Running on 64 bit Windows 10.0.19045.0 with 16265 MB RAM
Game Version: v1.20.1 (Stable)
2025-01-24 03:29:43: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.2, combatoverhaul@0.1.2, floralzonescaperegion@1.0.13, floralzonescaribbeanregion@1.0.10, floralzonescentralaustralianregion@1.0.7, floralzoneseastasiaticregion@1.0.5, floralzonesmediterraneanregion@1.0.3, floralzonesneozeylandicregion@1.0.6, caninae@1.0.24, capreolinae@1.2.1, casuariidae@1.0.16, dinornithidae@1.0.8, elephantidae@1.0.1, felinae@0.2.3, machairodontinae@1.0.17, manidae@1.0.9, pantherinae@1.1.17, rhinocerotidae@1.0.11, sirenia@1.0.12, spheniscidae@1.0.4, juicyores@1.0.0, primitivesurvival@3.7.5, game@1.20.1, armory@0.1.0, betterruins@0.4.5, butchering@1.7.8, carryon@1.8.0-pre.1, commonlib@2.6.1, herbarium@1.4.0, hydrateordiedrate@1.6.8, maltiezcrossbows@0.6.0, maltiezfirearms@0.10.2, medievalexpansion@3.13.1, rivers@4.1.0, tabletopgames@2.3.0, unconscious@1.8.2, creative@1.20.1, survival@1.20.1, webstotwine@1.20.1, bookbinders@1.3.0-pre.1, butcheringcompatpatch@1.0.2, em@3.0.0, playercorpse@1.11.0, thebasics@5.0.1, tailorsdelight@1.8.0-pre.6, dressmakers@1.5.0-pre.2
Involved Harmony IDs: CombatOverhaul
System.Exception: Animation 'attack' has no keyframes, this will cause other errors every time it is ticked
at Vintagestory.API.Common.Animation.GenerateAllFrames(ShapeElement[] rootElements, Dictionary`2 jointsById, Boolean recursive) in VintagestoryApi\Common\Model\Animation\Animation.cs:line 97
at Vintagestory.API.Common.ClientAnimator.AnimNowActive(RunningAnimation anim, AnimationMetaData animData) in VintagestoryApi\Common\Model\Animation\ClientAnimator.cs:line 259
at Vintagestory.API.Common.ClientAnimator.OnFrame(Dictionary`2 activeAnimationsByAnimCode, Single dt) in VintagestoryApi\Common\Model\Animation\ClientAnimator.cs:line 271
at Vintagestory.API.Common.AnimationManager.OnClientFrame_Patch2(AnimationManager this, Single dt)
at Vintagestory.Client.NoObf.SystemRenderEntities.OnBeforeRender(Single dt) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 82
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 825
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 161
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 92
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Event Log entries for Vintagestory.exe, the latest 1
==================================
{ TimeGenerated = 2025-01-21 00:17:51, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.1.0, time stamp: 0x66470000
Faulting module name: KERNELBASE.dll, version: 10.0.19041.5369, time stamp: 0xc3ec0adc
Exception code: 0xe0434352
Fault offset: 0x000000000003b699
Faulting process id: 0x2fac
Faulting application start time: 0x01db6b8def8c375c
Faulting application path: C:\Users\gaard\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Windows\System32\KERNELBASE.dll
Report Id: 140b1f17-cf28-4496-87b7-887339346a29
Faulting package full name:
Faulting package-relative application ID: }