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Dnd

Vintarian
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  1. I can help you with this since I am the author of Entities Configuration. On my modpage I already discussed how Biomes works, and what might be happening with your bears. There are a few things to know about spawning. There are 2 controllers for spawning most of the base game creatures. Worldgen and Runtime. Runtime spawn values mostly range anywhere from 0.00001 to 0.001. There are obviously exceptions to this, and you will notice that as you see those specific defaults in my mod. Runtime values are lower than worldgen values for the most part. Worldgen spawn values are usually 0.001 to 0.1 and to get an idea on those numbers, chickens are set to 0.1 as the highest of all creatures. Worldgen values and Runtime values are different in my mod due to the way I had to make some conversions to make it compatible with the ingame UI. Worldgen values in my mod are directly from the game. You can go from 0.001 to 0.2 in-game, or you could adjust the conig file to anything you like and exceed the limits I placed. If you do go above 0.2, things might get a little crazy and you would get tons of those creatures. Runtime values can go from 1-500 in my mod. You could go lower, but I wouldn't go lower than 0.5. These values are just a mathematical conversion of the game; 1 is equal to 0.0001 and 500 is equal to 0.005. The conversion for runtime is x divided by 1e5 (x / 1e5), where x is your value. So 500 divided by 1e5 is equal to 0.005. Worldgen: Creatures spawn as you explore the undiscovered areas of the map. Runtime: Creatures spawn in your vicinity (loaded chunks) and many creatures have a check of distance to player for spawning. For others that might have the same issues, I will post what we talked about on my modpage. You are using the Biomes mod (absolutely love that mod), and that has an additional check for creature spawning, and likely is the reason you got so unlucky. The game runs a check to meet all spawn conditions, if those are met, the creature spawns (let's use a brown bear as the example). Now Biomes runs a check, base game bear spawn conditions met, biomes region check fails, nothing spawns. Now the next part is where I am actually not sure and I am guessing. Perhaps, the game only checks for 1 bear, because bears in the base game can't spawn near each other. If this is the case, it might check for brown bear, everything looks good to spawn, but then biomes does a check; if the game doesn't run anymore bear checks of any other bear species I could see a string of failed biomes checks causing the lack of bears.
  2. Come join us @ Ophanim, a brand new server as of 3/8 based in midwest US! So far, five strangers have met and started building a small village as we are getting near our first winter. Everyone is friendly and welcoming to all! We have a discord now! https://discord.gg/N9HUJxk7ae The setting is a dangerous and challenging world with some additional game-play loops which are fun and interesting. Progressions will feel rewarding for your play-through as you not only work through the various technological trees and additional mod contents, but you will level up through the mod XSkills. Cooperative or solo play are what this server is about, so no PvP or griefing. World Gen The three mods used for world generation are Plains & Valleys, Rivers and Wildcraft: Trees and Shrubs. Because Plains & Valleys flattens a lot of the land formations, I lowered ruins spawns as they spawn more often with flat land. I've adjusted some of the settings on Rivers to make for some beautiful landscapes and unique scenery. Wildcraft: Trees and Shrubs adds a lot of variety of plant life. Settings will be default standard with the exceptions listed below. World Height: 320 Days per Month: 30 days (24 real life hours) Landcover: 60% - A healthy balance of oceans. Oceans encourage Sailing. Landcover Scale: 200% Polar Equator Distance: 100k blocks default - See Teleportation Network below. Death Punishment: Revamped to use Player Corpses which leaves a lootable corpse where you die. Only you can interact with the corpse for 5 days. Lung Capacity: 2 minutes Block Gravity: Sand and gravel instability Cave-ins: Enabled Microblock Chiseling: Most Cubic Blocks Color Accurate Worldmap: True - The server will be using Natural Trails and trails show up on the color map. Temporal Storms: Off - Early access development on temporal storms doesn't feel fleshed out. I don't see the point of storms if you have to hole up in a small coffin because monsters spawn in your base during them. Mods
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