Jump to content

Teh Pizza Lady

Vintarian
  • Posts

    1190
  • Joined

  • Last visited

  • Days Won

    10

Everything posted by Teh Pizza Lady

  1. Utopia is a myth. Humans are flawed and thus cannot actually create a perfect utopia. That intrinsic flaw is replicated in everything we do. Even coding AI. AI will always be flawed because it is made by humans, who are flawed.
  2. As a side note, one of the things that AI struggles with is hands because hands can take the shape of all kinds of poses. What did the big brains do? They fed those images back into the AI and marked them with the tag "bad_hands" and added a 2nd component to the sampling method: The Negative Prompt. The sampler also removes noise that triggers nodes in the NN that match up with the negative prompt. So if your prompt was "man" and your negative was "mustache" then it would eventually settle on an approximation of an image of a man, but would do its best not to have the approximation include a mustache.
  3. Initially image AIs are trained to recognize patterns. If you include a picture of detailed eyes, then you will need to tell the AI that it's a picture of "detailed_eyes" and it will catalogue everything it can about that picture under a tag "detailed_eyes". If you have a picture of a person wearing a kimono and you tag the picture with "kimono" then it will catalogue everything it can about that image under "kimono". The fun part comes when you start adding multiple tags to an image. The AI will start to catalogue the image under multiple categories. Then it takes everything it knows about that category and averages out the data so that when you give it an image of a kimono without tags, it will understand that it's looking at a picture of a kimono. It might also categorize a picture of a dress in the same way and if it knows nothing about suits, it might also say that a 3-piece suit is also a kimono. The important thing here is that what you're creating is what's called in the computing world a "neural network". The more complex the network, the more data it can hold, but consequently, the longer it takes to train it properly to correctly identify what is in an image. Now some brilliant data scientists asked the question, "Can we reverse this neural network (NN) so that it can recall what it knows about things and reproduce it from memory?" The answer initially was no. The data path through the NN was one-way. But then someone said, "What if we feed the NN some random noise and then cycle through the NN and only keep the noise that activates the "neurons" that recognize what we want in the image?" This is a process called sampling and it done using an algorithm called a sampler. The sampler requires a model which is a collection of everything the NN knows about image data. By passing over the noisy data in several iterations it can and will eventually stop removing data that triggers other neurons (or nodes) in the NN until you're left with an image that only triggers the nodes required by your input prompt. So you ask the question, "Does the AI actually generate images?" No. It does not. It generates noise and then go back and starts removing it. You could say it degenerates...which is quite fitting considering what most people use image AIs for.
  4. FUN FACT there are image AI processes where you can draw a rough sketch of something and tell it what the sketch is supposed to be and it will draw in the details as best as it can. Image AIs are good for generating concepts and pictures for the latest waifu wars.
  5. It's pretty hilarious how tools like Github Copilot and Google's Gemini and even ChatGPT are notoriously *bad* at programming, even though Copilot has access to every line of code written ever on Github, Gemini is powered by GOOGLE, and ChatGPT is pretty much the forefront creator of what people think of when you say "AI". Personally I find Claude 3.7 Sonnet to be the only tolerable one out there and even it has it's flaws. But at the same time it has its flaws, it also has its strengths. I would put my head through my desk if I had to write an API accessor for EVE Swagger Interface (ESI) but Claude did it with zero complaints in NodeJS of all languages and packaged it all up nicely for me into a Node package that all I had to do was import it into my own code and I was off to the races! It was also able to crawl the VSAPI docs pages and find the detailed information I needed to understand how to override certain method calls when making my own Vintage Story mod up now on the mod db, just look for Expanded Stomach. AI is a tool and like any tool, it has to be used in the right way. You wouldn't hammer in a screw, or turn a wrench on a wire brad.
  6. You'll get used to Thorfinn.
  7. This is a really old thread. You know that, right?
