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Everything posted by Teh Pizza Lady
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I just noticed in my single player worlds that there's a lot of flora sitting around that has no use other than giving bees some flowers to suck on. Problem is... there are WAY more flowers than beehives. Also breaking the flowers gives you a plant item that you can replant. I wonder if they're intending for the flora to be used in herbal remedies. Maybe when status effects get implemented, they'll add brewing and potion making? Would love to drink me some herbal tea for a health regen boost.
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Banned from Discord Server after following Orders
Teh Pizza Lady replied to Stoney Martyr's topic in Discussion
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Banned from Discord Server after following Orders
Teh Pizza Lady replied to Stoney Martyr's topic in Discussion
Probably because you posted about it in the wrong channel a full hour and a half after the moderators said they would start enforcing rule #2? Idk maybe a coincidence. -
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someone didn't read the thread before replying...
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Ah, see my code of ethics doesn't care with the names involved, just what the action was and whether it benefits more people than it hurts. It is a type of Utilitarianism-type of ethics, sure, but the point is, yes it targets cheaters now. Tomorrow if it targets someone else, then it should be stopped. Seeing now that it caused negative impact for users of Caves N Caverns, I have to say it oversteps by a huge margin. I think Maltiez had good intentions, but executed it poorly.
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I'm not seeing the issue... he put anti-cheat into config lib. maybe don't use cheat software while playing a multiplayer video game? idk doesn't seem that hard a concept to follow.
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My mods are getting blocked by my fire wall and i dont know why
Teh Pizza Lady replied to mox3's topic in Questions
Okay I believe you, lol. Try this: Click Start Type Terminal Select "Run as Administrator" Type citool.exe -lp Check for an entry called VerifiedAndReputableDesktop. Look for the property Is Currently Enforced. It should be false. If it is not, then turning off SAC didn't take the first time and you may need to try it again. Make a note of the Policy ID Click Start Type Event Viewer Navigate to Applications and Services Logs > Microsoft > Windows > CodeIntegrity > Operational Look for the events that match with the date and time you see this issue occurring. Event 3077 is an enforced block, event 3076 is just an audit. Make a note of the Policy ID that blocked the files. It should be different but if it's the same as the one from the earlier steps then you might need to do something else. I'm not giving up because this is genuinely a Windows issue and will cause you troubles with other things, not just Vintage Story. -
My mods are getting blocked by my fire wall and i dont know why
Teh Pizza Lady replied to mox3's topic in Questions
Did you reboot? That should have fixed it... -
My mods are getting blocked by my fire wall and i dont know why
Teh Pizza Lady replied to mox3's topic in Questions
It's the Smart App Control or SAC, for short, that's messing with you. When an application tried to load an unsigned DLL such as a plugin, SAC shows the message "part of this app has been blocked". The solution is to turn SAC off. I'm assuming you are on Window 11 Home edition as Professional and Enterprise do not ship with this feature enabled by default. Bear in mind that turning SAC off is permanent and cannot be turned back on without reinstalling your operating system, though MS is considering making it a thing you can just switch on or off. Anyway, do this: Click Start button or press the WIN key on your keyboard. Type "Windows Security". Go to App & Browser Control. Under Smart App Control, click Smart App Control Settings. Select Off Accept the confirmation prompt and reboot your PC. Enjoy! If the above fails, make sure you are an admin on your PC. There might also be a registry setting you can change, but Microsoft warns that this can sometimes cause SAC to start blocking program files incorrectly...so it's kinda weird. -
I do like the idea of the corpse mechanic, but as you said, it doesn't really solve the whole issue of what caused your death in the first place? Fall in a deep hole? you're gonna need to go down there safely to get your stuff or it's as good as lost anyway. Same thing if it's at the bottom of the ocean or whatever (I still need to build an underwater base...for science), you will have a hard time getting your stuff and if you died to a lack of oxygen, then you won't be getting your stuff without some considerable effort. At least with all your items popping out with your bags, they will float to the surface instead of sinking to the bottom.
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There is a 3rd option but that's between me and someone else. The point is you're not going to get anyone to listen to you if you come out the gate attacking. And I'm sorry you don't have temporal gears, try looking harder? They're pretty common as far as rare loot goes, you just need to loot rotbeasts and pan bony soil. Those are by far the most common ways for me to get them. You can also just use the keep inventory game rule and avoid this entire pointless confrontation that you started, btw.
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That's not what I meant and you can either back off with that tone or change it, please. We're trying to have a civil discussion here, no need to get pissy about it. Your complaint was all your stuff despawning before you get back. I just mentioned two ways that you can get back before your stuff despawns. Get back instantly Have a different spawn point if you're going to be so far from base that you can't get back in time. I've gotten several temporal gears before getting steel equipment anyway so your poorly worded cut at me is a moot point anyway.
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It has been mentioned before but a Terminus Teleporter does solve this issue as does resetting your spawn point with a temporal gear if you're going to be out and about from your base. It's not that VS doesn't allow you to set your spawn point it's just that it doesn't allow it until you have a temporal gear which is more fitting with the game's actual lore.
