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Everything posted by Teh Pizza Lady
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I actually need to try skipping stones, but most of the time I dont' end up settling near water.
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A Tale of Woe and Caution It all began, as these things often do, with an innocent ping from a prospecting pick. A trace reading of magnetite--barely a whisper in the rock--but enough to set off my instincts. Soon, my blackguard friend lumbered over, her pick sharper than mine, her stride slower than mine, her sense of optimism still intact..er than mine. Together we fanned out, narrowing in on the elusive metal, marking the ground like two overconfident archaeologists convinced we were moments from glory. When the best reading was finally found, we stood triumphant atop a patch of dirt indistinguishable from the rest of the landscape. We declared victory (silently, of course), went home for supplies, and returned ready to extract riches from the earth. The first shaft was a disappointment. My swift hands worked quickly but uncovered nothing. My blackguard friend, with miner’s pride, began a second shaft and plunged deep--very deep. She prospected all the way to the mantle, muttering (in spirit) that surely the next sample would show something. It did not. The ground mocked us. By the time we gave up, our supplies were gone, and our spirits were flatter than sedimentary rock. We trudged home, vowing to never mine again. Days passed. Then came my bright idea--dangerously bright, the kind of thought that starts with “maybe just one more look.” Back into the mine I went, pick in hand, determined to prospect properly this time. The magnetite still eluded me, but I struck something interesting: deep quartz. Visions of gold or silver danced in my head. The source turned out to be... a cooled lava pool. Basalt, quartz, and a sprinkle of disappointment. But then, as I hollowed out the area, a tunnel! Naturally, the only sensible thing to do was to expand it. The tunnel led to another basalt pool and then to a cave that curved upward like the world’s least efficient staircase. I climbed, placing ladders to aid in my quest. And climbed. And climbed--until, miraculously, there it was: The elusive Magnetite we had been searching for that whole time. Unfortunately, temporal stability had other opinions about success. Monsters stirred. Two nightmare drifters dropped in on top of me, one of them pegging me with a rock on its way down. Seriously these things have impeccable aim. Bowtorns could learn a lesson! I ran. At home, my blackguard friend, upon hearing the tale, sighed (audibly this time) and suited up. Together we descended again, armored, stocked, and determined to face whatever horrors lurked below. Pickaxes flew as did the magnetite and soon our coffers were loaded. I was just starting to think about heading home as my own pickaxe was starting to break. Then I saw it. I felt it. I heard it. The ground began to rumble, darkness crept in, and I heard the ever-growing-louder sound of the rust world creeping in. And as suddenly as it started, it ended, followed by a bell's toll. We counted in silence. One. Two. My eyes shot open wider. Three. I turned to my friend and begged that we leave ASAP. And it's a good thing we did. The horrors obliged. Temporal stability had plummeted. We no sooner left that mine when 4 nightmare drifters started spawning around us. My friend killed 3 of them before being done in herself by the last one. I helped it audition for the role of voodoo doll and used the last bandage to wrap my bleeding limbs. Quickly she made her way back to the mines and collected her stuff. We agreed to leave immediately. Then we saw it. The bell-headed shiver. Now, there was something I had forgotten to mention about this mod, Temporal Symphony. A lovely little tweak that made the world sing. I knew it changed the Bells’ tones. I did not know it extended to shivers. The creature raised its head. BONK. SCREECH. BONK. SCREECH. BONK. SCREECH. The mighty terror of the deep was repeatedly headbutting the ground like a drunken cowbell. The two of us lost all composure, giggling uncontrollably at the ridiculous display, recalling the story of the drunken hobo in the wine cellar that started this whole thread. The problem was, every bonk and screech echoed through the caverns, a siren song for every horror nearby. The laughter faded as the growls grew louder. Moments later, silence. Followed by respawn screens. We eventually retrieved our gear—muddy, humiliated, and much wiser. Moral of the story: Never laugh at the bell-headed shivers. They bonk, they screech, and they summon your doom. At least we made it home with the magnetite. Not all of it, mind you. There's still more down there in those mines. I think the blackguard is trying to regain her dignity before even thinking about venturing back there again.
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This doesn't have anything to do with the post, but they also will eat small frogs. It's hilarious to see them chasing each other around to eat it, too.
