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Everything posted by Teh Pizza Lady
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Friend gets disconnected from dedicated server
Teh Pizza Lady replied to Sincop3's topic in Discussion
So to be clear you are not on a college campus, you run the server, and your friend is... where? i'm just trying to understand the setup. She could also just not have Hamachi setup correctly. I don't know what you don't tell me haha. -
I'll try to stay near spawn, but mainly because I don't want to venture too far north and have the RA be towards the south... or decide to settle somewhere to the east only to find that the RNG put the chapter 2 locations to the west this time. It just so happens that this makes respawning a little less inconvenient in the event of my untimely death. Now that we can revive each other upon death, I am less picky about respawn location as long as the people I'm playing with don't also die in the process of trying to revive me!
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Best Linux Distro for Vintage Story gaming (Nvidia RTX)
Teh Pizza Lady replied to Lingam's topic in Discussion
Was going to recommend a Debian-based distro but I see Mint is already listed. It's my favorite and go-to for anything Linux-related. -
I usually look for: Temporally stable close to reeds close to food sources Once those are satisfied, I can settle pretty much anywhere. My current hovel is in an old ruin that my friend and I have turned into a proper house.
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For what it's worth, if you're interested in mods, there are several that add salt from sea water as a mechanic, either by sealing it in barrels, or by boiling it in a pot. I think Primitive Survival is one of them. It adds a LOT of early game stuff that I wish was in the base game and it's one of my go-to mods for improving early game play. If all of the features of the mod don't appeal to you, never fear, they allow you to turn some of it off in the config file.
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That's actually a brilliant idea.
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Friend gets disconnected from dedicated server
Teh Pizza Lady replied to Sincop3's topic in Discussion
Are you or your friend: using a mobile hotspot or wifi on a college campus? configuring Hamachi correctly? It uses UDP ports that are not open by default College campus networks are NOTORIOUS for implementing CGNAT which interferes with the network tunnels that Hamachi creates. They also like to implement deep packet inspection algorithms which interfere with Hamachi tunnels. Back in the day we used to use Hamachi to play games and we could only get it to work if everyone was either on the college campus or off the college campus, but not if there was a mixture of the two. Try as we might we could not get the network to cooperate. I think we even took it up with the college IT department and the answer was basically an instant "no". If you are on a college network or one of your friends is on a college network, the solution is to open port 42420 on the router of the person hosting the multiplayer game (NOT ON THE CAMPUS NETWORK) and do the appropriate port forwarding there. Then sign up at NoIP.com and get yourself a dynamic DNS name that you can share with your friends. It should work then. -
probably a JSON edit in a mod if I had to guess.
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yeah I can definitely see a need for such a block. I had a pretty massive lodge I had built for my hunter and it had large doorways and a huge fireplace between two rooms and it was definitely not counting as a room in several places. unfortunately.
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Maybe for creative building it would be cool, but I can't really see a use for it in survival or even really a way to craft it. For any enclosed space to count as a room, it has to be within a certain size and the interior faces of the blocks can have no more than 32 voxels missing. Cellars are limited to 7x7x7 in volume and regular interior rooms have a max size of 14x14x14. If you're unsure if the room you're in counts, you can use the /debug room hi command to check and see if it's a room. It will light up green if it is, red if it is not. To remove the highlighting, just run a similar command /debug room unhi Hopefully this helps in the meantime! Good luck with your building and let me be the first to say WELCOME to the forums!
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imma just say it TOBG can suck it. VS rules. Even my kids are interested in it over TOBG. I am considering introducing my 8-year-old to it and letting him play with me and my blackguard friend...provided he understands that you can't just go around smacking people in the butt for funsies because that's apparently his thing right now...
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People tried "realistic" terrain by smoothing all the blocks out into smooth terrain adjustments in the other block game. Folks hated it.
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from my perspective, you're allowed to have that opinion and share it as long as everyone understands that we don't necessarily have to agree with each other. Your opinion was that while certain forums members got sent to vacation land forever, they still had good points. Points that they made in the worst. Possible. Way. I think others are worried that you not only share those opinions but also the sentiments behind them.