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I disagree. Because there are two sawblades to encounter and both can pretty much shred your armor if it's only tier 2. I would recommend tier 3 if you're playing any class that doesn't have extra HP or melee damage. But you're also kind of proving my point that the sawblade is an armor check of sorts. That's what mini-bosses are for, to determine if you pass the minimum requirements for the upcoming major boss fight. Yes you said what I was thinking and didn't say out loud. The degree of worseness is relative and I didn't say how it was worse, just that it was. Everything you mentioned, in my opinion, are markers of the boss fight being worse in the sense that it wasn't very enjoyable. It's still a very helterskelter kind of fight, you're doing a lot of running around and avoiding getting hit. The 2nd boss fight is much tamer by comparison, you're just on edge the whole time because there's only a narrow window of time during which you can actually SEE the 2nd boss to know how it's attacking and if you need to get the heck out of dodge. I would consider the 2nd fight to be a better fight in the sense that the fight mechanics actually give a solo player a chance breathe mentally, see what's going on and figure out the patterns and adjust before they're dead. I say that because I've tried the 1st boss fight in the RA as my favorite hunter class and it was a tough fight. I barely felt like my arrows did anything and I couldn't just run in and collect them without getting hit. Melee attacks also hit like wet noodles, needing extra hits to do anything and my added movement speed didn't help much once things started to get out of control. That extra 5HP and melee damage goes a LONG way in a fight like that.
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And you know, that's on me. I've been reading this whole thread as if it were in the Suggestions sub-forum, and it's not, it's Discussion. That matters, because I hold suggestions to a much higher bar than I hold general discussion, and looking back, my tone through this whole exchange was calibrated for the wrong one. So I owe you an apology. "Opinionated whinging" was far harsher than this deserved for a discussion thread, and I was pushing back against what I thought was some new player, used to the other block game, venting in a suggestions box, rather than someone just talking through frustrations in the place meant for exactly that. That's on me, not you. For what it's worth, I still think some of what you raised reads more like preference than a specific, fixable problem, and I still don't agree with your framing on spawn points or storms, that part hasn't changed. But there's a real difference between disagreeing with someone and giving them the "irritated parent" treatment, and I did the second one without meaning to. I'm sorry. I would like to go back and properly address your complaints and point out what you got right. Temporal storms: already touched on this in a previous message. Temporal rifts and regional stability can force you to alter your path if your temporal stability is low. Also regions with already lower stability are more dangerous to mine in and I SWEAR that the good ores spawn in those locations, too -_-. Death returns you to world spawn because Tyron didn't like the trivial nature of bed spawns from the other block game so he introduced his own mechanic for resetting your spawn. Temporal gears can also restore stability at the cost of your own health. I think item despawning is configurable and should be able to be reset. That said, I think the fact that they despawn in minutes is deliberate choice meant to punish the player for dying. In a realistic scenario, if you know much of anything about the lore, dying and coming back to life could very well mess with some wibbly wobbly timey wimey stuff that Dr. Who and the Avengers tried to warn against. Animals and other hostiles not making sounds is a real and valid complaint, however I would note that part of being a predator means that you are able to hunt without alerting your prey to your presence... so how would you balance this? I agree with this hunting bit and I main hunter. It's my job to chase stuff down and pretend I killed it in one hit because I am a hunter, that's what I do. I think specifically the hunter class needs to be able to deal a LOT more damage with a spear toss or firing an arrow because there's no way my native ancestors used a crude bow and flint arrows and fed their entire tribe on "whoops the animal got away". Melee is... eh... It's an issue and it's going to improve. I've missed multiple times when I was sure a melee hit would connect just because the game said my hit missed the box when it looked like a hit on MY screen... The sawblade locust is actually intended to be a surprise armor check. Did you wander in unprepared or did you actually take the time to find iron and make armor before venturing into the archives? sawblades are just nasty to deal with anyway and very tough to beat for any class that's not a blackguard. The boss fight used to be worse. I think it's fine the way it is. I could probably solo it, but so far I've mostly just been playing with my blackguard friend. I keep her fed so she keeps me alive. It's a symbiotic relationship that just works. Almost never... however they can be an early source of flax which is needed to make a windmill among other things and the nastier ones have a higher chance of dropping goodies like temporal gears, rusty gears, and Jonas parts. I wouldn't charge into a pack swinging, but if you see one or two, they are still worth picking off just to see. Some treat it like gambling, but there's no real cost other than some armor and/or weapon durability. What specifically do you mean that combat is in a terrible place? And yeah as others have pointed out, they ARE changing combat in 1.23. They brought on Maltiez and SaltyWater (two popular mod creators) specifically to help with it so I'm confident they have something GOOD in the works.