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Put charcoal in the forge with a steel ingot to make a new hammer. Queue my surprise when I was able to actually watch the fuel level in the forge burn down pixel by pixel until it burned out. Just one of those quality things you wouldn't notice if you weren't paying attention but Anego put it in there anyway.
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It's 2 AM I'm trapped in a hole with my favorite blackguard. What am I awakened to? The sound of a bowtorn pummelling the entrance of our cave with his ribs using his pinpoint accuracy. Maybe in a few hours he'll run out of bones.
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They were kind of special in a way....
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Iron bloom didnt spawn with enough voxels to finish the thing
Teh Pizza Lady replied to NastyFlytrap's topic in Discussion
Well not only this, but the helve hammer will save your actual hammer from going kaput needlessly, especially when you haven't quite gotten enough iron to be spending it on frivolous things like upgrading your hammer. -
Probably if you're using the same map over the course of different game versions. Usually when there's a big update, my friend and I just start a new world.
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Add a mechanism to let players stabilize surface areas.
Teh Pizza Lady replied to Mac Mcleod's topic in Suggestions
The sound comes and goes depending on which direction the gear is spinning once you get to that point. Not necessarily. I think you're imagining the visual and sound distortions to be immediately obvious, but I think at first, at full stability, there wouldn't be any noticeable difference at all. It's not until you spend a fair amount of time there that if you hear a chicken cluck or a wolf howl, that you realize, "Wait, that sounded different." It's not until you've spend a long time there that things would actually be noticeably different. It wouldn't be painfully obvious until the rust world starts creeping in as it already is in the base game, or until the distant landscape starts to wiggle a bit as if even your vision is being distorted by the instability. If players won't pay attention to a visual indicator that's right in their faces, they wouldn't pay attention to a different visual indicator or even an audible one. You just have to think in terms of "gradual changes over time" instead of walking into an area at full stability and being able to know instantly "Oh yeah this place is bad." Instead you walk in, think everything is fine and then start to feel uneasy as you start to notice that things aren't quite right. What I just said above. -
Any way to close off the room if an axle is entering it?
Teh Pizza Lady replied to Broccoli Clock's topic in Discussion
I like your idea, but I think crafting a pass-through bearing with fat or beeswax would be a more elegant solution, especially if you can choose the type of base block the bearing appears as: wood, ashlar, cobble, etc. This makes the player have to make conscious decisions regarding base building, which I like. Haphazardly building your base and windmill is great at first but if you want to seal up the room, you need to decide what block to put there, just like you do when building anything quality. -
Add a mechanism to let players stabilize surface areas.
Teh Pizza Lady replied to Mac Mcleod's topic in Suggestions
I don't think the solution to a player not paying attention is to make the information more readily available, but rather to educate the player and teach them to pay attention. Losing your home because you didn't notice in the 8 in-game hours it took you to build it that your temporal stability was draining is not the fault of the game, but of the player. And that's a hard truth a few players aren't willing to accept. Personally I am in favor of removing the gear. The rust world sounds that would appear when your stability gets low should be indication enough of what's going on. And in my opinion it makes it even more immersive. You enter an area, you shouldn't be immediately aware that something it wrong, and I don't see anything in the lore to indicate that you should either. Same for the temporal storm warnings. They should be audible and visual, not a text popup and I'm sure that one of those "polish and quality" passes the devs will make in a future update, but in the mean time I'm glad we have Temporal Symphony as a mod and judging by the sheer amount of downloads it has gotten since it released, I'm by far not alone in this. Actually I'm going to go ask Salty if he can remove the gear from the UI... XD -
Add a mechanism to let players stabilize surface areas.
