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Everything posted by Teh Pizza Lady
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given the subject matter at hand. I believe some well-worded apologies may be in order then. I for one am not sorry for what I said. The way you worded things was just... bad and deserved to be called out. However if you can be civil to others, then my beef with you is ended.
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I believe a balanced diet is actually required to maintain satiety between meals. Having a bit of fruits, veggies, grains, dairy, and meat all reduce your need to consume MORE meals as time progresses. So you could certainly have a strict carnivore diet, but you'd need to spend a lot of time hunting or taking care of livestock... which would require even more gathering from wild sources that don't replenish. So having livestock is probably out of the question given that they need to eat a fair bit in order to reproduce. Hunting it is. I guess if you just wanted to eat pots of redmeat stew or bites of charred bushmeat with whatever random foraged bits you could gather tossed in, then by my guest! But it's far from optimal gameplay in that regard. Food is necessary to play the game, unlike other block games we know and have mixed feelings about. Thus the methods of obtaining that food need to be reliable and rewarding for the efforts. Minimal effort should produce minimal reward. Increasing the effort required should substantially increase the reward, but so far none of the OP's posts nor the posts from supporters of the idea have suggested an increased reward for the increased effort -- Strike One. Introducing random crop death reduces the reliability of farming crops -- Strike Two. And honestly the attitude of others who have supported the idea is enough for it to be three strikes against the idea so I'm out. Improve upon the other two strikes and we may have a fair mod suggestion, but I would still be wary of encouraging it to be incorporated into the base game.
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Because that is YOUR CHOICE. In my subtext, I said "being forced". If this kind of micromanagement of the base were in the vanilla game, those who do not enjoy that type of gameplay would be turned off by it, no doubt, but if it's a requirement for the playthrough to even succeed, then it needs to be something that can be enjoyed by everyone. CHOOSING to be the base mom is fine. I don't have a problem with that. But like Thorfinn doesn't enjoy chiseling, I don't enjoy base mom-ing. Why should your choice be my default?
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What the fucky fuck is up with enemy spawns in this game?
Teh Pizza Lady replied to Shotai's topic in Discussion
Vintage Story really isn't one of those games where you are encourage or even rewarded for fighting the mobs. you earn no experience for doing so you damage or destroy your equipment as you saw mob drops are... disappointing to say the least. the occasional good drop is not worth the hassle of trying to fight them most of the time. If you are having issues with mobs lingering during the day, create a bug report on the github so the devs can see it, but aside from that, yeah it's normal for mobs to come after you. Remember you are in *their* world and they don't like that. Stay indoors or find an activity to do at night that will allow you to be safe..er. Caving is what we do in The Other Block Game. In Vintage Story, to find ores, we prospect with a prospecting pick before digging a hole to find the coveted goods. I would strongly suggest looking into making a prospecting pick to aid in your search of the good stuff so you can stay above the surface where it is safer. -
I think the best point against the whole "crops should die if you're gone from your base" thing being a part of vanilla is that the game *encourages* exploration and going out away from your home base. Need to make steel? The materials for those refractory bricks aren't going to bring themselves home... Heck, treasure hunter traders will literally send you ***thousands*** of blocks away from spawn in search of story locations and the game is designed this way to prevent you from accidentally stumbling upon it as you explore... I wonder why they would account for player exploration if the game's design team didn't want people exploring? It just doesn't make sense. The idea is a good one, but it's better suited for a mod or multiplayer gameplay with a dedicated camp mom to oversee everything, tend to the crops, etc while everyone else is off actually enjoying the game. the subtext here is that being forced to stay at the base camp and never explore goes against the game's design and is NOT fun.
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Hi! New player here; first impressions and a personal gripe
Teh Pizza Lady replied to CynAq's topic in Discussion
Hello! Welcome to the forums @CynAq! Let me be the first to welcome you here! A lot of performance improvements have been made recently so I'm glad you are enjoying the fruits of those labors! There's a little "Wolf Bait" emoji down in the corner. Now I wish it was "Bear Snack"! This is such a comedic new game experience that it reminds me of a time playing a similar block game with a mod that added boars. I cycled through so many different worlds because I thought that boar spawning was tied to the world seed. I'm glad your second world was more forgiving! There are a lot of words that get used interchangeably that perhaps probably shouldn't. This is one such example of that, but a small hurdle to overcome. I really hope you enjoy the story and exploration that this game encourages. There are lots of little things to find hidden in nooks and crannies all around the world.. You just have to be lucky enough to find them! Treasure Hunter traders will become your friend if you enjoy exploring and finding hidden things. -
Oh you're giving me credit for that?? oh you..... stahp it...
