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Teh Pizza Lady

Vintarian
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Everything posted by Teh Pizza Lady

  1. That's a cool base and I can tell you spent a lot of time working on it. From a former minecraft player, here's a list of notes you should know: fighting rust world mobs early game isn't worth it. Their drops are abysmal for the tier 1 mobs and Tier 2 mobs and above will just wreck your day. Carry poultices. They can be made from reeds and horsetails which are usually found in forests. Always carry a knife Always carry at least 4 spears (until you get into steel weapons) Don't pet the bears and wolves! Don't be afraid to ask for help if you don't understand something! The community of this game is far kinder than the one I experienced in Minecraft. Look at something and press Shift + H if you are unsure what it is or what it does. The handbook is a treasure trove of game knowledge!
  2. A side note with trees... you can chop the bottom log and you will chop the entire tree just be aware that the bigger the tree, the more durability of your axe it will use. If you cannot chop the entire tree with the durability you have left, it will chop as much of the tree as it can starting from the top of the tree and working its way down. Leaves count for this! However if you have another axe in your inventory, it will be moved to your hotbar automatically and durability on it will be consumed instead. What this means is that you can carry around 3-4 flint axes and just go ham on a forest and get a bunch of wood before returning home instead of having to make a new axe each time it breaks. Of course, by the time you get iron or steel this won't matter. LOL
  3. something else that bothered me about this statement, if you will. Vintage Story has mod support built into it. The ModDB has a LOT of cool stuff on it, feel free to browse to your heart's content. You might find something you really like. Some of these mods have even made it into the game as official content!
  4. I... do? I'm just here for the pizza.
  5. was the moon out? makes sense to me that it would be dark out...
  6. Hmm... interesting. You compare this to minecraft. Interestingly enough Vintage Story used to be a Minecraft Mod called Vintagecraft before they made it into it's own game. So now we have a little bit of background.... It is in alpha. What you are paying for is early access and support towards the continued development of the game. So far we have 2 story chapters with 8 total planned. Massive improvements to the game have been made since I started playing, performance improvements, content improvements, story location improvements, mechanic improvements, etc. We didn't even use to have boats, but now you can build your own sailboat from scratch with a hammer, a saw, and a little elbow grease... okay maybe a lot. The biomes you are looking for are the different rock strata and climates. Under all that grass is a few layers of dirt and under that dirt is a bunch of rock. That rock will determine what types of ores can spawn. For example, gold and silver will mostly appear in quartz veins. Magnetite will only spawn in Andesite biomes, etc. Plus you have forests where bears and wolves and other wildlife like to hang out. Oceans with coral reefs and mahi mahi tuna! Plus the further north you go, it will get a LOT colder and the further south you go, it will get warmer. You might even find giant termite mounds and other wildlife that won't inhabit your current area. Sometimes they do. Sometimes they don't. Sometimes you have to dig under them. My current house in my current world is an old ruin that we've built up and discovered it had a hidden basement which is now our food cellar. Sometimes the ruins have bony soil in them which is good for panning in a puddle of water to sift through and pick out all the goodies. You can get things like copper arrow heads, gemstones, lore books, rusty gears (currency to be used at the trader camps and wagons you see everywhere) and other things which is escaping me at the moment. Run this command: /worldconfigcreate bool colorAccurateWorldmap true Restart your game You'll see some subtle color differences between clay and normal grass. Very subtle. If you read through the in-game handbook (press H on your keyboard) and look up bronze ingot, you can find 3 different types of bronze: Bismuth Bronze, Black Bronze, and Tin Bronze all of which can be used to make various tools by hammering them on an anvil or straight casting them into molds that you can form out of clay and bake in a pit kiln. Lots of metal working in this game, and you can even make steel once you get iron. Also it bugged the heck out of me that tinker's construct never allowed you actually construct anything other than tools! Vintage Story allows you to create entire mechanical systems powered by a giant windmill! (steam power is coming soon ) Granted it is missing some things. The game is still in alpha and we are paying for early access to support the continued development of the game itself. Check out the roadmap of planned features! unfortunately you'll get some areas where it just seems to always be raining no matter what you do or where you are. At least you won't have to water your garden? Try moving around or just deleting the world and making a new one. Bear in mind that weather will depend largely on the seasons, too so it will probably start to dry up in the summer. Sorry you haven't been enjoying the game for the last 4 days.. it's not minecraft. It's a completely different game. I love it, and I hope you can too.