Teh Pizza Lady replied to Mac Mcleod's topic in Suggestions
Just dropping in to say that full monochromatic color blindness is a very rare condition that actually exists because it's a recessive gene tied to the X chromosome. That is to say, only biological females will ever present with the condition. And I know someone with this condition who plays a very colorful MMOJRPG (FFXIV) and I can say it's definitely a struggle for her. IDK how this relates to the current thread but I thought it was interesting. carry on! -
Light levels should be more impactfull for mob spawn
Teh Pizza Lady replied to GLaDOS_cz's topic in Suggestions
yeah that's why I agree with the suggestion, but I wouldn't like having it in my game. Hence why I suggested it be an option for those who want a more relaxed or aesthetic play-through -
Light levels should be more impactfull for mob spawn
Teh Pizza Lady replied to GLaDOS_cz's topic in Suggestions
I personally like the idea of "Nowhere is safe" for Vintage Story. It means base patrols are definitely necessary and you have to check the closet for the boogeyman before you go to bed. It keeps the game exciting for me. That said... I can definitely see this as an option for those looking for a more relaxed play-through, especially newcomers to the game who are used to game mechanics in The Other Block Game (TOBG). -
Hey. Your fangirl is showing. not that I disagree or anything.... >////<
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you're closer to the truth than you think.
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That reminds me... might need to take more samples with the propick up and down the length of the mineshaft because I'm pretty sure I didn't go all the way down to bedrock and I'm pretty sure I only took like 3-4 samples the entire mineshaft.
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the prospecting gives the chance of finding something underneath you as a permille, not a percent. That is, there is an extra zero in the ‰ symbol instead of the two zeros in the % symbol. The information displayed is as follows: The relative density of the ore compared to how dense the ore can get. The densities are as follows: Ultra High, Very High, High, Decent, Poor, Very Poor, Miniscule. A reading of "Ultra High" means the ore is as dense as it can get. A reading of "Miniscule" means the ore can be present in the area, but in very small quantities. A Very Poor reading of one ore may have a much higher permille reading than an Ultra High reading of another ore. The name of the ore. You can click on the name to see the handbook entry for it. The actual density of the ore in parenthesis, given in parts-per-thousand (‰, notice the second zero at the bottom), based on the column prospected, which represents the average number of blocks in the area that may be of that specified ore should it have spawned. Note that spawning of the ore is not guaranteed. Prospecting results are position-based, not chunk based. You could have many different readings within the same chunk. Prospecting readings are based on the position of the first sample out of 3 taken. I say this because mods like Prospect Together will attempt to make everything chunk-based. This is for the mod's heatmap display of prospecting results in the area. Prospecting results should be similar for 4 chunks in an area because the ore densities are created from a density map generated with the world, at a resolution of approximately 32 blocks. The ore densities will tend to have a more concentrated 'center' and then decrease when moving towards the circumference. So when locating a low density reading of any desired ore, try taking other prospecting samples some distance away in other directions to find an area with a higher reading. By using the heatmap feature of Prospect Together, you can watch the prospecting readings to see where the center of the ore distribution is... again... IF it spawned. A friend of mine and I got an Ultra High reading of Magnetite at like 3.9‰ (which isn't a whole lot) and dug in the area only to find that there was nothing there. We took samples as we were digging using the Node Search mode and got nothing in the entire mine shaft. Also worthy to note that it will not tell you "Tin" when prospecting. You want to look for the ore that smelts into tin, which is Cassiterite.
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yeah the Halite really should drop more than 2 salt and the salt domes should be more rare.
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you mean like this one? https://status.vintagestory.at/
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I now want to build a boat out of ebony.
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Also double check that with your port forwarding, that your device's IP hasn't also changed on your internal network behind your router. For example, I gave mine a static IP address at the router so no matter if there's a power outage or something happens it gets 172.16.1.107 as the internal IP. So then I can just set my router to push all traffic on 42420 to that IP instead of having to guess or worry that it might change. Your router interface may vary, but this is how mine looks: These are all internal IP addresses so I don't have to worry about someone trying to browse to my internal network machines. LOL Then for the port forwarding, I have it setup so that all the Vintage Story traffic goes to the serverbox.
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Friend gets disconnected from dedicated server
Teh Pizza Lady replied to Sincop3's topic in Discussion
I'm so glad! -
... Your friendly neighborhood blackguard strikes again! EDIT: Story time. Temporal storm. Only medium strength. There's nothing at the door to our house. I open it to look outside and see if I can see Dave. My blackguard friend exclaims, "What are you doing?" and closes the door. I say, "I just wanted to see outside. There's nothing out there!" I open the door again. Nightmare Drifter walks in and promptly hits me. I run away with all 3.2HP left and pull out my spear. Maybe I can out-range and help kill it. The blackguard starts swinging wildly. I get caught in the crossfire. I probably deserved it for opening the door...at night...during a temporal storm.