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The ironic part is, you probably weren't looking for an apology to begin with if you thought you had a right to demand the language in which it was made. You cited community fairness and then you were unfair to someone in the community. When someone treats a member unfairly in this community, we all have the duty to stand and encourage fairness among each other whydoesthissoundfamiliar
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I wasn't demanding he apologize in a certain way. I was demanding he apologize in a certain way. certified wolf bait
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Actually, you know what? I should have read your smarmy reply before posting. I take it all back. You're kind of a pill and I understand why they were criticizing you personally now. You have no right to demand that someone apologizes to you in a certain way. That is emotional abuse and it is not tolerated here.
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I know LadyWYT personally... I have no idea who this Thorfinn dude is. He keeps appearing on posts and is probably one of the most knowledgeable people on this game aside from the members of the dev team. He posts often enough that I feel like I can kind of get a bead on his personality however. I would say that neither of them are attacking *you*. They're attacking your knowledge of the game that you're suggesting be altered permanently to fit your vision of the game. Your vision that is, from what I can tell, rather limited because the experience behind it is also limited. It doesn't make your ideas less valid, but it gives them less weight. My advice to you: Finish Chapter 2 and see if you still like this idea or if it makes you want to quit the game. Because honestly if this idea were implemented into the base game, I would probably quit playing until someone modded it out. Why? Tedium. I don't much enjoy TOBG because of it's tedium. I don't enjoy farming in MMORPGs because of the tedium of the grind. Some games introduce it in a fun way that's relevant to the story. Other games just say, "You're playing a MMO game. You will grind. You will like it. Taking shortcuts will be punished harshly." I don't want that kind of gameplay in Vintage Story! Neither does LadyWYT or Thorfinn, two of the most prominent posters on this forum. You should listen to their advice and criticism. Don't take it personally, take it as veterans protecting the game for new players who just want to experience what makes Vintage Story better than other games.
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it's completely fair to say that because not everyone wants the idea. Period. That much is evident in this thread. "I want this in my game" does not easily translate into "everyone should have this in their game". That is why people are saying "Make it into a mod then!"
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stop giving Tyron ideas...
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NOT TO MENTION... MC is written in Java. VS is written in C#. It would be nigh impossible to prove that VS is ripping off MC based on this alone! Different game, different engine, different setup entirely.
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I smell something familiar in here... *sniff, sniiifffffff* ... smells like fear.
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it's the bandaids flapping in the breeze that giving me the giggles.
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great, now I'm imagining a grumpy old man running around naked throwing spears at bears and the mental image is hilarious.
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I think TOBG is great for kids. My 8-year-old son and I are having a fun playing it together on a *lightly* modded client (just qol mods). When I feel he is old enough for VS I will introduce him to the game. Until then he will have to be content to just watch over my shoulder. In the mean time I will continue to tell him that VS is better and why.
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v1.20.12: Purely stable performance, 1.21 update notice
Teh Pizza Lady replied to Tyron's topic in News
I don't see an issue reported on the github for this specific bug when I search "bowtorn" on the VS issues repo. It's quite possible that the devs don't look on reddit or these forums when looking for bugs or bug reports, so please consider making a post whenever you encounter this bug. I thought it had been reported, but apparently not. -
The better solution is to use a password pattern that is easy for you to remember. mine is ColorSiteObject Color = a color from the login page Site = a shortened version of the site Object = a random object on my desk So an example for this site could be: color = green from the header bar for Anego Studios site = vsforums object = chair 'cause i'm sitting in it. Password could then be: Gr33nvsf0rumsCH@!r ((OBVIOUSLY THIS IS NOT MY PASSWORD)) I'll take my chances on this on ^^