Dilan Rona
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Everything posted by Dilan Rona
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Aseprite looks like it will run on fedora after compiling. but i can say outright that Paint.net will not be considered if its windows only. Besides, I made my project with multi texture support (cube layout for example), so you can edit multiple textures at once, and swap the position around to get the alignment right.
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Ok, its on GitHub now. Once I am happy with the code, I'll upload it. for now I got linux and windows versions uploaded, the MacOS versions are available, but I lack the machine to test them. https://github.com/DilanRona/PixelSmith Make sure dotnet 10 is installed.
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thats cause it doesnt exist on the web yet. will be uploading it here, as I made it for what i needed. just finished version 1.2 today. I just dont know where to put it as its not a mod, but a standalone application. And this discussion is not fitting for posting the zips as its a general discussion about preferred pixel editors
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Same reason I'm using Pixel Smith really. For what I need to do for VS textures and content mods, it's enough.
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i'm still working on mine, will be uploading it in due course, and its cross platform.
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I just went with Pixel Smith. May not be the best, but does what I need. Wonder what the rest uses though
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used to myself, till the traders were changed, and the chests were locked out.
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As the topic says, whats the favourite pixel editors for png files here?
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A solid compromise overall, if it gets implemented
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smelting Should we be able to cast iron?
Dilan Rona replied to programmer-S12's topic in Suggestions
from a historical point of view, bronze can be cast. Iron however cannot, as it requires forging on an anvil to make the ingots (yes ingot molds do exist, I am aware of it), and also any tools and weapons. Granted the forging process could do with some work regarding rotation. Otherwise I am happy with it so far, and even found a way to cool down iron tools and weapons without it shattering on me 60% of the time (like it did in the past to me). -
Linux in a sense already has a portable option. Don't see any reason why it can't be distributed the same way in a zip file without an installer. But then again, we are talking about people that may not be technical on windows to begin with and would find it easier with an installer, and an application launcher in desktop and start menu.
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Diagnosing massive crash on windows systems involving coreclr.dll.
Dilan Rona replied to Dilan Rona's topic in Questions
in my case it was trekteleport, with a gui that broke vintage story whenever it opened. crash was bad enough it terminated the vintage story process itself, and the only way i had to see any errors was with the windows event viewer. took me 5 hours to trace the crash back to where the culprit was. That crash is bad enough that I am working on a demo plugin that will be sent to the developers for action to get coreclr.dll fixed. this is a recurring problem on multiple fronts from different people, with several git reports opened with different reasons for the crash. -
Planning an update to dyemix, depending on whether or not i can get hold of JerrySea of Simple Concrete. This will determine the direction the mod takes. Next update will be after January 2027.
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Released v1.2.3 today, and retracted older versions of v1.2 due to a critical hard crash bug affecting windows systems only, involving coreclr.dll and the gui trekteleport uses. Added log journal support thats disabled by default, unless specifically enabled by the user (client connecting to server), or the server owner or single player. Log is only for assisting in tracking down bugs in future versions of trekteleport.
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Diagnosing massive crash on windows systems involving coreclr.dll.
Dilan Rona replied to Dilan Rona's topic in Questions
Bug resolved, and eliminated -
and the bigger the picture you upload, the more space it takes up. So a suggestion is to go back to the oldest posts, and purging the older pictures first
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How do you setup traps for larger game (pigs, bears)?
Dilan Rona replied to grinning_serpent's topic in Discussion
was never a problem for me. -
Working on the teleporters for the next upate. Suggestions would be nice regarding what the players want to see in the mod.
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Got a proof of concept mod for mixing dyes. Still a lot of work to do, but the core part of the mod does work. Uploaded to get initial feedback. https://mods.vintagestory.at/dyemix
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trying to work on a fix for your situation to allow for spawning in animals normally
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only mods that comes to mind is actually spawners. which is not suitable to your case. which leaves "cattle runs" to drive wild animals to your island, using creative mode to spawn them in. Or https://mods.vintagestory.at/wildanimalstrader for buying wild animals from a trader. Other than those suggestions, I honestly cannot recommend anything else.
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only solution to your case is mods unfortunately. because vs sees that area as a sea, and knows that land shouldnt be there (unless you placed blocks by hand), it wouldnt recognize the land placed with worldedit. other than mods, you can drive the animals to the island you got with the use of bridges, and fences to keep the animals contained while you drive them down an animal run into your island.