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Teh Pizza Lady

Vintarian
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Everything posted by Teh Pizza Lady

  1. I see no reason they couldn't add a splitting maul to the game that works similarly to the helve hammer (could even use the same helve hammer toggle) however, there's the problem with wood splitting and cutting being so easy normally that it's impossible for me to see a benefit of having one. The helve hammer cannot be automated so I'm not sure this one could either.
  2. It's an interesting idea, but one that would need various forms of insulating materials to be available before the first winter. You mentioned earthen materials... What did you have in mind for that?
  3. Also if anyone knows how to improve the update script to automatically pull the latest (stable or unstable) version, that would be cool.
  4. I have no idea what you mean... what argument? I just updated, but I haven't had a chance to test it yet! This is going to make longer expeditions a lot more fun especially since you can just eat on the go without any reduction in movement speed while stuffing your face. (Tyron, please do not nerf this, I'm begging you)
  5. And just so you know, rc.9 just released and my world is compatible, so I'm going to check that out now.
  6. Also @SMS1996 Welcome to the forums and congratulations on your first post! Sorry the game is being stubborn for you!
  7. Could be a firewalling issue on the server side. Check that the correct ports are forwarded and that they're going to the correct IP address on your friend's router for the server. Also try a direct IP connection if possible. DNS might be failing here. As a last resort, have your friend check the logs as the message says and post them here. There might be something in there that's useful. Also is your friend running the server on Windows or Linux?
  8. Just chiming in to say that unless something drastic changes with the worldgen, you should be okay to take your rc.8 world to the official 1.20. video games are just computer programs and as such they like to behave terribly PREDICTABLY... *shudders* So, what that means is that once the world gen has been coded and the code has been set in stone, then with the same seed the game will generate the same world every single time. If a small portion of the code changes, then it could affect the world-gen a little bit, but from what I can see the only world-gen features they're changing is how ruins and structures spawn. If everything else is the same, then you shouldn't have any issues with it at all. Personally, I know they're not quite done with the ruins generation. I've submitted a bug report for a ruin with ? blocks in it. So at some point that's going to get fixed before they release it. But I won't be heartbroken if 1.20 releases and they tell me that my rc.8 world isn't compatible either. I'll just have a head start with the knowledge I'll need to get established in a new world!
  9. I wouldn't say it streamlines anything but perhaps makes those things more accessible to players with moderate to severe physical disabilities that might render the normal way of doing things difficult or impossible.
  10. To be fair, I think it is intentional that the devs want you to explore and experiment with things. The methods of making and using Aqua Vitae aren't exactly spelled out because it is one of the most effective healing methods in the game outside of mods. As for smithing things, you have to consider the hardness of metals and their forging temperatures. You would NOT expect a soft copper anvil to withstand the force of the hammer blows needed to forge an iron or steel pickaxe for example. However a bronze anvil is sturdy enough to withstand the temps of forging iron without degrading because bronze is a harder metal than copper due to how alloys work. The rest I agree with, though again, to the point of experimenting, I don't think it should ALL be 100% spelled out. It takes away from the discovery and sense of accomplishment when you figure something out...(like making Aqua Vitae... first time I did it, I felt like I could do anything.) I look at them more like different flavors of ice cream. Aside from the class-exclusive recipes (like the Blackguard sword or the Clockmaker's tuning spear), you are able to complete the game just fine with the items that are available to all classes. Each class has drawbacks to make it more balanced so there's no single obvious choice that's better than the others, so I'm not sure why you think they are limited. Would you expect a weaver to know the intricacies of forging a fine sword? Would you expect a clockmaker to be able to stitch clothing together in a way that makes sense? You don't go to the dentist for a sore throat even though he's a doctor... but I LOVE the sad trombone noises my character makes when he gets punched by a drifter! maybe it's just me, but I love the mindless smithing system we have now. It's a great way to pass the night, especially in the early stages of the game where every minute wasted could set you back in the long run. Step 1, heat metal. Step 2, plop hot metal on anvil. Step 3, push those little voxels around until they all have a home. Step 4, look up and realize you were forging all night long and it's now day. Time to go exploring again! I agree with all of these except the infinite light sources because they already exist in the game and can be obtained before bronze age... maybe even before copper age, so I would count them as early game.
  11. skill points... are you playing with XSkills mod installed? I don't think skill points are in the base game. Both of these sound like fun additions, but it sounds like they're requiring the basics of the XSkills mod to be incorporated into the base game, which would be nice, but I don't think it's on the roadmap of things to add by the devs. Maybe if it gets popular enough, they can recruit the XSkills mod developer to add it into the base game, but that is probably not on their list of priorities at the moment.
  12. I had the exact opposite experience, I jumped into the water and died as the bear came lunging at me from the shore. 0/10, would not recommend tangling with a bear without taking proper precautions.
  13. did...did you just reply to yourself to say that you agree with what you wrote 3 months ago? LOL XD
  14. Having the option for herbs for cooking would need some sort of benefit for adding it to the cooking pot in place of other things like fruit and veggies/mushrooms.
  15. These are scripts I've created to make managing my server easier. I hope everyone can make use of them and provide the Windows versions that do the same thing?
