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Josiah Gibbonson

Vintarian
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Everything posted by Josiah Gibbonson

  1. Sailing across the seas is pretty fun...are you all happy with how it's implemented? How would you improve it? I personally think bigger waves to toss and turn the boat would be really neat.
  2. One could argue stronger enemies dealing more damage and being damage sponges themselves rather than having diverser movepools as they get stronger makes it more annoying. But I'm sorry, if you can't even take one single wolf in this game down, just play minecraft...seriously. And I don't want a combat intensive game. But if they're gonna progress the story by having us fight unique enemies and bosses, the combat had better be fun. And as it is right now, I just find it bland and tedious. But we can agree to disagree. Doesn't have to be overly complex, new players wouldnt even notice it early game anyway. But if they want to progress easier through the story or survive more dangerous temporal storms, they should reasonably be expected to get better. If you want to kill a wolf, SURE you can just keep stabby stabbing it. But if you want to care enough to do it effeciently, you might research what's best to deal with them to do it safer and quicker. The game should not be focused on combat at all, but when it requires it, all I'm asking is it be a little more detailed like everything else. Not harder, just. . .less mind-numbingly simple.
  3. Agreed. I think a simple "dodge" button could do wonders. That way when more enemies/mobs get added, you can diversify them further by making some have harder to avoid attack patterns. Although I'd also love an actual parry or backstab mechanic, it's not needed. But enemies having weaknesses and resistances among having "weak spots" would certainly make crafting new kinds of weapons viable. When hunting, I'd love to be able to down a deer faster by having to aim at a weakspot. But as is, does NOT need to be that complex lol
  4. You just spam right click against most entities and it's gg ez, lol...Spears are overpowered, just have five of them in your inventory and machine-gun everything in sight since nothing has weaknesses or resistances. Like, ask yourself, if combat is lacking, why do YOU play other games for their combat aspect? Because combat in THIS game sucks! Compared to how detailed everything in this game is, the combat is for toddlers. You could make entities attack faster and make more interesting attack patterns. As is, the character is too sluggish for more advanced attack patterns, you'd absolutely get your butt kicked in. A fast, unblockable projectile coming towards you? Well guess what, no way to strafe, can't jump over it, and heaven help you if you think crouching will do something But, if the character stays slow and not very agile, so must everything else.
  5. I still fail to see why there's all these gameplay loops that feed into different gameplay styles, yet combat has to get the short end of the stick. If you ask me it'd make the main story and bosses more enjoyable, along with making the little scuffles with drifters more interesting. You wouldn't *have* to engage with combat at all if you didn't want. But when you were forced to by drifters or wolves it'd be a more enjoyable experience!
  6. Would butchering be a gameplay loop you'd like to see added? You could get bonus meat if you took the time to carry the carcass back to base, skin it, and dry it out before chopping it up. (Like the butchering mod, but remove the blood part) I think it'd be a fun, optional loop for hunters to come back and let all see their prized hunt on a little cart.
  7. The heck you mean I can't hold two swords longer than my entire body in each hand despite being able to carry like eight dozen logs on my person >:O
  8. Solution: Sidestepping! Functionally the same as a roll. (gives you invincibility frames and locks you into the direction you were walking- maybe hold down arrow keys for direction?) Added benefit, doesn't make you dizzy and keeps the game flowing smoothly. Would need a cooldown though, lol. Or stamina, although I'd make it so stamina only ever appeared when you were locked in combat with another creature
  9. On the contrary, wouldn't it make more sense to overhaul combat early so all new mobs and ai added could revolve around that, instead of making everything dated the moment it enters the fray, by extension creating more work with how much would need to be changed?
  10. I definitely think we do. If the combat was similar to first person Skyrim with blocking and dual wielding it'd already be a huge improvement. Would we need a roll button? How would that work in first person?? Should they implement it sooner rather than later so they don't have to redo so many mobs, or should they do it at all? What's wrong with Combat in your opinion, how could it be drastically improved?
  11. When they do add birds, they should update trees to have actual branches similar to the fruit trees so we can see tbem perch! That would be soooo cute. I wanna spy on Bluebirds, Cardinals, chickadees and woodpeckers!
  12. Just depends how they're implemented I suppose. If there were several "unique" enemies in those "biomes" instead of just one, never-changing enemy, it could help- especially if they didn't spawn in that biome all the time, to lure one into a fall sense of security before their spawn requirements are triggered.. But Eldritch horror sandbox survival is something that HASN'T Been explored very much...could work very well
  13. Wouldn't it be awesome if there were rare-to-find "ruined" biomes where a specific "side-boss" enemy based on different elderitch horrors could be found there? A rusty, dead forest full of corpses, where giant siren and bell based enemies stalk at night, playing dead as simple rubble in the daytime. An oily black ocean, where a mechanical, undead kraken resides deep under. Avoid explosive oil drums! An "ordinary" desert littered suspiciously with bones and corpses, where a siren/giant sandworm hybrid hunts from beneath... A haunted jungle where demon-monkey spirits and a king-kong like enemy must be carefully avoided Lots of options, would spice up the game with optional "do I really want to go through there?" Challenges
  14. 5db we d52d 2ndd5 5dd5dbd n e y d3d2d5dnrnNM
  15. And who doesn't love horse breeding and horse races and horse race gambling? Multiplayer servers would love it! Also horse carts/wagons too, I need a more effecient way to pack up my belongings and move
  16. When they add birdies, I want them to add bird feeders too- so we can attract certain birds around our area and by extension have some sort of control over the little bird songs we hear the most often. I'd make sure to fill up my feeders with a specific seed every day to attract black-capped chickadees or cardinals. Maybe add squirrels and chipmunks as well, to give hawks and owls extra food. Also, because squirrels and chipmunks are awesome....until you start trying to feed birds specifically
  17. Yessss. Definitely more fish. The salmon population in this game is out of control
  18. Going frog hunting during rainy days would be very relaxing. I can also imagine hunting in the tropics for poison dart frogs so you can poison your arrow tips. And who doesn't like a good toad here and there?
  19. We need ducks sooo bad as farm animal additions. I want to hear little quacks in the morning. And go hunting when it becomes duck season specifically
  20. A Duck-billed platypus?.... Perry the Duck-billed platypus?!
  21. Once the terrain is wider and flatter having actual carriages and horses pulling them would make me feel even more dapper
  22. Prides of lions would be so neat but so scary TwT
  23. Is this game planning on leaning more into horror elements, or are they planning to keep most of it subtle?
  24. The singular animal I most want added right now are mountain lions. I Think it'd be really cool to be quietly stalked in the mountains or even at the edges of them...never knowing you were prey until they pounced. Would definitely spice up the usual "wolf" and "bear" predator loop. And I love big cats!
  25. Why are the only deer I'm seeing female? They don't have any antlers, and I feel bad about killing female deer or babies.
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