throw them. After you throw one, it replaces the one you just threw with another one in your inventory. You can essentially overpower anything by throwing spear after spear, moving in a circle to collect the thrown ones.
  4. That's absolutely not what we have now, lol. Hence why I wish for an improvement. Maybe the first hour into the game it feels like that, but after you learn how bad the AI of the game is, they're like these irritating little gremlins who won't pose a challenge if you just avoid them. And if you do take thwm on, it's either going to be mind-numbingly brainless or you'll get no-scoped by thirteen dozen small rocks if you don't like...block yourself in.
  5. It all gets ten times more complicated when you can change movement speed from world startup
  6. Hitbox weakpoints *COUGH* hitbox weakpoints *COUGH COUGH* If we followed what hunting games do to make hunting feel...better, if you knew where to aim, you'd be rewarded with 1-shotting the animal. Problem with lowering the overall HP, is on the flip side, killing something instantly by shooting it in the knee is rather silly. "It was running from me...so I made it take an arrow to the knee." Although reflecting on this further, shooting an animal's legs should slow it down some. Hitbox weakpoints aren't very useful for melee combat most of the time, but for hunting mechanics where you'll be stealth-sniping your prey, it's a perfect fit.
  7. That sounds boring. It's much more entertaining to try and beat one another into submission with personal preference until everybody feels worse than before! Online discussions are a wonderful invention
  8. Thank goodness you have the option to turn off drifters and make all mobs passive then lol
  9. Well thank goodness there's a little "disable lore" button so you don't have to worry about a thing, while the people who do enjoy it eat good ;3
  10. A musket is a solution to anything if you try hard enough
  11. I counter your solution again with...literally just dig up dirt and tower up. Unless you plan on going back and forth between that location a bunch, rope ladders are probably put to better use elsewhere. Unfortunatley both are rather ugly solutions to a minor inconvenience in my opinion. As for that mod, until they change up the story locations to suite the new movement mechanics, it'd feel like two puzzle pieces that don't quite fit. A shame too, I'd love to give it a whirl. It's definitely more jarring in a first person experience that's been quite immersive so far. It's always what drove me nuts about minecraft. Now, granted it makes restricting the player during puzzles a lot more difficult. Would require some creative brainpower. Maybe put little overhangs you couldn't crawl over to ledges. Is it needed? Definitely not. Would it be cool as hell and make movement feel better? I'm in the party that would say yes. Everything has a time and a place. When they eventually look back at player movement to make it "feel" better perhaps it'd be a good idea to mull over more options.
  12. I still fail to see the logic of why our character can't just...reach up and hoist themselves atop a 2-block high wall. You shouldn't need a tool for that if you have arms! On the other side, it'd make walking across hilly terrain less of a pain in the butt. Wouldnt have to stop, dig some dirt, and tower up, halting the momentum of exploring.
  13. On the topic of better character movement, should we be able to grab ledges in the future? It would make parkour easier for some people who just aren't very good at it. (Your character could grab the ledge if you missed the jump by half a block) And it would also make sense; Why can't my two-block high character reach up with their arms and hoist myself over a 2-block high wall?? (It always drove me bonkers in minecraft...WE HAVE ARMS. USE THEM! AAAAA ) Some story locations would need reworked, sure, but it'd be a good step in making movement feel more immersive as a whole.
  14. I definitely have a desire to be a shroom dealer on the side Yes, I must burn down the forest with molotov cocktails!! Just don't prick yourself on a pinwheel or you'll need a prince to wake you up. In all seriousness, I need sheep shearing in my life! And glass blowing sounds amazing. Like chiseling, BUT FOR GLASS! I wanna make glass figurines. Fishing is definitely a must. I need something relaxing to do that isn't mixing stuff in a smol pan. After all, what's a horror game without losing your sanity? If it gets too low, you could start seeing your hunger bar and health bar wrong, and phantom drifters/animals could appear only you see. Creepy! Subnautica x vintage story, the crossover we never knew we needed Yes! I wanna die of heat in the desert like I nearly freeze in the artic areas. I don't think the game does that in desert areas similar to artic areas already...kind of odd without the parallel. Getting valhiem/crafting table vibes with this one. But any alternative to the current 3x3 grid would be infinitely more immersive- but of course complex and difficult. I wonder if you hit the nail on the head with how it should be implemented? I love this idea! Maybe you'd have to learn recipies over time so its not overwhelming. On a side note, imagine if we could physically throw the food into the cooking pot intead of doing it from a GUI. The more immersive this game becomes the better. I have a hard time enjoying minecraft after playing this. Bring on the good times!!
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