  7. Bit of a bold prediction, considering what we already know in Chapter 2...
  8. The game not only gets easier, but what you're enabled to do gets a lot more involved/difficult to do efficiently. For example, the first story location is simple and requires you to solve a puzzle which not only tells a story, but introduces you to mechanics that will become important later. The game forces you to learn how to make bronze before even thinking about starting that part of the game. Bronze makes fighting easier, but also unlocks iron as a resource which will be needed for story locations in chapter 2. But iron isn't as simple as dropping some nuggets in a crucible and pouring the metal into molds.
  9. you wouldn't............dare....... LOL out of curiosity, how did you find it? I don't recall being overly braggadocious about either of my mods...
  10. hmm good point. It seems a LOT of people are misunderstanding the difference between this bug and the hunger delay after eating a meal... but in the PR I also linked to 5 issues submitted that outlined a myriad of ways for the bug to trigger. The most egregious of them being, "Take starvation damage, and then eat a single flax grain and never have to eat again for several days on Wilderness Survival difficulty." I will update all my posts with this information.
  11. @Tyron When is a fix for the long-standing hunger bug coming? I have made a PR to the VSEssentialsMod repo and I cannot see that any action has been taken regarding it. https://github.com/anegostudios/vsessentialsmod/pull/29 In the PR I outlined exactly what the bug is and how it is being triggered and why it is severely game-breaking. If this is not the correct way for ordinary players like me to fix bugs in the game, please let me know. I just like solving problems and enjoy helping out wherever I can! Note to clarify: This bug is not the delay that comes from eating a full meal. It is the bug that occurs when you take starvation damage and eat a single grain of flax and then never have to eat again for several in-game days on Wilderness Survival difficulty. The bug occurs also when you take damage from any source and eat any food and so it can be disguised as normal gameplay operation, but the most egregious example outlined above shows how bad it can get and why it is game-breaking on any difficulty.
  12. dough already exists. Ananas already exists in the game in the form of pineapple. Would need to add tomatoes as a hot weather crop (they are native to south america in the peruvian region). Redmeat from piggies = ham = canadian bacon and you have the abomination known as Hawaiian Pizza. I hate it here.
  13. solid suggestions.. didn't think of that. Thanks, Goldilocks.
  14. you would need milk for sure... from either sheep or goats. I think some sort of sugar source, maybe honey? ice and salt are already there, same for eggs. You would need to craft an icecream machine using a copper cylinder and a bucket. Some sort of (at least bronze) paddle with gears and a crank. Obviously you can also hook it up to a windmill. Then you would mine glacier ice, crush it with a hammer and mix it with salt to create a frozen slurry. Then add your milk - honey - egg mixture and crank it like a quern for a while until it's done and enjoy your frozen treat! So the ice cream machine would need to be added to the game and would require copper, a soldering iron, a bronze ingot, a bucket, angled gears, and some sort of wooden plank platform. You could even make it modular like the pulverizer so that iron and steel paddles enable you to add extra ingredients like fruits and whatnot.
