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Crylum

Vintarian
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Everything posted by Crylum

  1. Hi, please see related thread: https://www.vintagestory.at/forums/topic/11980-left-handed-seraphs/
  2. @Mallia @lil I mean Minecraft has this features, so pretty sure it can be done in Vintage Story. Related threads: https://www.vintagestory.at/forums/topic/3593-left-handed-characters/_______________________________________________________________________________________________________________________________________________ Swap your main hand around is clear. Silly idea, what about the swaping the hotbar? And
  3. @Facethief I have to agree, that inital I also found that a bit odd. It is unrealistic? Yes. Does is makes sense from a game development stand point to differentiated between seed and grain/crop? Yes! Let take Minecraft as an example, harvesting wheat will also give you seeds and grain. Same mechanic. I get that Vintage Story want to be are realistic as it can be but you have to draw the line somewhere, like the character never has to use the toilete, gets a cold, or if you die you wake up at the spawn, you get the picture. In regards to the seed topic, maybe the dev or some modders could add an option to disable seed, but you will need to slightly increase the amout of crop yield. Then you directly use the plants to replant (which is unrealistic as you cannot do that with all crops in real life). Or after you harvested the crops you need to convert the crop to seed via some process and than you can replant. I believe it depends, yes if you get unlucky with the spawn, you will have a hard time. It happened to me the second time when I was still new in the game, and yes it sucks. Every berry, I got was a lot of work and pure pain... And I loved it. Vintage Story did something, what Minecraft did not, putting the player into constant danger. Night pitch black. No clue what to do. The fear (of starving) and knowing that the one turnip you just found, will only buy you time to find the next, is a feature drives me forward (and game design decision). At some point, I definitly overcome it, well at least until the winter knocks on me door. In the end, I assume that the dev just decided to just reuse code for all farming plants (give the player both seeds and grains/crops). I believe it is possible to implement separate methodes of planting (grains and onions can be planted directly) and the other need to be turned into seeds. This would than also mean you have to maintain and test two separate pieces of code, doing simular things. But hey, maybe they will add it someday?
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