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Combat is too shallow for it to be so integral to the game.
Teh Pizza Lady replied to Tabulius's topic in Suggestions
I mean I shamelessly admit that my first combat experience in this game was building fences in a cellar and baiting drifters so I could stab at them with my spear without them hitting me back. I don't think any "cheese" strategy is going to say anything about the combat experience. The rotbeasts are strong. Very strong. They hurt. The veterans aren't saying "Don't fight." They're saying "Don't fight unprepared." Sometimes the preparation is copious amounts of bandages and aquavitae in jugs. Sometimes the preparation is building pits and towers to out-range the opponent. Sometimes the preparation is a dirt hut to hide in until you have enough armor that it doesn't matter how much you suck at combat, the enemies can't hurt you. Sometimes the preparation is to run out there with nothing but bear armor, an iron falx, and a warcry daring the world to put you down... and laughing when it does. -
April rift storms bring May shivers and bowtorns.
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Don't throw sand! Make mudpies and share with friends! pizza counts as a mudpie if you put chocolate sauce and marshmallows on it instead of tomato sauce and pepperonies
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And for what it's worth, Tyron and his team are making the game that he wants to play. He was very kind to share it with us before it was completed. Of course we had to pay him for it, but let's not forget what the game is: unfinished. A work in progress. Incomplete. Until he marks it as completed and finished, we could all use a little more patience. These things take time, even for larger AAA dev teams.
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It's not even the attitude, it's the fact that it's mean-spirited (calling people names), antagonistic, and public-facing. On Tyron's own post where he's trying to share with us the progress his team has made. And what has happened in the last month? Let's make a tally: Tweaks to models, block functionality, game commands, game mechanics TONS of fixes for things we've reported and things we haven't reported A fix for an issue that has plagued the game for a long time and that I SPECIFICALLY researched on my own time. Tyron's team tweaked my fix and worked it into the game. Let's not forget that. Someone please pat me on the back! Recipe fixes API tweaks Performance enhancements More fixes More tweaks More performance enhancements And what was the gripe? Nothing about any of that. It wasn't civil, it was inflammatory and borderline hate speech, violating 3 of the forum rules stated here. And what was the promise? They are working on rivers. It's surprisingly complex to do them well and realistically in their style of world map. And knowing Anego, their rivers aren't going to be like rivers from TOBG. They're likely going to be teeming with fish and other complex aquatic life forms. They're going to have water flow between bodies of water. And if we're lucky, we'll get waterwheels to power our contraptions at the same time. So, please, for the sake of the forum's health, be kind, civil, and above all, have fun. If you're not having fun here, you're doing it wrong.
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10/10 worth the cost of the game
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The COMMUNITY VOTED FOR 1.20 to contain the performance upgrades. Calling the devs names for doing what we asked is exactly why Adyneus got his hiney whooped. #sorryNotSorry #praiseDave #TyronDidNothingWrong
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I believe the team over at Anego has already made improvements towards this.
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You being ready for it: HEY PIZZA LADY! WANNA KILL A BEAR? Me: Say less. *reaches for spear collection*
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you keep saying that... but iunno... I think you'll be back sooner!
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don't forget weapon balance. A weapon with most of the weight towards the tip will hit harder but also be harder to swing. A weapon with the weight towards the hilt will be easier to swing, but more likely to bounce off the target. A balanced weapon will be relatively easy to swing and be effective. Examples: Sledgehammer: all of the weight towards the tip. Hard to swing. Hits very hard. Missing target will throw user off-balance. Not a balanced weapon. Rapier: Most of the weight in the handle. Very agile weapon. Typically made of steel for strength and flexibility. Used for stabbing and parrying. Cannot reliably used for cutting due to blade weakness. Balanced weapon. Shortsword: Most of the weight in the blade with a pommel in the handle for balance. Made of bronze but switched to iron/steel later for durability and repair-ability. Somewhat agile. Can be used for stabbing, parrying, and cutting. Balanced weapon. War axe: Long handle with small iron or steel axe blade towards the tip. Can be used for smashing and parrying. Balanced towards the tip for power but still easier to swing due to lighter payload. Balanced weapon.
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