Jump to content

Krougal

Vintarian
  • Posts

    788
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by Krougal

  1. I don't know, but I'd interested in this as well. As it is you can at least toggle mods on and off, but of course it's on you to remember which mods for which saves.
  2. Yes. It's a new thing in 1.20PR we were talking about. It is optional. Exploration mode default is off. Survival default is on, but then survival settings are for masochists. I do love abusing the hell out of it too, I don't carry ladders, I just flood the shaft from the top and swim up and down. I also flood the mines to prevent spawns.
  3. Well, while I don't use the River mod, since I feel it needs a lot of tweaking, it is a POC for flowing rivers and water power. I have a problem with not being able to make water sources from buckets and I'm glad it is an optional setting. We have no means of irrigation. If we could build aqueducts then it would be fine, but as it is now it is too limiting. You've got use a watering can, build over a pond or do rain dance.
  4. I am really not sure, I also don't know what the range is for unloading chunks. I use the campfire as an example for 7DTD but it isn't good for VS since who goes out and leaves food cooking when it is going to rot. The pulverizer and quern stop working. I am not sure about the timers on anything else, I know wild crops will not grow while you are out of range. My treetaps (mod) don't seem to fill either. Nor do wild bees swarm into skeps.
  5. I don't think it is going to make a difference getting the new locations if you are going from 1.19 or 1.20PR unless you heard otherwise. Even the PR versions update the save file every time I update the version. You'll have to go far enough to generate new chunks in the new version of course. Also if you are used to MC mods and everything having to be redone every little stinking update, we don't have that issue. Now mods may stop working from time to time and need to be updated still, but I am using a lot of older mods with the PR just fine. The modding support here is built in rather than an after thought and it shows. You can even add and remove mods at will (although I wouldn't advise it with content mods).
  6. Oh didn't know 7 was out. I have been playing on 6 it has been very stable for me. I only played 1.19.8 before that as I've only been playing a few weeks myself. I would say go for it since you have nothing to lose as a new player.
  7. Oh, I dunno, I thought getting mobbed by drifters before leather armor was a credible threat. The animals were a lot more aggressive in 1.19 too. 1.20 is insane, I don't like being a pincussion. I just put the lantern on the ground, kill everything that needs killing and pickup the lantern and go about my business.
  8. It's worthwhile if you've got it, but not something to make yourself crazy over trying to find. Flint is marginally better than the other stone types you can use. Copper comes quickly. Bone handle for stone knives though, axes if you are feeling saucy, but they are more impactful on the knife. Also something the wiki doesn't tell you and #1 thing I wish I knew when I started: Make a crude shield ASAP, like as soon as you've got your 4 baskets the next 3 reeds you collect go to a shield. It is a lifesaver.
  9. I really don't know what to call this. So right now things stop working in your base when you go out and about. Minecraft solution to that was chunk loaders, which bring their own set of problems. 7 Days to Die handles it by keeping track of how long fire was burning/crafting job was running/etc and updating it when you come back. So you leave a campfire full of food cooking with a few hours of fuel. You go away for an hour. The server calculates how long it was running and how much of the job should be done and how much fuel burned, so on and so forth. It's just storing some data and doing some simple math as opposed to keeping extra chunks loaded.
  10. Look for rainy areas. Stay out of forests, especially pine forest, as soil is low and wolves are common. Also high fertility seems to be a lot more common in warmer latitudes. I find so much high fert, I can afford to "waste" it on farmland and still have plenty left for making Terra preta to replace it later.
  11. Not discounting whatever y'all are going through, but I'm struggling to understand what the issue is. I tend to be prone to motion sickness myself, but I spend a lot of time in the water and it doesn't seem to affect me.
  12. I agree with most of your points. I don't know what you really expect out of iron & steel that they don't provide. I consider them worthwhile. Especially for the armor protection tier if nothing else. I don't bother even making chain until I've got steel. Until then it's leather or tailored gambeson (although it seems I've got steel before I've got linen to burn on anything other than windmills, especially now with the sailboat also vieing for cloth) . Mining/digging/chopping are boring tasks so the faster I can get through them the better. Sure, you don't need to gather much of anything once you have steel, unless you are one of those creative players who will come up with big ambitious construction projects and then you need to gather lots more resources. You and I are not those players.
  13. Uninstall first (uninstaller or add/remove programs) Assuming you took default paths for install, delete "C:\Users\%username%\AppData\Roaming\Vintagestory" Your mods and save games will be under the Data folder so I'd rename it instead of delete it "C:\Users\%username%\AppData\Roaming\VintagestoryData"
  14. So Project Zomboid has this (for SP anyway) and it is boring as shit to watch your character sleep. Thankfully you can accelerate time to ludicrous speed in PZ.
  15. I still hate the new mobs, I modded them out. The sailboat is very cool. I enjoyed building it. Well worth the cost and effort if you tweaked your map for large oceans.
  16. Krougal

    Map size

    Yeah, I don't know what to call it. The surface biomes are fine. Rock strata biome?
  17. Krougal

    Map size

    So far my latest gen has been decent. I've got all the important things - bees, borax, salt, fireclay and everything else for steel. Surprisingly, resin was a panic point and I had to go to another continent to find some, but I've got 50% ocean. I still wish the biomes were smaller. I'd like to see more variety of stone. I don't know if the terrain gen mod I use makes it any different but the vanilla terrain generation is so awful I can't look at it.
  18. And that's all that really matters
  19. Krougal

    Map size

    That's what I was trying for, I guess I should TP around in creative and check....or not, because the coordinate system is not working the way I expect. I tp to say 0 150 25000 and then I go north, I expect 25k to increase, but it decreases. Etc, etc.
  20. I still wouldn't do it. They are inferior in regards to durability and speed usually as well.
  21. The clay wasn't the hassle, it was finding bauxite. Granite??? WTH are you talking about?
  22. Well, refractory brick is already a hassle to make because of bauxite. So making the fireclay rare makes it more of a hassle. Now I have found that when you do find fire clay, you find a lot of deposits in an area. I did make a new map and am flying around it in no-clip and with the mod that lets you scan for things and I am seeing a little more variety. I think the landcover scale is the setting that affects "biome" size.
  23. We can only hope. I was happy to read that the drifters rock throwing got nerfed, but then they pull this shit with the bowtorn, which is even worse. True about a use for flint I guess. I was caught with my pants down because I purposely did not over collect flint like I did in my first few worlds.
  24. Krougal

    Map size

    That isn't what I am asking. The wiki and reddit posts say there are 5 equators per map, which seems totally bizarre and pointless to me. As you did say, barely want to cross all the way in 1 direction, let alone 2, certainly not 10. I mean it's probably moot anyway, since the file size is going to be based off generated chunks and not the potential size of the map.
  25. Krougal

    Map size

    If I make the map length 50k and the polar-equator distance 25k, will I get just 1 equator and set of polar zones, or is the engine had coded to 5 and is it going to puke on me?
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.