  8. Well technically the boric acid isn't producing the game. In other words, it flamen't. It however does react to produce a green color that causes the flame to give off a green light. #nerd Also salt might be a good way to get sodium which can also color a flame yellow. EDIT: I am blind
  9. Boric acid reacts in the presence of flame to produce a green color.
  10. you can also get them from higher tier drifters and selling things to traders. I made a few trading loops by stuffing things into my saddlebags and running between traders until I had exhausted all their gears. I made a fair bit in a few short trips... enough to afford a second elk.
  11. making boric acid is actually easy, just dissolve borax in water and add sulfuric acid. The boric acid will precipitate as a solid. Sulfuric acid is a bit trickier. step 1, roast sulfur step 2, add to sulfuric acid step 3, dilute to make sulfuric acid easy You can also roast sulfur and just add to water, but it is very dangerous. However once you get a little bit of sulfuric acid, the dissolving process becomes a lot easier. For game mechanics, roasted sulfur can be added to water with a high chance of causing poison damage over time until you cap the barrel. Once that's done, you can wait a few hours for it all to settle and then you have a barrel of sulfuric acid with which to make boric acid. Cuprite can be made by adding a copper ingot to a barrel of quicklime and sealing it for a bit. I can see this being a great addition to the game with fireworks and flares, but I would definitely like to see it become a mod if not!
  12. that actually sounds dope... mountainous ore veins... and it gives you a reason to explore the mountains
  13. Sorry I thought it was an easy connection to make given that you read the antagonistic train wreck that was the other thread and then came back here to expound on what you learned. I'll just step out because I don't think you're in the mental state required to give my words the thought and consideration they need to fully understand what I mean.
  14. This whole thread reads like OP is silently accusing Tyron of being a liar, cheat, and manipulator. Bruh, the guy submits bug reports on his own issues repo instead of relaying them via internal channels. Idk how much more open and honest a game dev can get. Take a break, smoke a bowl, and then come back and re-read what you wrote, OP. It sounds overly combative, authoritative, and accusatory. Not a good look....
  15. depends on who you ask. Some would say the universe is finite, since matter can neither be created nor destroyed. However in some applications it may be better to just say things are "infinite" for a two-fold purpose: 1. To trigger the nerds 2. To avoid conversations like this.
  16. They are countable, but I pity the fool assigned to count them.
  17. Just a small gripe here from a math minor with a BS in Computer Science degree. Because you cannot have fractional nuggets of iron, it is said that the number of iron you have can be counted, even if doing so would take an unreasonable amount of time, in that you can assign a countable number to each nugget you get from the iron ore. 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 and so on. If you were allowed to have fractional amounts of iron such at 1.0275, then it would be said to be uncountable because there is no counting number (1, 2, 3, 4, 5, 6, 7, 8, 9 and so on) that can be used to described a fractional amount. Thus whole amounts are countable and fractional amounts are uncountable. Iron is a countably finite resource. Charcoal is a countably infinite resource. The amount of f___s you're required to give is zero.
  18. lol that's fine! So if both are installed, you can over eat to gain fat in both mods. My mod's fat can be considered "bad" fat in that building it up will lead to game play changes that I haven't quite spelled out because I want the user to discover them for his or herself. Tasshroom's mod's fat can be considered "good" fat in that building it up will allow the player to go for extended periods of time without food before they begin to starve or take damage from not eating. With some config tweaks you can get both to cooperate and play nicely with each other but that would be a question for @LadyWYT because she did all of the testing for the mod when I was creating it.
  19. Yes. They were created independently and tested to ensure they could work together.
  20. As an example, if you were to eat a meal that is at 90c and your body temperature was at 30c: Difference is 60, so continue. Divide the difference by 30 and get 2. 1 is smaller than 2 so we continue with 1 as the intensity. Assume you ate an entire serving of food with 1280 satiety points total. divide the 1280 by 80 to get 16 and multiply by 1 (intensity). to get a final value of 16. 16 is far greater than 5 so the value is clamped to a maximum of 5c which is enough to warm you up!
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.