  15. A brain cell went into this reply and made me giggle.
  16. Okay, so let me get this straight. You want everyone to play the game this way? Okay fair, let's make it this way. You mention some things but let me summarize why or how they won't work without mods. Ice Storms — extremely low temperatures where snow accumulates in layers, blocking access to resources and buildings. Effect: temperature drops to -20°C, snow can reach several blocks in height, creating ice blockages. Special equipment is required for movement. That... that is not how ice storms develop, but also easily countered by not building in a colder climate. Just build in a temperate climate and ... done. Crystal Blizzards — microscopic ice crystals that cut unprotected skin and damage machinery. Effect: reduction of character’s health, damage to tools and buildings. Protective masks and reinforced structures are necessary. I would put emphasis on WHAT machinery? Windmills? Correct me if I'm wrong, but windmills are largely unaffected by snow/ice as long as they keep moving mostly because the snow/ice cannot stick to them well, however I would point out that you're asking for EVERY player in the game to outright lose access to a vital piece of equipment for a period of time... a piece of equipment that takes a considerable investment of materials to craft. Also, just build in a temperate climate where you don't have to worry about such things. Mudflows — powerful flows of water and mud capable of destroying buildings and carrying dangerous microorganisms. Effect: destruction of foundations, water contamination, spread of diseases. Construction of protective dams and water drainage systems is required. Mud flows are only possible near bodies of flowing water, hill country, etc. EZ solution, don't build near rivers. This has been common knowledge since the dawn of mankind. I topkek every time I see on the news that someone who built something valuable near a river got flooded or washed out during a storm. Heckin' dingdongs, the lot of them. Acid Rain — precipitation with increased acidity that destroys plants and metal structures. Effect: damage to crops, corrosion of tools, damage to buildings. Acid-resistant materials are necessary. Acid rain is caused by aerial pollution and only became widespread with the industrial revolution. Not possible in this game. Storm Tides — sudden rises in water levels, flooding coastal areas. Effect: destruction of dams, flooding of storage facilities, crop damage. Construction of floating platforms and protective walls is required. Don't build near bodies of water, ggez Hail Storms — large hailstones damaging roofs and windows. Effect: destruction of glass structures, damage to crops. Reinforced roofs and protective coverings are necessary. Already in the game. Hail isn't large enough to destroy meter-thick glass. another ggez Dust Storms — hot air currents lifting dust and sand, reducing visibility and causing fires. Effect: reduced visibility to several blocks, risk of building fires. Installation of filters and fire protection systems is required. Already in the game. EZ counter is to just not build in the desert. and live in a temperate climate. Heat Anomalies — zones of extreme heat where temperatures rise to critical levels. Effect: dehydration of the character, spoilage of food, death of plants. Cooling systems and special storage facilities are necessary. see above Specialized Structures — reinforced storage facilities, protective barriers, water drainage systems. Special Equipment — heat-resistant suits, protective masks, filtration systems. Warning Systems — weather stations, early warning systems. for reasons outlined above, the last 3 aren't needed or wouldn't fit into the theme of the game. I won't mention the other things you suggested simply because VS is based on playability first and realism second. Some of what you mention would make the game unplayable for newcomers or just simply aren't realistic to real-world models. Honestly, it sounds like you played a different survival game and then tried out VS and wish you were still playing the other survival game. I won't say you have a bad idea, but given the quality of it, I think it would be better suited to a sort of "dangerous weathers" type mod so people have a choice whether to play this way or not, especially since you are suggesting altering the difficulty.
  17. I kind of want to see what the game would look like on punch cards, now. I can't imagine it would take little more than a warehouse the size of Manhattan.
  18. I looked at the mod description and it consumes more durability the wider your search area. But it doesn't give you much else besides how far away you are. You still have to triangulate your data to find the best spot to dig. But yes, if it said, "You are standing directly over the most valuable ore in the game", it should make you eat the entire propick for that. Like physically STUFF IT INTO YOUR MOUTH and start chewing. Yum.
  19. You must be Goldilocks, then... which is now your unofficial nickname until I find something else to annoy you with.
  20. that's fine. You're allowed to disagree with me. But I won't allow my intent to be misrepresented. I never meant to argue that combat wasn't required. My argument was that part of the game was figuring out when to fight and when to hide. Early game, of course, being when to hide, unless you fancy yourself a veteran and decide to take on 3 bears at night during medium rift activity...
  21. someone gets the joke. Current system is fine. The improvements OP wants to make would just make it trivial. The most popular mod for this is BetterProspecting which attempts to balance this by making your propick take a massive durability hit for "cheating", but that's just it... these mods make it feel cheaty. They aren't improvements. Prove me wrong.
  22. nice getting your alt account/friend to post on your behalf. Most of the memes are used wrong. and bait used to be believable....
  23. What you said didn't prove me wrong. In fact you just showed an example of why Density search is broken and should be removed. You shouldn't have known to look for copper there.
  24. FWIW, I find that the game is only slow to load if you are playing off magnetic media. SSDs do not generally have this issue. External drives are often magnetic media so they will invariably be slower than if they were loaded with SSDs of the same size...albeit far more expensive. You do get what you pay for...
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