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Everything posted by Teh Pizza Lady
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It does! It burns hot enough to work for that.
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Also @gnomecel welcome to the forums! I hope you enjoy your stay here! I noticed that your height is 167 (on your minimap) so elevation is definitely a factor here.
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Yeah that's just a weather effect! This link might be helpful to you: https://wiki.vintagestory.at/Weather#Clouds_&_Fog
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Changing the speed of boats in 1.20-rc.1
Teh Pizza Lady replied to iuno's topic in [Legacy] Mods & Mod Development
Try looking for SpeedMultiplier. -
Holy chisels batman! That's incredible. It looks really nice!
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There goes my plans of having my sailboat be tugged ashore by a herd of deer like a smaller Flying Dutchman, but with less complaining from the occupants about whether or not we're there yet. All I'd have to do is yell "BANG BANG BANG" and they would run away and take my boat with them. I see no drawbacks here.
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this is the way and how other platforms like Python expect you to run your software using a venv. Sometimes the libraries only support specific things and updates to those libraries massively BREAK those things. Stuff gets deprecated, but no backwards compatibility is included and it's a massive headache for developers. Compartmentalize your installations for one-off things and don't forget to backup your scripts before updating!
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Simulate a real storm (meteorological, not temporal)
Teh Pizza Lady replied to gomodo's topic in Suggestions
Just a FEW questions ... How do you calculate light doors? What defines a window? Is it all trees? Or random? What about trees in a forest? Those often serve as a windbreak for each other so a group of trees is less likely to be affected, for example? Would tree size have any effect? Would this also affect smaller trees like fruit trees or would it only apply to normal trees that are chopped for wood? What is the effect of a tree collapsing? Does it break into logs or will it have an impact on the surrounding area? Why only mature plants? What about plants that are almost mature? What defines an exposed animal? If an animal is hiding behind a windbreak would they still be affected? What defines placed outside? How do you prevent it from also affecting tools placed inside? How often do you calculate things getting affected by the storms? Are you aware that this might increase CPU utilization on weaker PCs? How would this affect frame rate? How do you account for modded items? It's a cool suggestion, but it sounds like something should be in a mod, not the base game. -
Why don't things automaticly stack in the inventory, like fr
Teh Pizza Lady replied to Samson Franklin's topic in Questions
@Samson Franklin Welcome to the forums! I am confused as to the nature of your post because items do indeed stack in the inventory. Things like weapons and tools do not stack, but most everything else stacks (including arrows even though they are technically weapons!). ^^ Screenshot of my inventory in my game right now. What do you seem to be having trouble with stacking? -
Bloomery cannot use brown coal
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Vintage Story needs a mechanical logsplitter.
Teh Pizza Lady replied to Michael Gates's topic in Suggestions
I see no reason they couldn't add a splitting maul to the game that works similarly to the helve hammer (could even use the same helve hammer toggle) however, there's the problem with wood splitting and cutting being so easy normally that it's impossible for me to see a benefit of having one. The helve hammer cannot be automated so I'm not sure this one could either. -
A More Developed Insulation and Heating System
Teh Pizza Lady replied to Nootman's topic in Suggestions
It's an interesting idea, but one that would need various forms of insulating materials to be available before the first winter. You mentioned earthen materials... What did you have in mind for that? -
I have no idea what you mean... what argument? I just updated, but I haven't had a chance to test it yet! This is going to make longer expeditions a lot more fun especially since you can just eat on the go without any reduction in movement speed while stuffing your face. (Tyron, please do not nerf this, I'm begging you)
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And just so you know, rc.9 just released and my world is compatible, so I'm going to check that out now.
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Could be a firewalling issue on the server side. Check that the correct ports are forwarded and that they're going to the correct IP address on your friend's router for the server. Also try a direct IP connection if possible. DNS might be failing here. As a last resort, have your friend check the logs as the message says and post them here. There might be something in there that's useful. Also is your friend running the server on Windows or Linux?
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Giant giraffe dragon in the sky zooming around skybox.
Teh Pizza Lady replied to Nelthazar's topic in Discussion
try it and report back! -
Just chiming in to say that unless something drastic changes with the worldgen, you should be okay to take your rc.8 world to the official 1.20. video games are just computer programs and as such they like to behave terribly PREDICTABLY... *shudders* So, what that means is that once the world gen has been coded and the code has been set in stone, then with the same seed the game will generate the same world every single time. If a small portion of the code changes, then it could affect the world-gen a little bit, but from what I can see the only world-gen features they're changing is how ruins and structures spawn. If everything else is the same, then you shouldn't have any issues with it at all. Personally, I know they're not quite done with the ruins generation. I've submitted a bug report for a ruin with ? blocks in it. So at some point that's going to get fixed before they release it. But I won't be heartbroken if 1.20 releases and they tell me that my rc.8 world isn't compatible either. I'll just have a head start with the knowledge I'll need to get established in a new world!
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I wouldn't say it streamlines anything but perhaps makes those things more accessible to players with moderate to severe physical disabilities that might render the normal way of doing things difficult or impossible.
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To be fair, I think it is intentional that the devs want you to explore and experiment with things. The methods of making and using Aqua Vitae aren't exactly spelled out because it is one of the most effective healing methods in the game outside of mods. As for smithing things, you have to consider the hardness of metals and their forging temperatures. You would NOT expect a soft copper anvil to withstand the force of the hammer blows needed to forge an iron or steel pickaxe for example. However a bronze anvil is sturdy enough to withstand the temps of forging iron without degrading because bronze is a harder metal than copper due to how alloys work. The rest I agree with, though again, to the point of experimenting, I don't think it should ALL be 100% spelled out. It takes away from the discovery and sense of accomplishment when you figure something out...(like making Aqua Vitae... first time I did it, I felt like I could do anything.) I look at them more like different flavors of ice cream. Aside from the class-exclusive recipes (like the Blackguard sword or the Clockmaker's tuning spear), you are able to complete the game just fine with the items that are available to all classes. Each class has drawbacks to make it more balanced so there's no single obvious choice that's better than the others, so I'm not sure why you think they are limited. Would you expect a weaver to know the intricacies of forging a fine sword? Would you expect a clockmaker to be able to stitch clothing together in a way that makes sense? You don't go to the dentist for a sore throat even though he's a doctor... but I LOVE the sad trombone noises my character makes when he gets punched by a drifter! maybe it's just me, but I love the mindless smithing system we have now. It's a great way to pass the night, especially in the early stages of the game where every minute wasted could set you back in the long run. Step 1, heat metal. Step 2, plop hot metal on anvil. Step 3, push those little voxels around until they all have a home. Step 4, look up and realize you were forging all night long and it's now day. Time to go exploring again! I agree with all of these except the infinite light sources because they already exist in the game and can be obtained before bronze age... maybe even before copper age, so I would count them as early game.
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skill points... are you playing with XSkills mod installed? I don't think skill points are in the base game. Both of these sound like fun additions, but it sounds like they're requiring the basics of the XSkills mod to be incorporated into the base game, which would be nice, but I don't think it's on the roadmap of things to add by the devs. Maybe if it gets popular enough, they can recruit the XSkills mod developer to add it into the base game, but that is probably not on their list of priorities at the moment.
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I had the exact opposite experience, I jumped into the water and died as the bear came lunging at me from the shore. 0/10, would not recommend tangling with a bear without taking proper precautions.
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did...did you just reply to yourself to say that you agree with what you wrote 3 months ago? LOL XD
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Having the option for herbs for cooking would need some sort of benefit for adding it to the cooking pot in place of other things like fruit and veggies/mushrooms.