  16. installMod.sh #!/bin/bash # Function to download a file function download_file() { read -p "Enter the URL of the mod to install: " url # Extract the filename from the URL using curl filename=$(curl -sI "$url" | grep -o -E 'filename="?([^";]+)"?' | sed 's/filename=\"\?//' | sed 's/\"$//') # If the filename is not extracted, fallback to the URL's last component if [ -z "$filename" ]; then filename=$(basename "$url") fi # Create the mods directory if it doesn't exist mkdir -p ./Mods # Download the file to the mods directory echo "Downloading $filename . . ." curl -L -o "./Mods/$filename" "$url" if [ $? -eq 0 ]; then echo "Download of $filename is complete!" else echo "Download failed. Please check the URL and try again." fi } # Main script loop while true; do # Prompt for downloading a file download_file # Prompt for next action echo "What would you like to do next?" echo "1. Restart the process" echo "2. Download another file" echo "3. Exit" read -p "Enter your choice (1/2/3): " choice case $choice in 1) echo "Restarting the Vintage Story server..." ./server.sh restart echo "Server successfully restarted! Exiting the script. Goodbye!" break ;; 2) echo "Preparing to download another file..." ;; 3) echo "Exiting the script. Goodbye!" break ;; *) echo "Invalid choice. Please enter 1, 2, or 3." ;; esac done updateServer.sh #!/bin/bash # Check if a URL was provided if [ -z "$1" ]; then echo "Usage: $0 <URL>" exit 1 fi URL="$1" OUTPUT_FILE="vs.tar.gz" ASSETS_DIR="assets" # First backup server.sh file mv server.sh server.sh.old # Download the contents of the URL into vs.tar.gz curl -o "$OUTPUT_FILE" "$URL" # Check if the download was successful if [ $? -ne 0 ]; then echo "Error: Failed to download $URL" exit 1 fi # Remove the local assets folder if it exists if [ -d "$ASSETS_DIR" ]; then rm -rf "$ASSETS_DIR" echo "Deleted existing $ASSETS_DIR folder." fi # Unpack vs.tar.gz into the current directory # Overwriting all contents if necessary tar -xzf "$OUTPUT_FILE" --overwrite # Check if the extraction was successful if [ $? -ne 0 ]; then echo "Error: Failed to extract $OUTPUT_FILE" exit 1 fi # Restore server.sh file rm server.sh mv server.sh.old server.sh # Notify completion echo "Successfully downloaded and updated Vintage Story."
  17. If it's easy for a new player to do on day 1, then it definitely would need limitations: Using a Mortar and Pestle (M&P) should take significantly more time to process the same material. This is to account for the fact that a M&P in real life cannot grind a lot of material efficiently nor quickly. If used to grind grains, the M&P should grind them them into a "rough" flour instead that would have less food value than a finer-ground flour from the quern. This is to account for the inconsistency of grinding things by hand. Using the M&P should consume a fair bit of hunger due to the physical exertion required to use one in real life. It should also be necessary to mash the horsetails to make poultices with a M&P but it should be a quick mash, just to get the goodies out of them and wipe the shmoo on the bandage before applying it.
  18. your entire vintagestory folders need to be owned by the vintagestory user. When you run the script and it fails please show the output of these following commands: > whoami (inside the /var/vintagestory directory) > ls -al This might give you a clue to the problem.
  19. a stone bowl and rock with a stick attached would be a great mortar and pestle idea. But why stop with making it a portable quern? I think it would be great if we also needed it to mash the horsetails before they can be combined to make bandages
  20. not at all. I die more to bears and wolves than I do the new underworld mobs. I'm not above living in a hole in the ground and only venturing out during the day.
  21. yeah so I offered to let her cook her own food, but when I asked, "Are you gonna eat that?", she just turned to me and said, "Yup" and proceeded to slurp down the entire contents of the cookpot without even so much as a pause to breathe. It was truly horrifying to watch. Also all the food stores have been thoroughly raided and all that's left are a few grains and berries. I'm starting to contemplate keeping a crock or two with emergency rations under my bed. [EDIT] I just checked outside and the pigs we have in our pen are already labeled Bacon, More Bacon, and Stew. I didn't put these labels on them. I guess they're her pigs now.
  22. Does normal weather get worse the longer you play?
  23. I'm ready for it to be updated to 1.20. I think the author said they were working on it.
  24. Oh it wasn't the only time it happened either... so picture this: There I was with an empty pot of stew and a grudge against a certain Blackguard *cough cough* and still needing food. I decided to try something different. Something more portable, more secure, something that whispered, "I'm self-sufficient and in control of my food." I made a pie. Not just any pie, mind you. This was a black currant pie with a perfect ratio of golden, flaky crust to juicy berry filling. In fact, I even ventured as far as to make two. I sat there and admired it baking in the oven when I felt a familiar presence behind me and heard the dreaded words in the discord voice call. "You gonna eat that?" I turned around to see the same Blackguard from before eyeing the half-baked pie in the oven. I closed my eyes in defeat. I heard giggling, unearthly cackles and opened my eyes again in time to see her standing there mid-pie. Not cutting a slice. Not leaving some behind to share. No, she had the unmitigated gall to shove the ENTIRE PIE into her face like some unholy pastry vacuum. Crumbs flying everywhere, filling dripping down her chin. She didn't even let it cool first! I don't know what to do. My shelves are not safe. I have no hope of surviving the winter with her around, because we both need food! I think I'm going to start leaving decoys around filled with sand and gravel so I can keep the real food to myself. Or maybe I can just follow her around and steal whatever food SHE makes. Turnabout is fair play, right?
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