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Except Nekkowe did from the start. What other block games allow you to set your spawn point with a bed? I'm curious. Because the fact of the matter is Minecraft started the whole idea. VoxeLibre (formerly MineClone2) -- Minecraft recreation - Includes bed spawns Luanti (Minetest) -- several games (including VoxeLibre) built on this engine include bed spawns Core Keeper -- top-down mining game where beds act as spawn points 7D2D -- bedrolls set your respawn point Of these 4, that I could find using the internet, I have only heard of 7D2D and I didn't even know it had a bed respawn mechanic. I think it's safe to say whenever someone is talking about beds resetting the spawn point, they're directly referencing the other block game... so don't pretend no one in this discussion has mentioned it except me and @LadyWYT. It was here all along, just implied instead of named directly. Not saying the name of the game doesn't mean it wasn't being referenced. This also isn't the first time this has happened. Someone references a mechanic that happens to resemble the other block game, doesn't say the name, then someone says, "But that's like TOBG", and then you jump in and say "nobody mentioned TOBG until you did" as if the comparison wasn't obvious from context. If the shoe fits... #jussayin
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I wasn't even talking to you, but okay... and no, that is not what I'm saying and it's a deliberate misinterpretation of my words. What I actually wrote was this: Why should it change, though? I get that you don't like it, but that's a different question from whether it should be different. What's actually not working about it as it fits into the game right now, AND if something is genuinely broken, how would you go about fixing it? (emphasis added to help the back row of the class see what I actually said) Hopefully that helps you understand what I actually wrote vs how you interpreted it. I am usually very precise with what I say because it's what I mean and reading between the lines is usually going to get you into trouble, because you're inferring intent from words that aren't there... which means you weren't reading to understand, you were skimming to prove a point and I don't engage nicely with people like that. My apologies, then, I definitely misread you. To be fair, it was a lot and I missed that. However I would argue that removing game mechanics shouldn't make the game more interesting because the specific mechanics that you're using as an example are what makes the game stand out from other block games that people tend to compare it to. I disagree. You are, of course, referring to the Temporal Gear that allows you to reset your spawn. Building your base at or near world spawn is the intended choice. All the story structures are distanced according to the world spawn, not where you decide to plant down your roots and build a base. Venturing too far might mean that you will have to travel a rather FAR distance to get to a story location or even a rather SHORT distance if you went the other way, depending on which direction you went and where the story location eventually spawned. If you remove the spawn point location reset feature of the Temporal Gear and instead allow beds to have that feature (like in TOBG), then what purpose or function does the temporal gear actually serve other than a rarely-used crafting material. And for that matter, why does the elk have not one, not two, but three temporal gear storage slots? Why would you bother avoiding bears when you can just... plop down a bed and kill it in a war of attrition? Why would you even craft a terminus teleporter at your spawn location when you can just drop a bed and sleep in it right before you die? Resetting your spawn location was either an oversight or a deliberate choice by the game devs and given how much is based around it, I'm going with the latter. Part of the game is learning how that mechanic works, getting used to it, and planning around it. As for temporal storms, you're looking at them from the wrong perspective. Part of the game is realizing that the world is dangerous, that something is dreadfully wrong, and there's nothing you can do about it. Nothing you can do to keep the monsters out, nothing you can do but to pray and wait until the storm blows over. You build armor and ready your finest weapons, you stay indoors or at least don't venture out very far, you fight, not because you can, but because you must. There is no escape from the horror that has stricken the land. It's up to you to find out what is going on and why and what you can do about it. No, it's not my normal tone with strangers. It's the tone I take when someone shows up four posts deep, hasn't finished the content they're complaining about, and states opinions as settled fact. That gets a firm rebuttal, not a hostile response. Again, I did say that you highlighted some good points, but they were mixed in with so much of the... opinions ...that it was hard to tell what was what. Please don't take this as a personal attack, it's just how your post came across to me.
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Why should it change, though? I get that you don't like it, but that's a different question from whether it should be different. What's actually not working about it as it fits into the game right now, and if something is genuinely broken, how would you go about fixing it? A lot of this reads less like a combat complaint and more like "if I turn off the survival mechanics, the game gets less interesting," which... yeah, that's kind of the point of them. Storms, rifts, world-spawn on death, item despawn: these are deliberate design choices, not oversights, and they're meant to make the world genuinely dangerous until you settle into how the game is intended to be played. You're welcome to disagree with that philosophy, but the things that make this game distinct from other block games aren't really an argument for changing it, they're just a description of what makes it its own thing. To be clear, I think you've highlighted some real issues with the game, and I'm not just trying to wave those away. But they're mixed in with enough opinionated whinging that it's genuinely hard to tell which complaints are pointing at something broken and which are just "I haven't adjusted to how this is meant to work yet." Things like "melee feels clunky," "non-animal enemies aren't worth fighting," or "the boss fight is bad" fall into that second category as written, since they're opinions phrased as conclusions rather than descriptions. What does clunky mean here, specifically? Hitboxes? Timing windows? Animation cancels? Without that detail there isn't much anyone can actually do with the feedback. If you want this to land as more than "make it Minecraft with better graphics," it'd help to lead with the concrete, fixable problems, propose what you'd want instead, and set the rest aside, or at least separate it clearly from "this is different than what I'm used to and I don't like it."
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Jonas server admin confirmed and abusing his privileges.