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rvenson

Vintarian
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  1. You’re completely right. I’ve seen this implemented in other games, and I hadn’t fully considered the implications. Thanks for pointing it out.
  2. I’m not a fan of “magic” stat boosts from regular food, but alcohol could serve a clear mechanical purpose. Consuming alcohol could temporarily increase cold resistance, allowing the player to endure lower temperatures for longer periods (and stay drunk in the process). Maintaining this effect would require regular consumption, encouraging players to plan ahead and stockpile alcohol before winter. Alcohol could also function as a trade commodity, giving it economic value alongside goods like crops and leather.
  3. I was looking for a permanent light source that could repel monster spawns near my base. The torch holder seems like a direct improvement, since it has more light intensity than oil lamps and less than lanterns. However, I didn’t expect the crafting cost to be so high. I already had to put in some effort to find zinc, but needing four brass ingots to make just two torch holders is insane. At that point, I can go straight to lanterns, since they have higher light intensity and only cost one plate of any ingot (even though they also require flax and beeswax, which aren’t a big deal to find). I hope we can get some tweaks to the light source progression, as it seems to be a major part of base building. I don't even bother to have expensive lanterns because I really like the fact that you can't light the entire world forever.
  4. I really like the fact that you need to be extremely cautious when exploring new locations and expect stealth predators on forests and hills. However, sometimes it feels like bears can hide anywhere, and even if you kill all of them in a region, the next day there are more to deal with. There seem to be some obvious improvements that could make hunting and exploration dangerous but still fun: Add droppings and footprints in regions where animals spawn. Make predators growl louder, so they can be heard from relatively long distances. Give them audible footsteps, allowing players to detect them at short distances. Reduce spawn frequency, so if you clear a region, you can expect at least a week of relative peace. As a fan of hardcore gameplay, I don't want predators to be easy to flee from or easy to kill.
  5. I would like to use the game map HUD but without the terrain image, players position and real coordinates. This way I can put relative waypoints on the canvas, triangulating landmarks (and draw them) to get a approximate location for my points of interest. The possibility of use the ink and pen for drawing waypoints freely on a paper / book would help a lot too. Most of the mods that I've found for map realism are not too simple as that.
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