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Lanceleoghauni's Achievements
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I did notice that but the mod was made with claudecode so I won't use it. Very disappointing to see it wasn't mentioned in the listing itself.
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On the topic of metal rebalancing, I'm sure it's brought up often but the fact that I need to gather and pour *nine* additional ingots for an anvil just to get lanterns is kind of crazy to me. Casting a flat square seems very simple.
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This also sort of ties into my desire for leatherworking to require a little more out-of-grid crafting. I like the idea of cloth and leather needing kind of dedicated work spaces to really efficiently make in bulk. I'd really love to see something like the drying racks/hooks of Culinary Artillery find their way into the base game. Could also be used for making paper. We already have the panning animation, so it could be reused for deckling in the pulp. Paper pulp also adds a GREAT outlet for... you know. The piles of worn out clothes you end up with if you don't want to repair them. Beats throwing them in a fire pit.
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I could see maybe some kind of jonas tech "unwinding clock" or something to detect oncoming instability. By the time you could make it you wouldn't need it, of course. But I still like the idea of diagetically being able to track that information and maybe some kind of visual rift activity meter on the machine itself could be cool.
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Perhaps I am a luddite but any and all attempted usage of LLMs for any stage of development, any minor tweak or conceptualization, anything at all! Is enough to ensure I will never, ever place it onto my machines.
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I have a more inland start, I've got a large body of water to my south I haven't quite gotten to yet but I've only seen one or two fish so far in my playthrough. It's been very berry centric and foraging heavy as I wait for the cuttings and crops I've found to grow. Mouflon is an important part of my diet too haha. I think it's probably fine, it's really strong if you have a good start for it, but so is "rolling really good on ruin loot". I don't think the game needs to punish you all the time and lucking into really strong solutions to problems is fine.
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My builds are not going to win any awards aesthetically, but I get a lot of enjoyment out of crafting with local materials to create homes that work with the landscape. Tight, cramped interiors that are nevertheless carefully thought out and eminently practical and "Cozy". Might be worth interrogating what it is you wish to capture in your builds. Grandeur? Glory? Or a softer, quieter life of excessive storage and decoration built up over in game years? Whatever it is, try to lean into it
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What new gameplay loops would you like to see?
Lanceleoghauni replied to Josiah Gibbonson's topic in Discussion
I'll go with water wheels and expand it further. I want there to be more water and fluid manipulation mechanics. Plumbing and irrigation systems that allow for functionality without being able to move source blocks. I have no issue with creating source blocks I just like having options. Glassblowing is a big one, which kind of goes with fluid manipulation. I'd like vanilla long term storage options for alcohol, with a bit more capacity than the barrels have. I'll second or third or however many diagetic woodcutting. I'm generally in favor of removing things from the 3x3 crafting grid whenever possible. -
That's my thought too, accidentally settling in a temporally unstable region and leaving just enough to avoid taking continuous damage.
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Is Tule supposed to be a better source of thatch?
Lanceleoghauni replied to Retsof90's topic in Discussion
I agree that tule is both too rare, and too inefficient to ever intentionally use. I was excited to use it early on, since I had some thatch based building ideas. But as soon as I started trying to actually use it I quickly abandoned it, and now am slightly resentful when I see that tule has spawned near a water source instead of something useful. -
For all the people who complain about bowtorn they're incredibly trivial to kill the instant you have a bow and arrows, yeah. The fact that shivers move fast enough to force a confrontation is a good thing.
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my speed is positively glacial compared to others. I didn't get iron until the start of my third year. I'm a big homesteader though so building up my home little by little is a lot of my enjoyment. It's been 3 years and I've never had enough metal scraped together at once to upgrade from wooden lamellar. But I have more food than I could possibly eat.
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This is a really good rendition! That's a lot of chiseling
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