Lollard
Vintarian-
Posts
51 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by Lollard
-
Features I want the most in order of importance Better and larger caves, ruins and dungeons to explore with special gear to find Cannons, crossbows, muzzle loaders, steam power, machinery, generally anything that makes steel progression more meaningful and not just another tier of the same old items More enemies. In particular a mini-boss enemy for heavier temporal storms, one that temporarily destroys blocks (turns them ethereal until the storm is over) so storms are more challenging and not solved by waiting around in your hut (should not appear in the early game). Also water enemies More Jonas devices Abandonment of the grid-based crafting system for a Terraria-like crafting system Better inventory system that can handle carrying several varieties of the same type of item (like mushrooms) without eating all your inventory slots No more empty animal drops, every animal should drop something when butchered. Add tiny meat morsel if it's not big enough to drop regular meat Firepit showing coal instead of wood burning if coal is inserted as the fuel Tilled soil dropping if nutrients are equal or above the original amount
-
Build and farm underground all you want, but you need to travel long distances to prospect and find ores. Very hard to do that by tunneling underground.
-
Does anyone know if expanding on the hostile mobs is a near-future plan?
Lollard replied to manollette's topic in Discussion
5 (Drifter, Bowtorn, Locust, Shiver, Bell) plus bosses. There are mob mods, however. -
https://github.com/anegostudios/VintageStory-Issues/issues/5971
-
When you make a piece of pottery with red clay, it morphs into a blue piece when you finish placing the voxels. There should be different colors of unfired clay items for every clay type to address this. When they're done firing, they should turn into the same item as usual.
-
I've had this before, a relog did fix it.
-
Linux Mint Cinnamon, the old reliable. Has codecs out of the box and a handy graphical driver manager, both of which a surprising amount of distros lack. You can get Bottles, Lutris and Heroic through Flathub which is built into the software manager. VS is available on Flathub (it's unverified but should work, you have to enable unverified flatpaks in the software manager, which is good for all sorts of other apps also) but also has a native Linux build. If you decide to go with the native build, you'll need the dotnet7 runtime which is EOL since 24.04 but you can add Canonical's backports PPA to install it (works on every Ubuntu-based distro) sudo add-apt-repository ppa:dotnet/backports sudo apt update sudo apt install dotnet-runtime-7.0 I also hear Steam is used as another compatibility layer option by adding non-Steam games and running them through Proton, but haven't tried it myself.
-
In vanilla, fish are easy to kill but have a high chance of not dropping anything at all. If you install a mod like Primitive Survival then it's more than viable. And yes, you can use beeswax to seal crocks, but there's no fish oil.
-
Default worldgen could be better. Could use more impressive terrain formations like mountains and ravines, smaller distance between different rock stratas so you don't have to run for hours looking for lime-producing rocks, and way smaller distance to the equator so you don't have to run in one direction for a crazy amount of hours to find the rest of the game's content. You can fix this by customizing the world, but I think the default should be different to give uninformed players a better taste of the game.
- 41 replies
-
Prospecting is tedious and ruins the game for me. {Help!}
Lollard replied to Danny97's topic in Discussion
Here's how I did it: Make the pickaxe, prospecting pick and hammer as your first set of copper tools, do this as early as you find 60 surface copper bits. Also make a stack of rope ladders while you're in the early game, this will help with digging later. While you're out and about exploring, looking for wild crops, hunting, or looking for a nice house location or whatever, every now and then take a sample using density search mode with your prospecting pick. Not every 15 blocks, could be hundreds or thousands, you need a good distance for the ores to actually change. Do this early in the game and you'll already have a lot of readings to check up on later when you can actually mine the ores. When you're ready to mine the ore, check your map and find a spot with a reasonable concentration of the ore you want (ignore the percentage, read the description). Now using density search mode again, make more readings around that area in close proximity. This will help you find the spot with the highest concentration. Once you've found the spot, start digging a deep vertical shaft while you place rope ladders to avoid falling into a cave. Every 12 blocks you dig, take a reading using node search mode. If the reading result includes the ore you want, that means there's a vein within 6 blocks and you should dig in every direction and take more node search readings until you find the vein. Once you feel like you've dug a hole deep enough (or once you run out of rope ladders), climb back up to the surface, retrieve your rope ladders and plug the hole so you don't fall in. You can dig another hole 12-20 blocks away and do this again. If there's a cave in a reasonable ore concentration area, you can check it out and node search the walls every few blocks. Three more things: 1. Not every ore can generate in every rock type. Search the handbook for the ore chunks you want and you'll see all the rocks that can accommodate it. 2. There can be multiple ore types for the same metal. Hematite, limonite and magnetite all give iron. 3. Depending on the rock type, ores can be harder to see. Sphalerite on granite is extremely hard to notice as it looks almost the same as regular granite, so pay close attention. -
Bellows sounds good. One that is manually operated at first and can later be connected to mechanical power, like the quern.
-
It makes me crazy how they don't drop any meat half the time. Going after fish is a waste of time on vanilla.
-
Futile Bauxite, a fresh start... and losing interest.
Lollard replied to Andael's topic in Discussion
I wish you could ask merchants or future NPCs about stuff like this Something like -
I actually like hyper aggressive bears. Knowing one can be hiding in a bush somewhere ahead makes exploration so much more tense and exciting and forces you to be alert. It's scary, raises the stakes and makes the gameplay more memorable.
-
This one's easy to miss if you read the changelog but it's one of the best changes Will make hunting (esp. bears) so much better.
-
They're fun the first couple of times, then they just get old. They should be less frequent and do something interesting that isn't just drifter spam spam spam.
-
It'd be great if they just verified the Flathub package so no one has to deal with this anymore.
- 28 replies
-
- dotnet
- game engine
-
(and 1 more)
Tagged with:
-
https://flathub.org/apps/at.vintagestory.VintageStory The flatpak is a much simpler option to install VS on Linux, it doesn't involve using the terminal and installing a bunch of dependencies as seen here: https://wiki.vintagestory.at/index.php?title=Installing_the_game_on_Linux The developer should make it official and verified instead of leaving it unverified and whether it works or not uncertain.
-
I don't mind butchering animals because I'm not killing 20 of them a minute while their corpses litter my base. Drifters are a special case because of the sheer amount the game constantly throws at you, it pushes the butchering mechanic past the limit and it becomes a plain chore that brings the game to a halt.
-
Would the game be better if drifters dropped items on death instead of needing to be butchered? I think so. You can slay dozens of them in high activity nights and temporal storms, and having to pause for several seconds to butcher each corpse adds a good amount of chore into the game, especially since most of them won't drop anything anyway.
-
Sprinting while holding space bar, does it make you go faster than just sprinting or is it just me?
-
Make equipment descriptions state which slot it occupies. In prospecting, make ore names be followed by metal names. e.g. Cassiterite ---> Cassiterite (Tin). Trivial change that would avoid confusion. In the in-game tutorial, teach players to light a torch by crouching and holding right-click on fire instead of inserting it in the fire. This is quicker, more immersive and works with different fire sources like oil lamps and placed torches. Make fish guaranteed to drop fish meat when butchered. Make them rarer to compensate. Killing several fish and having none of them drop meat is annoying and encourages players to ignore fish entirely. Make animals either panic or chase player when shot at from a distance, not stand still as if nothing is happening. Implemented! Allow quenching items with a water barrel. Make firepit show coal instead of wood when coal is inserted as fuel (or add a separate firepit built with coal instead of firewood that always shows coal as the fuel). Would make crucible furnaces look better.