Kyassady
Very supportive Vintarian-
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Everything posted by Kyassady
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this remind me of Versailles palace..... i do not know why.... but that´s it
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Make igniting non-flammable objects not create fire
Kyassady replied to Lollard's topic in Suggestions
i loved this mod!!! i finally have a reason to go for a lot of materials that i, otherwise, just break and drop -
yep!! i had the same experience..... expectation: i will build a big city with a lot of houses for each profession i can think of.... reality: dirt house for a long time and experiencing a long life of hunter-gatherer, more hunted then hunter! actualy! edit: grammar.....
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Let’s think about players who like to play this game for a long time.
Kyassady replied to kalifer's topic in Suggestions
i really liked this Idea, dropping the pickup part! i think this ancient tech is very finicky, and if you pick it up you'll need one blueprint to replace it any where else, ( you just get pieces!) and one of the things to repair it could be some cupronickel or even titanium plates! i like it! -
hello there.... there is a mod that actualy add working instruments to the game. https://mods.vintagestory.at/show/mod/463 you can try it!
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and he is playing in his first world since the game was open to play!
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I was looking at modbd and found this here.... I think you'll be interested......XD https://mods.vintagestory.at/show/mod/11954
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i found a video about spawning structures from better ruins..... hope this helps!
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animals in this game will despawn after sometime without light! be a candle, lantern or sun light! probably thats what happened to you....
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if you know the name of the structure, i think you can force it to spawn! but... this is way above my knowledge level.... i have no clue how the structure is called and the command to summon it to you!
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Phyllite is a Lie!!! and marble i found in slate! but according to the wiki! yeah.... you can found marble in pyllite
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we are at 0 days without fire hazards!!!! i know that have a command to regenerate chunks, i do not know if it will regen the structure...... got the command from:https://wiki.vintagestory.at/List_of_server_commands#/chunk /wgen regen [radius] Regenerate chunks around the player best wishes
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from the mod page: World Height: 320 ... (384 is also quite dramatic, for people who want to see more intense landscape with fewer flat regions.) Landform Scale: 300%... (200% is also good for players with lower render distance or who want to see variety more quickly while traveling.) Upheaval: 30% i prefer with 20% upheaval... less steep mountains.....
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you can use the vanity mod! https://mods.vintagestory.at/vanity this mod let you choose what you will show! ( clothes wise)
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i really like trerra pretty love that i can get a lot of high montains and a loto o valeys and plains...... highly configurable!
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Prospecting is a broken system being replaced by mods. Let’s fix it.
Kyassady replied to Rexvladimir's topic in Suggestions
the %% indicates parts per million. thats why the majority of youtubers just says to ignore it....- 143 replies
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- prospecting
- prospecting pick
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(and 2 more)
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yeah, i have a bunch of mods, but even with no mods at all, this error appears, the version is the 1.21.1 ( when i get home i'll take the main-server.log to get the exact ways the error occurs, with and without the mods...) i just found the culprit! forgot to remove the expanded foods from a past instalation! i just re-install and add 1 mod at a time! problem solved!
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good day fellow vintarians..... i have 1 error when lauching the game, and it do not prevent me to play in any mean, but it really anoys me.... can someone enlighting me so i can find a cure to my curse??? the error line is: Patch 0 (target: game:blocktypes/plant/aquatic/seaweed.json) in game:patches/seaweed.json failed because supplied path /drops/0 is invalid: The json path /drops/0 was not found. No such element 'drops' at the root path welp??