Lets look at a real world example. There are areas in the world that cannot be entered (on the surface, and underground), due to radiation (either natural, or manmade due to accidents, disasters, and wars). Best one can do is migitate the fallout, attempt cleanup, or avoid the area. Such damage can last decades, to centuries for the effects to dissapear, and the radiation to dissapate.
Same principle applies with Vintage story, the difference being the ability to craft Rift wards, to help improve temporal stability. And there are mods also that make improvements on the Jonas Tech, and in some cases introduce new tech that fits with the Jonas tech as well, and which fit perfectly with the theme of Vintage Story.
Also, the temporal stability can be adjusted as well to easier (or more difficult), and also allows you to adjust the timing between storms, and how severe they will be. No mods really needed for that aspect.