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Dilan Rona

Vintarian
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Everything posted by Dilan Rona

  1. So that is what happened with me on my world. Had the exact same scenario with about 40 or so hitmen at my door.
  2. Also with regards to metallurgy, change some of the mechanics to better reflect how it would be in the real world (Looking at gold and silver).
  3. Hack them and dash away. Lately I started to take them on. But I make a mental note of my surroundings so I can make a fast dash away before it can strike, and striking after its swing and a miss.
  4. Definate yes for mushroom cultivation. We should be able to create farms with them. Improvements to greenhouses Improvements to the chisel mechanism ( ). Bring the waterwheel to Vintage Story, as part of Vanilla.
  5. Hands down the best game for a sandbox. And the best part? Its not finished yet. Cant wait to see what happens with the third chapter in fact.
  6. Second screenshot shows what looks like a chiselled window, and if I were to guess, its less than 50% of the block. If thats the case, then that is the reason your room is not detected as a room. Any block you use for a wall, ceiling, or floor has to be solid blocks. If it is chiselled, it has to be more than 50% of the block, and it has to say "Insulating Block Face"
  7. Kmapster is guaranteed to help you. As for a means to hold a mouse button down, I highly recommend this mod. https://mods.vintagestory.at/stickymousebuttons.
  8. First off, Welcome to Vintage story, and thank you for buying the game. Unless I am mistaken, the profile data is saved within the save itself, so if you want to transfer waypoints, you need to rely on mods. This might help you. https://mods.vintagestory.at/nbcartographer. Or https://mods.vintagestory.at/kscartographytable. There is also https://mods.vintagestory.at/show/mod/17863, but I had no luck with using it. There is a comment from the author as to the location of the waypoints. Going to assume that the filtered_waypoints file is part of his mod (). If you have a mod like XCore installed, and have multiple homes saved, that is easy to move. Its not the same as waypoints though. Maybe someone else has a better idea on how to move waypoints from one character in a save to another.
  9. What could also help is if it has to be removed, rework it into a library that can be added as needed from the mod database, as a dependancy, and allow the community to maintain the GLTF and .OBJ models support.
  10. Point taken, and I guess you have a point. Anyone that doesn't know about them, probably wont need them later.
  11. No disrespect intended, but it would help if you posted some information of what GLTF, or OBJ models are, and what it does. Not all of us are programming DotNET, and some might be getting into that later. That said, I posted a link for glTF here.
  12. You'd be suprised at how fast that can go before you start filling your second.
  13. nothing a torch, oil lamp, or lantern cant clear out.
  14. @Tyron I just want to say thank you to you and your team. All of you are doing a great job. Keep at it.
  15. And once you get shears, you are absolutely drowning in sticks to the point a lot of players just toss the sticks away, cause they got too much at their base.
  16. My biggest thorn in the side tbh is the forum, and how I need to use paint to paste, and then copy the image sometimes before I can paste the image on the forums, and not have it pasted as a link 70% of the time.
  17. Tbh, some of those pics reminds me of this... And as stated before, the game is far from complete, still in alpha, and Chapter 2 is still being worked on. With another 6 being planned. I am more than willing to work with what I have, and give the devs (who are doing a terrific and great job as it is) enough space to work on the game. They are fixing problems as it arises as well.
  18. Might want to look at this here, @Syrdiman. I had a similar situation where I had to roll back.
  19. I simply blocked off the water as I dug out the clay and peat in my case where water was involved. if it was small lakes, I just filled it in instead, and started to dig afterwards.
  20. Same problem appeared with Underground Mines - Progression, Underground Mines, and Better Traders. Any mod that adds their own structures doesnt generate the same ones that was there before. Better Traders for example. On one map, it was a clockmaker. On a different map (same seed, same world generation settigns), the trader became a kitchen trader.
  21. I generated 3 maps, same seed, same settings. And the ruins are not where they were on the 1'st map. If they even generated.
  22. What Lunyaru meant was the water filling in the same way that minecraft does. And as Broccoli Clock stated, the only way to fix that is to use a bucket and manually place down water source blocks (if enabled on world), or replace the dug out blocks with something else like dirt.
  23. Or even more dramatic like in this case... That abomination is a snowy plains next to a plains, and there is a distinct, clear seperation of biomes that Vintage story will never have.
  24. Not where the Better ruins mod (or other mods where they place structures) are concerned. Also Vintage story doesnt generate maps the same way that minecraft does with fixed seeds, and fixed biomes. Even if the seed is exactly the same, using different settings in the world generation page will yield dramatically different results. Also comared to minecraft, the terrain generation of Vintage story is a lot more gradual, and a lot more natural, and you do not have the extremes that minecraft has with its biomes where you can literally see the edge of one biome, and the edge of another biome meeting together. For example, you have badlands on one side, a thin desert strip in the middle. Taiga to the upper right, and plains to the bottom right.
  25. There is a small strip to the side of the raft where you can store the oar. But in order to store it, you need to hold CTRL, and right click the strip highlighted.
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